How to use LeaderOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.LeaderOnInit

RaftTests.cs

Source: RaftTests.cs Github

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...527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);...

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]9 [OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnInit))]10 {11 }12 [OnEntry(nameof(OnInit))]13 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]14 {15 }16 async Task OnInit(Event e)17 {18 await this.CreateActorAsync(typeof(ShutDown));19 }20 async Task LeaderOnInit(Event e)21 {22 await this.CreateActorAsync(typeof(ShutDown));23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]34 [OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnInit))]35 {36 }37 [OnEntry(nameof(OnInit))]38 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]39 {40 }41 async Task OnInit(Event e)42 {43 await this.CreateActorAsync(typeof(ShutDown));44 }45 async Task LeaderOnInit(Event e)46 {47 await this.CreateActorAsync(typeof(ShutDown));48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {

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LeaderOnInit

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.TestingServices;4 using Microsoft.Coyote.TestingServices.Runtime;5 using Xunit;6 using Xunit.Abstractions;7 {8 public ShutDown(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public ActorId Id;14 public E(ActorId id)15 {16 this.Id = id;17 }18 }19 {20 public ActorId Id;21 public M(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 [OnEventDoAction(typeof(E), nameof(Init))]76 [OnEventDoAction(typeof(N), nameof(HandleN))]77 [OnEventDoAction(typeof(O), nameof(HandleO))]78 [OnEventDoAction(typeof(P), nameof(HandleP))]79 [OnEventDoAction(typeof(Q), nameof(HandleQ))]

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActor(typeof(ShutDown), new Event());10 await runtime.WaitAsync();11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 await runtime.CreateActor(typeof(ShutDown), new Event());23 await runtime.WaitAsync();24 }25 }26}27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 await runtime.CreateActor(typeof(ShutDown), new Event());36 await runtime.WaitAsync();37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 await runtime.CreateActor(typeof(ShutDown), new Event());49 await runtime.WaitAsync();50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 await runtime.CreateActor(typeof(Sh

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LeaderOnInit

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var configuration = Configuration.Create();8 configuration.MaxSchedulingSteps = 1000;9 configuration.EnableCycleDetection = true;10 configuration.EnableDataRaceDetection = true;11 configuration.EnableHotStateDetection = true;12 configuration.EnableDeadlockDetection = true;13 configuration.EnableOperationInterleavings = true;14 configuration.EnableActorScopeInterleavings = true;15 configuration.EnableTaskInterleavings = true;16 configuration.EnableActorTaskInterleavings = true;17 configuration.EnableFairScheduling = true;18 configuration.EnableRandomScheduling = true;19 configuration.EnableRandomExecution = true;20 configuration.EnableBoundedRandomExecution = true;21 configuration.EnableProbabilisticRandomExecution = true;22 configuration.EnableFairRandomExecution = true;23 configuration.EnableFairProbabilisticRandomExecution = true;24 configuration.EnableAsyncInterleavings = true;25 configuration.EnableActorInterleavings = true;26 configuration.EnableFairActorInterleavings = true;27 configuration.EnableFairAsyncInterleavings = true;28 configuration.EnableFairActorTaskInterleavings = true;29 configuration.EnableFairTaskInterleavings = true;30 configuration.EnableFairOperationInterleavings = true;31 configuration.EnableFairActorScopeInterleavings = true;32 configuration.EnableFairProbabilisticRandomExecution = true;33 configuration.EnableFairRandomExecution = true;34 configuration.EnableProbabilisticRandomExecution = true;35 configuration.EnableBoundedRandomExecution = true;36 configuration.EnableRandomExecution = true;37 configuration.EnableRandomScheduling = true;38 configuration.EnableFairScheduling = true;39 configuration.EnableActorTaskInterleavings = true;40 configuration.EnableTaskInterleavings = true;41 configuration.EnableActorScopeInterleavings = true;42 configuration.EnableOperationInterleavings = true;43 configuration.EnableActorInterleavings = true;44 configuration.EnableAsyncInterleavings = true;45 configuration.EnableFairAsyncInterleavings = true;46 configuration.EnableFairActorInterleavings = true;47 configuration.EnableFairTaskInterleavings = true;48 configuration.EnableFairOperationInterleavings = true;49 configuration.EnableFairActorTaskInterleavings = true;50 configuration.EnableFairActorScopeInterleavings = true;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterMonitor<LeaderMonitor>();10 return base.OnInitializeAsync(initialEvent);11 }12 [OnEntry(nameof(InitOnEntry))]13 [OnEventGotoState(typeof(UnitEvent), typeof(Leader))]14 [OnEventGotoState(typeof(UnitEvent), typeof(Follower))]15 {16 }17 private void InitOnEntry()18 {19 this.SendEvent(this.Id, new UnitEvent());20 }21 [OnEntry(nameof(LeaderOnEntry))]22 [OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnInit))]23 {24 }25 private void LeaderOnEntry()26 {27 this.RaiseGotoStateEvent<Init>();28 }29 private void LeaderOnInit()30 {31 this.SendEvent(this.Id, new UnitEvent());32 }33 [OnEntry(nameof(FollowerOnEntry))]34 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]35 {36 }37 private void FollowerOnEntry()38 {39 this.RaiseGotoStateEvent<Init>();40 }41 private void FollowerOnInit()42 {43 this.SendEvent(this.Id, new UnitEvent());44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using System;50using System.Threading.Tasks;51{52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 this.RegisterMonitor<LeaderMonitor>();56 return base.OnInitializeAsync(initialEvent);57 }58 [OnEntry(nameof(InitOnEntry))]59 [OnEventGotoState(typeof(UnitEvent), typeof(Leader))]60 [OnEventGotoState(typeof(UnitEvent), typeof(Follower))]61 {62 }

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromAnyEntryToExit = 100;13 config.MaxStepsFromAnyEntryToExit = 100;14 config.MaxStepsFromAnyActionToExit = 100;15 config.MaxStepsFromAnyActionToExit = 100;16 config.EnableCycleDetection = true;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableIntegerOverflowDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableObjectDisposedException = true;28 config.EnableIndexOutOfRangeException = true;29 config.EnableIndexOutOfRangeException = true;30 config.EnableDivideByZeroException = true;31 config.EnableDivideByZeroException = true;32 config.EnableActorGarbageCollection = true;33 config.EnableActorGarbageCollection = true;34 config.RandomSchedulingSeed = 0;35 config.RandomSchedulingSeed = 0;36 var runtime = RuntimeFactory.Create(config);37 var actorId = await runtime.CreateActorAsync(typeof(ShutDown), null);38 await runtime.SendEventAsync(actorId, new UnitEvent());39 await runtime.WaitAsync();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 public static async Task Main()50 {51 var config = Configuration.Create();52 config.MaxSchedulingSteps = 100;53 config.MaxFairSchedulingSteps = 100;

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LeaderOnInit

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1using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();8 var task = runtime.CreateActorAndExecuteOnTask(typeof(Leader), null, new LeaderOnInit());9 await task;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();20 var task = runtime.CreateActorAndExecuteOnTask(typeof(Leader), null, new LeaderOnInit());21 await task;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;26using System.Threading.Tasks;27{28 {29 static async Task Main(string[] args)30 {31 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();32 var task = runtime.CreateActorAndExecuteOnTask(typeof(Leader), null, new LeaderOnInit());33 await task;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();44 var task = runtime.CreateActorAndExecuteOnTask(typeof(Leader), null, new LeaderOnInit());45 await task;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;50using System.Threading.Tasks;51{

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LeaderOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using System.Threading;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 var task = Task.Run(() => runtime.CreateActor(typeof(ShutDown)));15 task.Wait();16 Console.WriteLine("Press any key to exit");17 Console.ReadKey();18 }19 }20}21{22 {23 [OnEntry(nameof(LeaderOnInit))]24 [OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnUnitEvent))]25 private class Leader : ActorState { }26 private void LeaderOnInit()27 {28 this.RaiseEvent(UnitEvent.Instance);29 }30 private void LeaderOnUnitEvent()31 {32 this.RaiseEvent(UnitEvent.Instance);33 }34 }35}36[OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnUnitEvent))]37private class Leader : ActorState { }38private void LeaderOnUnitEvent()39{40 this.RaiseEvent(UnitEvent.Instance);41}

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LeaderOnInit

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000;14 config.MaxFairSchedulingSteps = 1000000;15 config.TestingIterations = 1;16 var test = new ShutDownBugFindingTest();17 test.TestActorShutdown(config);18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 100000;34 config.MaxFairSchedulingSteps = 1000000;35 config.TestingIterations = 1;36 var test = new ShutDownBugFindingTest();37 test.TestActorShutdown(config);38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 var config = Configuration.Create();53 config.MaxSchedulingSteps = 100000;54 config.MaxFairSchedulingSteps = 1000000;55 config.TestingIterations = 1;56 var test = new ShutDownBugFindingTest();

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