Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs
...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.TestingIterations = 1000;15 config.SchedulingIterations = 1000;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.MaxSchedulingSteps = 1000;18 config.Verbose = 2;19 config.RandomSchedulingSeed = 0;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnablePhaseInterleavings = true;25 config.EnableStateGraphVisualization = true;26 config.EnableActorShadowing = true;27 config.EnableActorMonitoring = true;28 config.EnableActorTracing = true;29 config.EnableActorStateExploration = true;30 config.EnableStateGraphVisualization = true;31 config.EnableStateGraphExploration = true;32 config.EnableHotStateDetection = true;33 config.EnableHotStateExploration = true;34 config.EnableDataRaceDetection = true;35 config.EnableDataRaceExploration = true;36 config.EnableCycleDetection = true;37 config.EnableCycleExploration = true;38 config.EnablePhaseInterleavings = true;39 config.EnablePhaseInterleavingsExploration = true;40 config.EnableOperationInterleavings = true;41 config.EnableOperationInterleavingsExploration = true;42 config.EnableStateGraphVisualization = true;43 config.EnableStateGraphExploration = true;44 config.EnableActorShadowing = true;45 config.EnableActorMonitoring = true;46 config.EnableActorTracing = true;47 config.EnableActorStateExploration = true;48 config.EnableStateGraphVisualization = true;49 config.EnableStateGraphExploration = true;50 config.EnableHotStateDetection = true;51 config.EnableHotStateExploration = true;52 config.EnableDataRaceDetection = true;53 config.EnableDataRaceExploration = true;54 config.EnableCycleDetection = true;55 config.EnableCycleExploration = true;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;
ActiveOnEntry
Using AI Code Generation
1{2 {3 [OnEntry(nameof(ActiveOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]5 class Active : State { }6 void ActiveOnEntry()7 {8 this.RaiseEvent(new UnitEvent());9 }10 void ActiveOnEvent()11 {12 this.RaiseHaltEvent();13 }14 }15}16{17 {18 [OnEntry(nameof(ActiveOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]20 class Active : State { }21 void ActiveOnEntry()22 {23 this.RaiseEvent(new UnitEvent());24 }25 void ActiveOnEvent()26 {27 this.RaiseHaltEvent();28 }29 }30}31{32 {33 [OnEntry(nameof(ActiveOnEntry))]34 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]35 class Active : State { }36 void ActiveOnEntry()37 {38 this.RaiseEvent(new UnitEvent());39 }40 void ActiveOnEvent()41 {42 this.RaiseHaltEvent();43 }44 }45}46{47 {48 [OnEntry(nameof(ActiveOnEntry))]49 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]50 class Active : State { }51 void ActiveOnEntry()52 {53 this.RaiseEvent(new UnitEvent());54 }55 void ActiveOnEvent()56 {57 this.RaiseHaltEvent();58 }59 }60}
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), new ActorId(1));11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), new ActorId(1));24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), new ActorId(1));37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 await runtime.CreateActorAndExecuteAsync(typeof(ShutDown), new ActorId(1));50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 10000;11 config.SchedulingStrategy = SchedulingStrategy.Random;12 config.Verbose = 1;13 config.ThrowOnFailure = false;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxStepsFromAnyEntryToExit = 1000;17 config.MaxStepsFromProductionToExit = 1000;18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(ShutDown));20 runtime.Wait();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static void Main(string[] args)31 {32 var config = Configuration.Create();33 config.SchedulingIterations = 10000;34 config.SchedulingStrategy = SchedulingStrategy.Random;35 config.Verbose = 1;36 config.ThrowOnFailure = false;37 config.MaxFairSchedulingSteps = 1000;38 config.MaxUnfairSchedulingSteps = 1000;39 config.MaxStepsFromAnyEntryToExit = 1000;40 config.MaxStepsFromProductionToExit = 1000;41 var runtime = RuntimeFactory.Create(config);42 runtime.CreateActor(typeof(ShutDown));43 runtime.Wait();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 public static void Main(string[] args)54 {55 var config = Configuration.Create();56 config.SchedulingIterations = 10000;57 config.SchedulingStrategy = SchedulingStrategy.Random;58 config.Verbose = 1;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1;12 config.SchedulingStrategy = SchedulingStrategy.Random;13 var runtime = RuntimeFactory.Create(config);14 var machine = runtime.CreateActor(typeof(ShutDown));15 runtime.SendEvent(machine, new e());16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var config = Configuration.Create();30 config.SchedulingIterations = 1;31 config.SchedulingStrategy = SchedulingStrategy.Random;32 var runtime = RuntimeFactory.Create(config);33 var machine = runtime.CreateActor(typeof(ShutDown));34 runtime.SendEvent(machine, new e());35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.SchedulingIterations = 1;50 config.SchedulingStrategy = SchedulingStrategy.Random;51 var runtime = RuntimeFactory.Create(config);52 var machine = runtime.CreateActor(typeof(ShutDown));53 runtime.SendEvent(machine, new e());54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors;
ActiveOnEntry
Using AI Code Generation
1{2 {3 [OnEntry(nameof(ActiveOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]5 {6 }7 private void ActiveOnEntry()8 {9 this.RaiseEvent(new UnitEvent());10 }11 private void ActiveOnEvent()12 {13 this.RaiseHaltEvent();14 }15 }16}17{18 {19 [OnEntry(nameof(ActiveOnEntry))]20 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]21 {22 }23 private void ActiveOnEntry()24 {25 this.RaiseEvent(new UnitEvent());26 }27 private void ActiveOnEvent()28 {29 this.RaiseHaltEvent();30 }31 }32}33{34 {35 [OnEntry(nameof(ActiveOnEntry))]36 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]37 {38 }39 private void ActiveOnEntry()40 {41 this.RaiseEvent(new UnitEvent());42 }43 private void ActiveOnEvent()44 {45 this.RaiseHaltEvent();46 }47 }48}49{50 {51 [OnEntry(nameof(ActiveOnEntry))]52 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]53 {54 }55 private void ActiveOnEntry()56 {57 this.RaiseEvent(new UnitEvent());58 }59 private void ActiveOnEvent()60 {61 this.RaiseHaltEvent();62 }63 }64}
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