Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessFwdUpdateOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else...
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 config.TestingIterations = 1;16 config.SchedulingIterations = 1;17 config.EnableCycleDetection = false;18 config.EnableDataRaceDetection = false;19 config.EnableHotStateDetection = false;20 config.EnableOperationInterleavings = false;21 config.EnablePhaseInterleavings = false;22 config.EnableRandomExecution = false;23 config.EnableUnfairScheduling = false;24 config.EnableVerbosity = false;25 config.EnableStateGraph = false;26 config.EnableStateMap = false;27 config.EnableStateDumper = false;28 config.EnableActorMonitoring = false;29 config.EnableActorTracing = false;30 config.EnableActorStateDumper = false;31 config.EnableActorStateMap = false;32 config.EnableActorStateGraph = false;33 config.EnableActorCycleDetection = false;34 config.EnableActorUnfairScheduling = false;35 config.EnableActorRandomExecution = false;36 config.EnableActorHotStateDetection = false;37 config.EnableActorDataRaceDetection = false;38 config.EnableActorOperationInterleavings = false;39 config.EnableActorPhaseInterleavings = false;40 config.EnableActorVerbosity = false;
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.EnableActorLogging = true;15 config.EnableActorTracing = true;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledExceptionSupport = true;21 config.EnablePCTesting = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraphTesting = true;24 config.EnableTaskParallelLibrarySupport = true;25 config.EnableTimerCancellation = true;26 config.TestingIterations = 10;27 config.MaxFairSchedulingSteps = 10;28 config.MaxUnfairSchedulingSteps = 10;29 config.SchedulingIterations = 10;30 config.RandomSchedulingSeed = 10;31 config.SchedulingStrategy = SchedulingStrategy.Random;32 var runtime = TestingEngineFactory.Create(config, "BugFinding");33 runtime.RegisterMonitor(typeof(Monitor));34 runtime.CreateActor(typeof(Actor1));35 runtime.CreateActor(typeof(Actor2));36 runtime.Run();37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new SetupEvent(this.Id));43 this.SendEvent(this.Id, new Event1());44 return Task.CompletedTask;45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent(this.Id, new SetupEvent(this.Id));51 this.SendEvent(this.Id, new Event2());52 return Task.CompletedTask;53 }54 }55 {56 }57 {58 }59 {60 public ActorId Id;61 public SetupEvent(ActorId id)62 {63 this.Id = id;64 }65 }66 {67 [OnEventGotoState(typeof(Event1), typeof(State1))]
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;9using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine1;10using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine2;11using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine3;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var setupEvent = new SetupEvent();18 setupEvent.ProcessFwdUpdateOnEntry();19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;31using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine1;32using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine2;33using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine3;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var setupEvent = new SetupEvent();40 setupEvent.ProcessFwdUpdateOnEntry();41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;53using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine1;
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.CreateBugFindingProgram(args, async () =>14 {15 var id = await runtime.CreateActorAndExecuteAsync(typeof(M));16 await runtime.SendEventAsync(id, new e());17 }).Wait();18 }19 }20 }21 {22 [OnEntry(nameof(InitOnEntry))]23 {24 }25 private async Task InitOnEntry(Event e)26 {27 var id = await this.CreateActorAsync(typeof(N));
ProcessFwdUpdateOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Testing;8 using Xunit;9 using Xunit.Abstractions;10 {11 public ProcessFwdUpdateOnEntryTest(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Id;17 public SetupEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 public ActorId Id;24 public DoneEvent(ActorId id)25 {26 this.Id = id;27 }28 }29 {30 private ActorId Id;31 private ActorId N;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]34 [OnEventDoAction(typeof(DoneEvent), nameof(Done))]35 {36 }37 private void InitOnEntry()38 {39 this.Id = this.Id;40 this.N = this.CreateActor(typeof(N));41 this.SendEvent(this.N, new SetupEvent(this.Id));42 }43 private void Setup(Event e)44 {45 this.SendEvent(this.Id, e);46 }47 private void Done(Event e)48 {49 this.Assert(this.N == (e as DoneEvent).Id);50 }51 }52 {53 private ActorId Id;54 [OnEntry(nameof(InitOnEntry))]55 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]56 {57 }58 private void InitOnEntry()59 {60 this.Id = this.Id;61 this.SendEvent((this.ReceivedEvent as SetupEvent).Id, new DoneEvent(this.Id));62 }63 private void Setup(Event e)64 {65 this.Assert(false, "Reached unexpected state.");66 }67 }68 public void TestProcessFwdUpdateOnEntry()69 {70 this.TestWithError(r =>71 {72 r.CreateActor(typeof(M));73 },
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SetupEvent se = new SetupEvent();12 se.ProcessFwdUpdateOnEntry();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 SetupEvent se = new SetupEvent();27 se.ProcessFwdUpdateOnEntry();28 }29 }30}
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var setup = new SetupEvent();10 setup.ProcessFwdUpdateOnEntry = true;11 setup.ProcessFwdUpdateOnExit = true;12 setup.ProcessFwdUpdateOnSend = true;13 setup.ProcessFwdUpdateOnReceive = true;14 setup.ProcessFwdUpdateOnGoto = true;15 setup.ProcessFwdUpdateOnHalt = true;16 setup.ProcessFwdUpdateOnWait = true;17 setup.ProcessFwdUpdateOnWaitAll = true;18 setup.ProcessFwdUpdateOnWaitAny = true;19 setup.ProcessBwdUpdateOnEntry = true;20 setup.ProcessBwdUpdateOnExit = true;21 setup.ProcessBwdUpdateOnSend = true;22 setup.ProcessBwdUpdateOnReceive = true;23 setup.ProcessBwdUpdateOnGoto = true;24 setup.ProcessBwdUpdateOnHalt = true;25 setup.ProcessBwdUpdateOnWait = true;26 setup.ProcessBwdUpdateOnWaitAll = true;27 setup.ProcessBwdUpdateOnWaitAny = true;28 setup.ProcessFwdUpdateOnEntry = true;29 setup.ProcessFwdUpdateOnExit = true;30 setup.ProcessFwdUpdateOnSend = true;31 setup.ProcessFwdUpdateOnReceive = true;32 setup.ProcessFwdUpdateOnGoto = true;33 setup.ProcessFwdUpdateOnHalt = true;34 setup.ProcessFwdUpdateOnWait = true;35 setup.ProcessFwdUpdateOnWaitAll = true;36 setup.ProcessFwdUpdateOnWaitAny = true;37 setup.ProcessBwdUpdateOnEntry = true;38 setup.ProcessBwdUpdateOnExit = true;39 setup.ProcessBwdUpdateOnSend = true;40 setup.ProcessBwdUpdateOnReceive = true;41 setup.ProcessBwdUpdateOnGoto = true;42 setup.ProcessBwdUpdateOnHalt = true;43 setup.ProcessBwdUpdateOnWait = true;44 setup.ProcessBwdUpdateOnWaitAll = true;45 setup.ProcessBwdUpdateOnWaitAny = true;46 setup.ProcessFwdUpdateOnEntry = true;47 setup.ProcessFwdUpdateOnExit = true;
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(SetupEvent));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;23using System;24using System.Threading.Tasks;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.CreateActor(typeof(SetupEvent));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;42using System;43using System.Threading.Tasks;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(SetupEvent));54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;61using System;62using System.Threading.Tasks;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading;67{68 {69 static void Main(string[] args)70 {
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Monitor));10 runtime.CreateActor(typeof(Actor));11 runtime.Wait();12 }13 }14 {15 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]16 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]17 {18 }19 private void Setup()20 {21 this.RaiseGotoStateEvent<Update>();22 }23 private void Update()24 {25 this.RaiseGotoStateEvent<Init>();26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]30 {31 }32 private void Setup()33 {34 this.SendEvent(this.Id, new SetupEvent());35 this.SendEvent(this.Id, new UpdateEvent());36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42{43 {44 public static void Main()45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(Monitor));48 runtime.CreateActor(typeof(Actor));49 runtime.Wait();50 }51 }52 {53 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]54 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]55 {56 }57 private void Setup()58 {59 this.RaiseGotoStateEvent<Update>();60 }61 private void Update()62 {63 this.RaiseGotoStateEvent<Init>();64 }65 }66 {67 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]68 {69 }70 private void Setup()71 {72 this.SendEvent(this.Id, new SetupEvent());73 this.SendEvent(this.Id, new UpdateEvent());
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 public static void Main(string[] args)12 {13 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessFwdUpdateOnEntry();14 }15 }16}
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