Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create().WithNumberOfIterations(100).WithTestingIterations(1);13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(SetupEvent));
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;7{8 {9 static void Main(string[] args)10 {11 RunAsync().Wait();12 }13 static async Task RunAsync()14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var actor = runtime.CreateActor(typeof(SetupEventActor));18 runtime.SendEvent(actor, new JoinClusterEvent());19 await runtime.WaitCompletionAsync(actor);20 }21 }22 }23 {24 {25 }26 {27 [OnEntry(nameof(Setup))]28 [OnEventDoAction(typeof(JoinClusterEvent), nameof(JoinCluster))]29 {30 }31 private void Setup()32 {33 this.CreateActor(typeof(SetupEventActor));34 }35 private void JoinCluster()36 {37 }38 }39 }40}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromEntryToExit = 1000;
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ClusterManager));11 Console.ReadLine();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new SetupEvent());18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is SetupEvent)23 {24 this.SendEvent(this.Id, new JoinClusterEvent());25 }26 return Task.CompletedTask;27 }28 }29}30public class MyJoinClusterEvent : JoinClusterEvent { }31public class MyJoinClusterEvent : JoinClusterEvent { }32public class MyJoinClusterEvent : Event { }
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 if (e is SetupEvent)15 {16 SetupEvent setupEvent = e as SetupEvent;17 setupEvent.JoinCluster();18 }19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote;26using System.Threading.Tasks;27using System;28{29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 if (e is SetupEvent)37 {38 SetupEvent setupEvent = e as SetupEvent;39 setupEvent.JoinCluster();40 }41 return Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote;48using System.Threading.Tasks;49using System;50{51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 return Task.CompletedTask;55 }56 protected override Task OnEventAsync(Event e)57 {58 if (e is SetupEvent)59 {60 SetupEvent setupEvent = e as SetupEvent;61 setupEvent.JoinCluster();62 }63 return Task.CompletedTask;64 }65 }66}
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