Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]2public static void SentUpdate()3{4 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();5}6[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]7public static void SentUpdate()8{9 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();10}11[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]12public static void SentUpdate()13{14 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();15}16[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]17public static void SentUpdate()18{19 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();20}21[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]22public static void SentUpdate()23{24 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();25}26[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]27public static void SentUpdate()28{29 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();30}31[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]32public static void SentUpdate()33{34 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();35}36[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]37public static void SentUpdate()38{39 Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate();40}41[Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate()]42public static void SentUpdate()43{
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor(typeof(SentUpdate));14 ActorRuntime.RegisterMonitor(typeof(ReceiveUpdate));
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;6{7 {8 private readonly ActorId server;9 private int count;10 public Client(ActorId server)11 {12 this.server = server;13 this.count = 0;14 }15 [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]16 {17 }18 private void SendUpdate()19 {20 this.count++;21 this.Send(this.server, new Update(this.count));22 }23 }24 {25 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]26 {27 }28 private void HandleUpdate()29 {30 this.Assert(false);31 }32 }33 {34 public int Count;35 public Update(int count)36 {37 this.Count = count;38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;46{47 {48 private readonly ActorId server;49 private int count;50 public Client(ActorId server)51 {52 this.server = server;53 this.count = 0;54 }55 [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]56 {57 }58 private void SendUpdate()59 {60 this.count++;61 this.Send(this.server, new Update(this.count));62 }63 }64 {65 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]66 {67 }68 private void HandleUpdate()69 {70 this.Assert(false);71 }72 }73 {
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.BugFinding;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public SentUpdateTests(ITestOutputHelper output)17 : base(output)18 {19 }20 {21 public ActorId Id;22 public Config(ActorId id)23 {24 this.Id = id;25 }26 }27 {28 }29 {30 private ActorId Id;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(E), nameof(Handle))]33 {34 }35 private void InitOnEntry(Event e)36 {37 this.Id = (e as Config).Id;38 this.Raise(new E());39 }40 private void Handle()41 {42 this.Send(this.Id, new E());43 }44 }45 [Fact(Timeout=5000)]46 public void TestSentUpdate()47 {48 this.TestWithError(r =>49 {50 var m = r.CreateActor(typeof(M));51 r.SendEvent(m, new Config(m));52 },53 configuration: GetConfiguration().WithTestingIterations(100),54 replay: true);55 }56 }57}58WithTestingIterations(100) and no replay59WithTestingIterations(100) and replay60WithTestingIterations(1000) and replay61WithTestingIterations(1000) and no replay62WithTestingIterations(10000) and replay63WithTestingIterations(10000) and no replay64WithTestingIterations(100000) and replay65WithTestingIterations(100000) and no replay66WithTestingIterations(1000000) and replay67WithTestingIterations(1000000)
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]14 {15 }16 void SendUpdate()17 {18 this.SendEvent(this.Id, new UpdateEvent());19 }20 [OnEventDoAction(typeof(UpdateEvent), nameof(SendUpdate))]21 {22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.SystematicTesting;29using Microsoft.Coyote.SystematicTesting.Strategies;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]38 {39 }40 void SendUpdate()41 {42 this.SendEvent(this.Id, new UpdateEvent());43 }44 [OnEventDoAction(typeof(UpdateEvent), nameof(SendUpdate))]45 {46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote.SystematicTesting.Strategies;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 if (initialEvent is E1)7 {8 var e = new E2();9 this.SendEvent(this.Id, e);10 }11 }12 }13}14using Microsoft.Coyote.Actors;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 if (initialEvent is E1)20 {21 var e = new E2();22 this.SendEvent(this.Id, e);23 }24 }25 }26}27using Microsoft.Coyote.Actors;28{29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 if (initialEvent is E1)33 {34 var e = new E2();35 this.SendEvent(this.Id, e);36 }37 }38 }39}40using Microsoft.Coyote.Actors;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 if (initialEvent is E1)46 {47 var e = new E2();48 this.SendEvent(this.Id, e);49 }50 }51 }52}53using Microsoft.Coyote.Actors;54{55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 if (initialEvent is E1)59 {
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7{8 {9 private TaskCompletionSource<bool> tcs;10 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]11 private class Init : State { }12 private void Start()13 {14 this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent.Payload;15 this.SendEvent(this.Id, new UnitEvent());16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(Handle))]18 private class S1 : State { }19 private void Handle()20 {21 this.SendEvent(this.Id, new UnitEv
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionSchedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionTrace;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace.Strategies.RandomExecutionSchedule;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace.Strategies.RandomExecutionSchedule.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace.Strategies.RandomExecutionSchedule.Strategies.RandomExecutionGraph;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionGraph.Strategies.RandomExploration.Strategies.RandomExecution.Strategies.RandomExecutionTrace.Strategies.RandomExecutionSchedule.Strategies.RandomExecutionGraph.Strategies;
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