Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.ClearTempSeq();2Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());3Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());4Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());5Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());6Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());7Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());8Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());9Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());10Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());11Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new List<int>());12Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.SetTempSeq(new
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2SentUpdate sentUpdate = new SentUpdate();3sentUpdate.ClearTempSeq();4using Microsoft.Coyote.Actors.BugFinding.Tests;5SentUpdate sentUpdate = new SentUpdate();6sentUpdate.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8SentUpdate sentUpdate = new SentUpdate();9sentUpdate.ClearTempSeq();10using Microsoft.Coyote.Actors.BugFinding.Tests;11SentUpdate sentUpdate = new SentUpdate();12sentUpdate.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14SentUpdate sentUpdate = new SentUpdate();15sentUpdate.ClearTempSeq();16using Microsoft.Coyote.Actors.BugFinding.Tests;17SentUpdate sentUpdate = new SentUpdate();18sentUpdate.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20SentUpdate sentUpdate = new SentUpdate();21sentUpdate.ClearTempSeq();22using Microsoft.Coyote.Actors.BugFinding.Tests;23SentUpdate sentUpdate = new SentUpdate();24sentUpdate.ClearTempSeq();25using Microsoft.Coyote.Actors.BugFinding.Tests;26SentUpdate sentUpdate = new SentUpdate();27sentUpdate.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Interfaces;7using System;8using System.Threading.Tasks;9using System.Collections.Generic;10using System.Linq;11{12 {13 public static void Main()14 {15 var runtime = RuntimeFactory.Create();16 var config = Configuration.Create();17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.MaxSchedulingSteps = 1000;19 config.PrintDebugTrace = true;20 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Machines.Main));21 runtime.Run(config);22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;28using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Machines;29using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Interfaces;31using System;32using System.Threading.Tasks;33using System.Collections.Generic;34using System.Linq;35{36 {37 {38 public MachineId Id;39 public Config(MachineId id)40 {41 this.Id = id;42 }43 }44 {45 }46 private MachineId Server;47 private MachineId Client;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventGotoState(typeof(Start), typeof(StressTest))]50 [OnEventGotoState(typeof(Config), typeof(Configure))]51 {52 }53 private void InitOnEntry()54 {
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2SentUpdate.ClearTempSeq();3using Microsoft.Coyote.Actors.BugFinding.Tests;4SentUpdate.ClearTempSeq();5using Microsoft.Coyote.Actors.BugFinding.Tests;6SentUpdate.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8SentUpdate.ClearTempSeq();9using Microsoft.Coyote.Actors.BugFinding.Tests;10SentUpdate.ClearTempSeq();11using Microsoft.Coyote.Actors.BugFinding.Tests;12SentUpdate.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14SentUpdate.ClearTempSeq();15using Microsoft.Coyote.Actors.BugFinding.Tests;16SentUpdate.ClearTempSeq();17using Microsoft.Coyote.Actors.BugFinding.Tests;18SentUpdate.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20SentUpdate.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Schedulers;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.TestingServices.Tracing.ScheduleExploration;8using Microsoft.Coyote.TestingServices.Tracing.ScheduleExploration.Strategies;9using Microsoft.Coyote.Tests.Common;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public static void Main(string[] args)18 {19 using (var runtime = RuntimeFactory.Create())20 {21 var test = new CoyoteTest(runtime, Configuration.Create(), new SchedulerPolicy(1));22 var testTrace = new TestTrace();23 var testTraceExplorer = new TestTraceExplorer(testTrace);24 var testTraceScheduler = new TestTraceScheduler(testTraceExplorer, new RandomStrategy());25 var testTraceSchedulerPolicy = new TestTraceSchedulerPolicy(testTraceScheduler);26 var testTraceSchedulerPolicy1 = new TestTraceSchedulerPolicy(testTraceScheduler);27 var testTraceSchedulerPolicy2 = new TestTraceSchedulerPolicy(testTraceScheduler);28 var testTraceSchedulerPolicy3 = new TestTraceSchedulerPolicy(testTraceScheduler);29 var testTraceSchedulerPolicy4 = new TestTraceSchedulerPolicy(testTraceScheduler);30 var testTraceSchedulerPolicy5 = new TestTraceSchedulerPolicy(testTraceScheduler);31 var testTraceSchedulerPolicy6 = new TestTraceSchedulerPolicy(testTraceScheduler);
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 runtime.Configure(config);11 runtime.CreateActor(typeof(SentUpdate));12 runtime.Wait();13 }14 }15}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2SentUpdate test = new SentUpdate();3test.ClearTempSeq();4using Microsoft.Coyote.Actors.BugFinding.Tests;5SentUpdate test = new SentUpdate();6test.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8SentUpdate test = new SentUpdate();9test.ClearTempSeq();10using Microsoft.Coyote.Actors.BugFinding.Tests;11SentUpdate test = new SentUpdate();12test.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14SentUpdate test = new SentUpdate();15test.ClearTempSeq();16using Microsoft.Coyote.Actors.BugFinding.Tests;17SentUpdate test = new SentUpdate();18test.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20SentUpdate test = new SentUpdate();21test.ClearTempSeq();22using Microsoft.Coyote.Actors.BugFinding.Tests;23SentUpdate test = new SentUpdate();24test.ClearTempSeq();25using Microsoft.Coyote.Actors.BugFinding.Tests;26SentUpdate test = new SentUpdate();27test.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 runtime.CreateActor(typeof(SentUpdate));13 Console.ReadLine();14 }15 }16 {17 [OnEventDoAction(typeof(SentUpdate.ClearTempSeq), nameof(ClearTempSeq))]18 class Init : MachineState { }19 void ClearTempSeq()20 {21 this.Assert(false, "ClearTempSeq method is called");22 }23 }24}25Microsoft (R) Coyote Fuzzing and Bug Finding Tool Version
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.IO;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors;
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