How to use ProcessNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ProcessNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Controllers;31using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;32using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;33using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () => await Run()).Wait();12 }13 static async Task Run()14 {15 await BugFindingRuntime.RunAsync(async () =>16 {17 var actorId = ActorId.CreateRandom();18 var actor = Actor.CreateActor(typeof(ShutDown), new ActorId(actorId));19 actor.SendEvent(new ShutDownEvent());20 });21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 Task.Run(async () => await Run()).Wait();35 }36 static async Task Run()37 {38 await BugFindingRuntime.RunAsync(async () =>39 {40 var actorId = ActorId.CreateRandom();41 var actor = Actor.CreateActor(typeof(ShutDown), new ActorId(actorId));42 actor.SendEvent(new ShutDownEvent());43 });44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 Task.Run(async () => await Run()).Wait();58 }59 static async Task Run()60 {61 await BugFindingRuntime.RunAsync(async () =>62 {63 var actorId = ActorId.CreateRandom();64 var actor = Actor.CreateActor(typeof(ShutDown), new ActorId(actorId));65 actor.SendEvent(new ShutDownEvent());66 });67 }68 }69}

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 {12 public ActorId Node;13 public ActorId Client;14 public Config(ActorId node, ActorId client)15 {16 this.Node = node;17 this.Client = client;18 }19 }20 {21 public int Value;22 public NodeUpdate(int value)23 {24 this.Value = value;25 }26 }27 private ActorId Node;28 private ActorId Client;29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(NodeUpdate), nameof(ProcessNodeUpdate))]31 [OnEventDoAction(typeof(Halt), nameof(Shutdown))]32 {33 }34 private void InitOnEntry(Event e)35 {36 var config = e as Config;37 this.Node = config.Node;38 this.Client = config.Client;39 }40 private void ProcessNodeUpdate()41 {42 this.Send(this.Client, new Client.Notify());43 }44 private void Shutdown()45 {46 this.RaiseHaltEvent();47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.SystematicTesting;57using Microsoft.Coyote.Tasks;58{59 {60 static void Main(string[] args)61 {62 var configuration = Configuration.Create();63 configuration.SchedulingStrategy = SchedulingStrategy.DFS;64 configuration.TestingIterations = 1000;65 configuration.Verbose = 0;

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ProcessNodeUpdate

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown;6using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.Configurations;10using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.Configurations;12using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups;13using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.Configurations;14using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.Configurations;16using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups;17using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.Configurations;18using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States.Configurations;20using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States.StateGroups;21using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States.StateGroups.Configurations;22using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States.StateGroups.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.Shutdown.Test.Machines.States.StateGroups.States.StateGroups.States.StateGroups.States.Configurations;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9using System.Threading;10using System.Diagnostics;11{12 {13 public TestShutDown(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestShutDown1()19 {20 this.Test(async r =>

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Runtime.CompilerServices;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines.States.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;8{9 {10 private readonly INodeMonitor Monitor;11 private readonly int NodeId;12 public ShutDown(INodeMonitor monitor, int nodeId)13 {14 this.Monitor = monitor;15 this.NodeId = nodeId;16 }17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Monitor, new RegisterNodeEvent(this.Id, this.NodeId));20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 switch (e)25 {26 this.SendEvent(this.Monitor, new UnregisterNodeEvent(this.NodeId));27 this.RaiseHaltEvent();28 break;29 this.ProcessNodeUpdate(nodeUpdate);30 break;31 this.RaiseUnhandledEvent(e);32 break;33 }34 return Task.CompletedTask;35 }36 private void ProcessNodeUpdate(NodeUpdateEvent nodeUpdate)37 {38 if (nodeUpdate.NodeId == this.NodeId)39 {40 this.SendEvent(this.Monitor, new UnregisterNodeEvent(this.NodeId));41 this.RaiseHaltEvent();42 }43 }44 }45}46using System;47using System.IO;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;52using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;53{54 {55 private readonly INodeMonitor Monitor;56 private readonly int NodeId;57 public ShutDown(INodeMonitor monitor, int nodeId)58 {59 this.Monitor = monitor;60 this.NodeId = nodeId;61 }

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ProcessNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 ShutDown test = new ShutDown();12 test.ProcessNodeUpdate(1, 2);13 }14 }15}

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 var runtime = RuntimeFactory.Create(config);15 runtime.RegisterMonitor(typeof(ShutDownMonitor));16 runtime.CreateActor(typeof(ShutDown));17 runtime.Run();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;27{28 {29 public static void Main(string[] args)30 {31 var config = Configuration.Create();32 config.MaxSchedulingSteps = 100;33 config.MaxFairSchedulingSteps = 100;34 var runtime = RuntimeFactory.Create(config);35 runtime.RegisterMonitor(typeof(ShutDownMonitor));36 runtime.CreateActor(typeof(ShutDown));37 runtime.Run();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;46using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;47{48 {49 public static void Main(string[] args)50 {

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ProcessNodeUpdate

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1 {2 public static void Main(string[] args)3 {4 var configuration = Configuration.Create();5 configuration.MaxSchedulingSteps = 100;6 configuration.MaxFairSchedulingSteps = 100;7 configuration.MaxUnfairSchedulingSteps = 100;8 configuration.UseRandomScheduling = true;9 configuration.SchedulingIterations = 10;10 configuration.Verbose = 1;11 configuration.TestingEngineTraceLevel = 1;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableDeadlockDetection = true;15 configuration.EnableLivelockDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableRandomExecution = true;18 configuration.EnableTaskParallelism = true;19 configuration.EnableTimerInterleavings = true;20 configuration.EnableWorkStealing = true;

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