Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit
RaftTests.cs
Source:RaftTests.cs
...64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }...
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Tasks.Tasks.Events;
EntryOnInit
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.EntryOnInit();
EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;16using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Strategies;17using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.TestReporters;18using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace;19using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule;20using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default;21using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.DPOR;22using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.DPOR.Default;23using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default;24using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default;25using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default;26using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default;27using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default;28using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default;29using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default;30using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default.Default;31using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Trace.Schedule.Default.Default.Default.Default.Default.Default.Default.Default.Default;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(ShutDown));9 runtime.Run();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(ShutDown));21 runtime.Run();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(ShutDown));33 runtime.Run();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(ShutDown));45 runtime.Run();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(ShutDown));57 runtime.Run();58 }59 }60}
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(ShutDown), new Event());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;17{18 {19 static void Main(string[] args)20 {21 var config = Configuration.Create();22 var runtime = RuntimeFactory.Create(config);23 runtime.CreateActor(typeof(ShutDown), new Event());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;30{31 {32 static void Main(string[] args)33 {34 var config = Configuration.Create();35 var runtime = RuntimeFactory.Create(config);36 runtime.CreateActor(typeof(ShutDown), new Event());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;43{44 {45 static void Main(string[] args)46 {47 var config = Configuration.Create();48 var runtime = RuntimeFactory.Create(config);49 runtime.CreateActor(typeof(ShutDown), new Event());50 }51 }52}53using Microsoft.Coyote.Actors;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using CoyoteTasks = Microsoft.Coyote.Actors.Task;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.MaxStepsFromAnyEntry = 100000;12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(ShutDown));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using CoyoteTasks = Microsoft.Coyote.Actors.Task;21{22 {23 static void Main(string[] args)24 {25 var config = Configuration.Create();26 config.MaxSchedulingSteps = 100000;27 config.MaxFairSchedulingSteps = 100000;28 config.MaxStepsFromAnyEntry = 100000;29 var runtime = RuntimeFactory.Create(config);30 runtime.CreateActor(typeof(ShutDown));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using CoyoteTasks = Microsoft.Coyote.Actors.Task;38{39 {40 static void Main(string[] args)41 {42 var config = Configuration.Create();43 config.MaxSchedulingSteps = 100000;44 config.MaxFairSchedulingSteps = 100000;45 config.MaxStepsFromAnyEntry = 100000;46 var runtime = RuntimeFactory.Create(config);47 runtime.CreateActor(typeof(ShutDown));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using CoyoteTasks = Microsoft.Coyote.Actors.Task;
EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ShutDown.EntryOnInit();9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 ShutDown.EntryOnReceive();21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 ShutDown.EntryOnEvent();33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 ShutDown.EntryOnSend();45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ShutDown.EntryOnReceiveWithGoto();57 Console.ReadLine();58 }59 }60}
EntryOnInit
Using AI Code Generation
1internal static void EntryOnInit()2{3 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();4 var actor = runtime.CreateActor(typeof(ShutDown));5 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());6 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());7 runtime.Wait();8}9internal static void EntryOnInit()10{11 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();12 var actor = runtime.CreateActor(typeof(ShutDown));13 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());14 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());15 runtime.Wait();16}17internal static void EntryOnInit()18{19 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();20 var actor = runtime.CreateActor(typeof(ShutDown));21 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());22 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());23 runtime.Wait();24}25internal static void EntryOnInit()26{27 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();28 var actor = runtime.CreateActor(typeof(ShutDown));29 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Start());30 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ShutDown());31 runtime.Wait();32}33internal static void EntryOnInit()34{35 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();36 var actor = runtime.CreateActor(typeof(ShutDown
EntryOnInit
Using AI Code Generation
1{2 {3 {4 public ActorId Id;5 public Init(ActorId id)6 {7 this.Id = id;8 }9 }10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.Assert(this.Id == this.Id);13 this.Assert(this.Id == this.Id, "message");14 this.Assert(this.Id == this.Id, "message {0}", "arg0");15 this.Assert(this.Id == this.Id, "message {0} {1}", "arg0", "arg1");16 this.Assert(this.Id == this.Id, "message {0} {1} {2}", "arg0", "arg1", "arg2");17 this.Assert(this.Id == this.Id, "message {0} {1} {2} {3}", "arg0", "arg1", "arg2", "arg3");18 this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4}", "arg0", "arg1", "arg2", "arg3", "arg4");19 this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5");20 this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5} {6}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5", "arg6");21 this.Assert(this.Id == this.Id, "message {0} {1} {2} {3} {4} {5} {6} {7}", "arg0", "arg1", "arg2", "arg3", "arg4", "arg5", "arg6",
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