Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...
CheckIfRepaired
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.CheckIfRepaired();
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Xunit;15using Xunit.Abstractions;16{17 {18 public Test(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public async Task Test1()24 {25 var configuration = GetConfiguration();26 configuration.SchedulingStrategy = SchedulingStrategy.DFS;27 configuration.TestingIterations = 1;28 configuration.MaxFairSchedulingSteps = 100;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 var test = new SystematicTestEngine(configuration, this.TestOutput);32 await test.ExecuteAsync(async () =>33 {34 var m = new MachineId();35 var s = new MachineId();36 var e = new MachineId();37 var c = new MachineId();38 var p = new MachineId();39 var r = new MachineId();40 var t = new MachineId();41 var d = new MachineId();42 var a = new MachineId();43 var b = new MachineId();44 var f = new MachineId();45 var g = new MachineId();46 var h = new MachineId();47 var i = new MachineId();48 var j = new MachineId();49 var k = new MachineId();50 var l = new MachineId();51 var n = new MachineId();52 var o = new MachineId();53 var q = new MachineId();54 var u = new MachineId();55 var v = new MachineId();56 var w = new MachineId();57 var x = new MachineId();58 var y = new MachineId();59 var z = new MachineId();60 var aa = new MachineId();61 var ab = new MachineId();
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ShutDown shutDown = new ShutDown();12 shutDown.CheckIfRepaired();13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ShutDown shutDown = new ShutDown();28 shutDown.CheckIfRepaired();29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ShutDown shutDown = new ShutDown();44 shutDown.CheckIfRepaired();45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 ShutDown shutDown = new ShutDown();60 shutDown.CheckIfRepaired();61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var shutDown = new ShutDown();12 shutDown.CheckIfRepaired();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var shutDown = new ShutDown();27 shutDown.CheckIfRepaired();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var shutDown = new ShutDown();42 shutDown.CheckIfRepaired();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 var shutDown = new ShutDown();57 shutDown.CheckIfRepaired();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.Scheduling;8using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies;9using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy;10using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics;11using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics;12using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics;13using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics.FaultInjectionStrategies;14using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics.FaultInjectionStrategies.RandomFaultInjection;15using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics.FaultInjectionStrategies.RandomFaultInjection.RandomFaultInjectionStrategies;16using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics.FaultInjectionStrategies.RandomFaultInjection.RandomFaultInjectionStrategies.RandomFaultInjectionHeuristics;17using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalkStrategy.RandomWalkExplorationHeuristics.ExplorationHeuristics.FaultInjectionHeuristics.FaultInjectionStrategies.RandomFaultInjection.RandomFaultInjectionStrategies.RandomFaultInjectionHeuristics.RandomValueGenerators;
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ShutDown sd = new ShutDown();11 sd.CheckIfRepaired();12 }13 }14}
CheckIfRepaired
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(ShutDown));
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