Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
NotifyNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.StateMachines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.StateMachines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events.Events.Events.Events.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Timers.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
NotifyNodeCreated
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public ShutDownTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestShutdown()17 {18 this.TestWithError(r =>19 {20 r.CreateActor(typeof(ShutDown));21 },22 configuration: GetConfiguration().WithTestingIterations(100),23 replay: true);24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.Tests.Common;33using Xunit;34using Xunit.Abstractions;35{36 {37 public ShutDownTests(ITestOutputHelper output)38 : base(output)39 {40 }41 [Fact(Timeout = 5000)]42 public void TestShutdown()43 {44 this.TestWithError(r =>45 {46 r.CreateActor(typeof(ShutDown));47 },48 configuration: GetConfiguration().WithTestingIterations(100),49 replay: true);50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;57using Microsoft.Coyote.Specifications;58using Microsoft.Coyote.Tests.Common;59using Xunit;60using Xunit.Abstractions;61{
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(2);11 using (var runtime = RuntimeFactory.Create(config))12 {13 var id = runtime.CreateActor(typeof(ShutDown));14 runtime.SendEvent(id, n
NotifyNodeCreated
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableActorLogging = true;12 config.EnableActorTracing = true;13 config.EnableBugFinding = true;14 config.BugFindingTimeout = 1000;15 config.BugFindingMaxSchedulingSteps = 10000;16 config.BugFindingMaxFairSchedulingSteps = 10000;17 config.BugFindingMaxFairSchedulingSteps = 10000;18 config.SchedulingIterations = 100;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.BugFindingStrategy = BugFindingStrategy.FairSchedule;21 config.Verbose = 2;22 config.SuppressTrace = true;23 config.SchedulingIterations = 1000;24 config.SchedulingStrategy = SchedulingStrategy.DFS;25 config.BugFindingStrategy = BugFindingStrategy.Random;26 config.Verbose = 2;27 config.SuppressTrace = true;28 config.SchedulingIterations = 1000;29 config.SchedulingStrategy = SchedulingStrategy.DFS;30 config.BugFindingStrategy = BugFindingStrategy.Random;31 config.Verbose = 2;32 config.SuppressTrace = true;33 config.SchedulingIterations = 1000;34 config.SchedulingStrategy = SchedulingStrategy.DFS;35 config.BugFindingStrategy = BugFindingStrategy.Random;36 config.Verbose = 2;37 config.SuppressTrace = true;38 config.SchedulingIterations = 1000;39 config.SchedulingStrategy = SchedulingStrategy.DFS;40 config.BugFindingStrategy = BugFindingStrategy.Random;41 config.Verbose = 2;42 config.SuppressTrace = true;43 config.SchedulingIterations = 1000;44 config.SchedulingStrategy = SchedulingStrategy.DFS;45 config.BugFindingStrategy = BugFindingStrategy.Random;46 config.Verbose = 2;47 config.SuppressTrace = true;48 config.SchedulingIterations = 1000;49 config.SchedulingStrategy = SchedulingStrategy.DFS;50 config.BugFindingStrategy = BugFindingStrategy.Random;51 config.Verbose = 2;52 config.SuppressTrace = true;
NotifyNodeCreated
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(ShutDown));10 runtime.Run();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(ShutDown));23 runtime.Run();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(ShutDown));36 runtime.Run();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(ShutDown));49 runtime.Run();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(ShutDown));62 runtime.Run();63 }64 }65}
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var actorId = runtime.CreateActor(typeof(ShutDown));9 runtime.NotifyNodeCreated(actorId, "ShutDown");10 runtime.SendEvent(actorId, new Halt());11 runtime.Wait();12 }13 }14}15 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown.ReceiveEvent_Halt(Event e) in D:\Coyote\Microsoft.Coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 2216 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown.ReceiveEvent_Halt(Event e) in D:\Coyote\Microsoft.Coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 2217 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown.ReceiveEvent_Halt(Event e) in D:\Coyote\Microsoft.Coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 2218 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown.ReceiveEvent_Halt(Event e) in D:\Coyote\Microsoft.Coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 2219 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown.ReceiveEvent_Halt(Event e) in D:\Coyote\Microsoft.Coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 22
NotifyNodeCreated
Using AI Code Generation
1System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());2System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());3System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());4System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());5System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());6System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());7System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());8System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());9System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());10System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.NotifyNodeCreated());11System.Threading.Tasks.Task.Run(() => Microsoft.Coyote.Actors.BugFinding.Tests.Sh
NotifyNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ShutDown sd = new ShutDown();10 sd.NotifyNodeCreated();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 ShutDown sd = new ShutDown();23 sd.NotifyNodeCreated();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 ShutDown sd = new ShutDown();36 sd.NotifyNodeCreated();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 ShutDown sd = new ShutDown();49 sd.NotifyNodeCreated();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 ShutDown sd = new ShutDown();62 sd.NotifyNodeCreated();63 }64 }65}
NotifyNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7{8 {9 static void Main(string[] args)10 {11 Node node = new Node();12 ShutDown.NotifyNodeCreated(node);13 ShutDown.NotifyNodeDeleted(node);14 ShutDown.NotifyNodeUpdated(node);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;24{25 {26 static void Main(string[] args)27 {28 Node node = new Node();29 ShutDown.NotifyNodeCreated(node);30 ShutDown.NotifyNodeDeleted(node);31 ShutDown.NotifyNodeUpdated(node);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;
NotifyNodeCreated
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers;8 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph;9 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes;10 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors;11 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.Default;12 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.Slow;13 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.Stuck;14 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.Terminate;15 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter;16 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter.TerminateAfter;17 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter.TerminateAfter.TerminateAfter;18 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter;19 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter;20 using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Helpers.Graph.Nodes.Behaviors.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter.TerminateAfter;
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