Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.AppendEntriesAsFollower
RaftTests.cs
Source:RaftTests.cs
...356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...
AppendEntriesAsFollower
Using AI Code Generation
1var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();2shutDown.AppendEntriesAsFollower();3var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();4shutDown.AppendEntriesAsFollower();5var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();6shutDown.AppendEntriesAsFollower();7var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();8shutDown.AppendEntriesAsFollower();9var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();10shutDown.AppendEntriesAsFollower();11var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();12shutDown.AppendEntriesAsFollower();13var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();14shutDown.AppendEntriesAsFollower();15var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();16shutDown.AppendEntriesAsFollower();
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = ActorId.CreateRandom();15 var actor = runtime.CreateActor(typeof(ShutDown), new ActorId(id));16 await runtime.InvokeOnActorAsync(actor, new AppendEntriesAsFollower());17 }18 }).Wait();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static void Main(string[] args)30 {31 Task.Run(async () =>32 {33 using (var runtime = RuntimeFactory.Create())34 {35 var id = ActorId.CreateRandom();36 var actor = runtime.CreateActor(typeof(ShutDown), new ActorId(id));37 await runtime.InvokeOnActorAsync(actor, new AppendEntriesAsFollower());38 }39 }).Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public static void Main(string[] args)51 {52 Task.Run(async () =>53 {54 using (var runtime = RuntimeFactory.Create())55 {56 var id = ActorId.CreateRandom();57 var actor = runtime.CreateActor(typeof(ShutDown), new ActorId(id));58 await runtime.InvokeOnActorAsync(actor, new AppendEntriesAsFollower());59 }60 }).Wait();61 }62 }63}64using System;
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureThreshold = 1000;12 config.SchedulingIterations = 100;13 config.MaxFairSchedulingSteps = 100000;14 config.LivenessTemperatureThreshold = 1000;15 config.SchedulingStrategy = SchedulingStrategy.PCT;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhasePartitioning = true;21 config.EnableRandomExecution = true;22 config.EnableRandomScheduling = true;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxStepsInConcurrentBugFindingSession = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsInUnfairBugFindingSession = 100;18 config.MaxUnfairSchedulingSteps = 100;19 config.MaxStepsInUnfairBugFindingSession = 100;20 config.MaxStepsInFairBugFindingSession = 100;21 config.MaxFairSchedulingSteps = 100;22 config.MaxStepsInConcurrentBugFindingSession = 100;23 config.MaxUnfairSchedulingSteps = 100;24 config.MaxStepsInUnfairBugFindingSession = 100;25 config.MaxStepsInUnfairBugFindingSession = 100;26 config.MaxStepsInFairBugFindingSession = 100;27 var runtime = RuntimeFactory.Create(config);28 runtime.CreateActor(typeof(ShutDown));29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var config = Configuration.Create();45 config.MaxSchedulingSteps = 100;46 config.MaxFairSchedulingSteps = 100;47 config.MaxStepsInConcurrentBugFindingSession = 100;48 config.MaxUnfairSchedulingSteps = 100;49 config.MaxStepsInUnfairBugFindingSession = 100;50 config.MaxUnfairSchedulingSteps = 100;51 config.MaxStepsInUnfairBugFindingSession = 100;52 config.MaxStepsInFairBugFindingSession = 100;53 config.MaxFairSchedulingSteps = 100;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using Microsoft.Coyote;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 1000;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.Verbose = 2;13 using (var runtime = RuntimeFactory.Create(configuration))14 {15 runtime.CreateActor(typeof(ShutDown));16 runtime.Wait();17 }18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System.Threading.Tasks;24using Microsoft.Coyote;25{26 {27 static void Main(string[] args)28 {29 var configuration = Configuration.Create();30 configuration.MaxSchedulingSteps = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.Verbose = 2;33 using (var runtime = RuntimeFactory.Create(configuration))34 {35 runtime.CreateActor(typeof(ShutDown));36 runtime.Wait();37 }38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System.Threading.Tasks;44using Microsoft.Coyote;45{46 {47 static void Main(string[] args)48 {49 var configuration = Configuration.Create();50 configuration.MaxSchedulingSteps = 1000;51 configuration.MaxFairSchedulingSteps = 1000;52 configuration.Verbose = 2;53 using (var runtime = RuntimeFactory.Create(configuration))54 {55 runtime.CreateActor(typeof(ShutDown));56 runtime.Wait();57 }58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System.Threading.Tasks;
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.SendEvent(this.Id, new Halt());9 return Task.CompletedTask;10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16{17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new Halt());21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28{29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.SendEvent(this.Id, new Halt());33 return Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new Halt());45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52{53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ShutDown obj = new ShutDown();9 obj.AppendEntriesAsFollower();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 ShutDown obj = new ShutDown();21 obj.AppendEntriesAsFollower();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 ShutDown obj = new ShutDown();33 obj.AppendEntriesAsFollower();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 ShutDown obj = new ShutDown();45 obj.AppendEntriesAsFollower();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ShutDown obj = new ShutDown();57 obj.AppendEntriesAsFollower();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void Main(string[] args)6 {7 ShutDown actor = new ShutDown();8 actor.AppendEntriesAsFollower(1, 1, 1, 1, 1, 1, 1);9 }10 }11}12 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.AppendEntriesAsFollower(Int32 term, Int32 leaderId, Int32 prevLogIndex, Int32 prevLogTerm, Int32 leaderCommit, Int32[] entries, Int32 numEntries)13 at Test.Program.Main(String[] args) in C:\Users\user\Desktop\2.cs:line 1614I am using the latest version of Coyote (
AppendEntriesAsFollower
Using AI Code Generation
1var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();2shutDown.AppendEntriesAsFollower();3var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();4shutDown.AppendEntriesAsFollower();5var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();6shutDown.AppendEntriesAsFollower();7var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();8shutDown.AppendEntriesAsFollower();9var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();10shutDown.AppendEntriesAsFollower();11var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();12shutDown.AppendEntriesAsFollower();13var shutDown = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();14shutDown.AppendEntriesAsFollower();
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