Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.RepairNodes
ReplicatingStorageTests.cs
Source: ReplicatingStorageTests.cs
...178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)...
RepairNodes
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9{10 {11 public ActorId Id;12 public E(ActorId id)13 {14 this.Id = id;15 }16 }17 {18 public ActorId Id;19 public F(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public ActorId Id;26 public G(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 public ActorId Id;33 public H(ActorId id)34 {35 this.Id = id;36 }37 }38}39{40 {41 private ActorId A;42 private ActorId B;43 private ActorId C;44 private ActorId D;45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 this.A = this.CreateActor(typeof(A));48 this.B = this.CreateActor(typeof(B));49 this.C = this.CreateActor(typeof(C));50 this.D = this.CreateActor(typeof(D));51 this.SendEvent(this.A, new E(this.B));52 this.SendEvent(this.A, new F(this.C));53 this.SendEvent(this.A, new G(this.D));54 this.SendEvent(this.B, new H(this.A));55 }56 }57 {58 private ActorId B;59 private ActorId C;60 private ActorId D;61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 this.B = (this.ReceivedEvent as E).Id;64 this.C = (this.ReceivedEvent as F).Id;65 this.D = (this.ReceivedEvent as G).Id;66 }67 protected override async Task OnReceiveEventAsync(Event e)68 {69 if (e is H)70 {
RepairNodes
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good2;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad2;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good3;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad3;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good4;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad4;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good5;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad5;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good6;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad6;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good7;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad7;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good8;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad8;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good9;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad9;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good10;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad10;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good11;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad11;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good12;31using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Bad12;32using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Good13;
RepairNodes
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(ShutDown));10 runtime.SendEvent(actor, new RepairNodes());11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(ShutDown));23 runtime.SendEvent(actor, new RepairNodes());24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(ShutDown));36 runtime.SendEvent(actor, new RepairNodes());37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(ShutDown));49 runtime.SendEvent(actor, new RepairNodes());50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();
RepairNodes
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Specifications;5using System;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1);11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(Monitor), null);13 runtime.CreateActor(typeof(Actor1), null);14 runtime.CreateActor(typeof(Actor2), null);15 runtime.Wait();16 }17 }18 {19 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)20 {21 var e = new Event1();22 await this.SendEvent(this.Id, e);23 }24 protected override async System.Threading.Tasks.Task OnEventAsync(Event e)25 {26 if (e is Event1)27 {28 var e2 = new Event2();29 await this.SendEvent(this.Id, e2);30 }31 else if (e is Event2)32 {33 var e3 = new Event3();34 await this.SendEvent(this.Id, e3);35 }36 else if (e is Event3)37 {38 var e4 = new Event4();39 await this.SendEvent(this.Id, e4);40 }41 else if (e is Event4)42 {43 var e5 = new Event5();44 await this.SendEvent(this.Id, e5);45 }46 else if (e is Event5)47 {48 var e6 = new Event6();49 await this.SendEvent(this.Id, e6);50 }51 else if (e is Event6)52 {53 var e7 = new Event7();54 await this.SendEvent(this.Id, e7);55 }56 else if (e is Event7)57 {58 var e8 = new Event8();59 await this.SendEvent(this.Id, e8);60 }61 else if (e is Event8)62 {63 var e9 = new Event9();64 await this.SendEvent(this.Id, e9);65 }66 else if (e is Event9)67 {68 var e10 = new Event10();69 await this.SendEvent(this.Id, e10);70 }71 else if (e is Event10)72 {
RepairNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;12 config.ProbabilisticRandomSchedulingSeed = 1;13 config.ProbabilisticRandomSchedulingMaxSchedulingSteps = 1000;14 config.ProbabilisticRandomSchedulingIterations = 1;15 config.SchedulingIterations = 1;16 config.SchedulingSteps = 1000;17 config.MaxSchedulingSteps = 1000;18 config.MaxFairSchedulingSteps = 1000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableLivelockDetection = true;23 var runtime = RuntimeFactory.Create(config);24 await runtime.CreateActor(typeof(ShutDown), new ActorId("ShutDown"));25 await runtime.StartExecutionAsync();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34{35 {36 public static async Task Main(string[] args)37 {38 var config = Configuration.Create();39 config.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;40 config.ProbabilisticRandomSchedulingSeed = 1;41 config.ProbabilisticRandomSchedulingMaxSchedulingSteps = 1000;42 config.ProbabilisticRandomSchedulingIterations = 1;43 config.SchedulingIterations = 1;44 config.SchedulingSteps = 1000;45 config.MaxSchedulingSteps = 1000;46 config.MaxFairSchedulingSteps = 1000;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableDeadlockDetection = true;50 config.EnableLivelockDetection = true;51 var runtime = RuntimeFactory.Create(config);
RepairNodes
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 private int counter = 0;9 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]10 private class Init : State { }11 private async Task Start()12 {13 var node1 = this.CreateActor(typeof(Node));14 var node2 = this.CreateActor(typeof(Node));15 var node3 = this.CreateActor(typeof(Node));16 var node4 = this.CreateActor(typeof(Node));17 this.SendEvent(node1, new StartEvent(node2));18 this.SendEvent(node2, new StartEvent(node3));19 this.SendEvent(node3, new StartEvent(node4));20 this.SendEvent(node4, new StartEvent(node1));21 this.SendEvent(node1, new StopEvent(node4));22 this.SendEvent(node4, new StopEvent(node1));23 this.SendEvent(node1, new StopEvent(node3));24 this.SendEvent(node3, new StopEvent(node1));25 this.SendEvent(node1, new StopEvent(node2));26 this.SendEvent(node2, new StopEvent(node1));27 this.SendEvent(node1, new StopEvent(node4));28 this.SendEvent(node4, new StopEvent(node1));29 this.SendEvent(node1, new StopEvent(node3));30 this.SendEvent(node3, new StopEvent(node1));31 this.SendEvent(node1, new StopEvent(node2));32 this.SendEvent(node2, new StopEvent(node1));33 this.SendEvent(node1, new StopEvent(node4));34 this.SendEvent(node4, new StopEvent(node1));35 this.SendEvent(node1, new StopEvent(node3));36 this.SendEvent(node3, new StopEvent(node1));37 this.SendEvent(node1, new StopEvent(node2));38 this.SendEvent(node2, new StopEvent(node1));39 this.SendEvent(node1, new StopEvent(node4));40 this.SendEvent(node4, new StopEvent(node1));41 this.SendEvent(node1, new StopEvent(node3));42 this.SendEvent(node3, new StopEvent(node1));43 this.SendEvent(node1, new StopEvent(node2));
RepairNodes
Using AI Code Generation
1{2 {3 public static void Main()4 {5 ShutDown.RepairNodes();6 }7 }8}9{10 {11 public static void Main()12 {13 ShutDown.RepairNodes();14 }15 }16}17{18 {19 public static void Main()20 {21 ShutDown.RepairNodes();22 }23 }24}25{26 {27 public static void Main()28 {29 ShutDown.RepairNodes();30 }31 }32}33{34 {35 public static void Main()36 {37 ShutDown.RepairNodes();38 }39 }40}41{42 {43 public static void Main()44 {45 ShutDown.RepairNodes();46 }47 }48}49{50 {51 public static void Main()52 {53 ShutDown.RepairNodes();54 }55 }56}
RepairNodes
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 100;12 configuration.SchedulingIterations = 100;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableHotStateDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnablePhaseInterleavings = true;19 configuration.EnableRandomExecution = true;20 configuration.EnableStateGraph = true;21 configuration.EnableStateMap = true;22 configuration.EnableUnfairnessDetection = true;23 configuration.EnableWorkStealing = true;24 configuration.EnableWorkStealingHeuristics = true;25 configuration.EnableWorkStealingStats = true;26 configuration.EnableWorkStealingStatsPerIteration = true;27 configuration.RandomSchedulingSeed = 42;28 configuration.Verbose = 3;29 configuration.UserLogWriter = new ConsoleLogWriter();30 configuration.UserTraceWriter = new ConsoleTraceWriter();31 configuration.UserProgressWriter = new ConsoleProgressWriter();32 configuration.UserWarningWriter = new ConsoleWarningWriter();33 var runtime = RuntimeFactory.Create(configuration);34 runtime.CreateActor(typeof(ShutDown));35 runtime.Run();36 }37 }38}
RepairNodes
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;
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