Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(SentUpdate));12 runtime.Run();13 }14 }15}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingSeed = 1;14 config.VerificationStrategy = VerificationStrategy.BoundedExploration;15 config.MaxUnprovenSchedules = 100;16 config.EnableHotStateStatistics = true;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableActorGarbageCollection = false;20 config.EnableFairScheduling = true;21 config.EnableRandomExecution = true;22 config.EnableStateGraphPrinting = true;23 config.EnableOperationInterleavingsPrinting = true;24 config.EnableActorTracing = true;25 config.EnableFullExploration = true;26 config.EnableFullExplorationInHotState = true;27 config.EnableHotStateStatistics = true;28 config.EnableCycleDetection = true;29 config.EnableDataRaceDetection = true;30 var runtime = TestingEngineFactory.Create(config, typeof(SentUpdate));31 runtime.Run();32 }33 }34}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies.DirectedGraphSimplification;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies.DirectedGraphSimplification.Strategies;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies.DirectedGraphSimplification.Strategies.GraphTransformations;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies.DirectedGraphSimplification.Strategies.GraphTransformations.Strategies;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR.ScheduleExplorationStrategies.StateCaching.DirectedGraphs.Strategies.GraphSimplification.Strategies.DirectedGraphSimplification.Strategies.GraphTransformations.Strategies.DirectedGraphTransformations;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingIterations = 1000;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableFairScheduling = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnableParallelBugFinding = true;22 config.EnablePhasePartitioning = true;23 config.EnableProbabilisticScheduling = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraphScheduling = true;26 config.EnableTaskInterleavings = true;27 config.EnableTimerInterleavings = true;28 config.EnableUnfairScheduling = true;29 config.EnableUnfairWaitInterleavings = true;30 config.EnableWaitInterleavings = true;31 config.MaxFairSchedulingSteps = 1000;32 config.MaxUnfairSchedulingSteps = 1000;33 config.MaxUnfairWaitInterleavings = 1000;34 config.MaxWaitInterleavings = 1000;35 config.RandomSchedulingSeed = 0;36 config.SchedulingIterations = 1000;37 config.SchedulingStrategy = SchedulingStrategy.DFS;38 config.Verbose = 1;39 runtime.Configure(config);40 var monitor = new CheckUpdatePropagationInvariant();41 runtime.RegisterMonitor(monitor);42 var m = ActorId.CreateActor(typeof(Monitor));43 var a = ActorId.CreateActor(typeof(A));44 var b = ActorId.CreateActor(typeof(B));45 await runtime.CreateActorAndExecute(typeof(Init), new Init.Event(m, a, b));46 Console.WriteLine("Done");47 Console.ReadLine();48 }49 }50 {51 [OnEventDoAction(typeof(Event), nameof(InitOnEvent))]52 {53 }54 private void InitOnEvent(Event e
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task.Run(async () =>9 {10 await Task.Delay(5000);11 Console.WriteLine("Checking invariant...");12 var result = SentUpdate.CheckUpdatePropagationInvariant();13 Console.WriteLine("Invariant is " + result);14 }).Wait();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Task.Run(async () =>26 {27 await Task.Delay(1000);28 Console.WriteLine("Sending update...");29 await SentUpdate.SendUpdate(1000);30 }).Wait();31 }32 }33}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Machine;4using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Machine2;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Actors;8{9 {10 public static async Task Main()11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var actor = runtime.CreateActor(typeof(CheckUpdatePropagationInvariant));15 runtime.SendEvent(actor, new E());16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;26using Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate.Actors;27{28 {29 private int x;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(E), typeof(Loop))]32 [IgnoreEvents(typeof(Default))]33 {34 }35 void InitOnEntry()36 {37 this.x = 0;38 this.RaiseEvent(new E());39 }40 [OnEntry(nameof(LoopOnEntry))]41 [OnEventGotoState(typeof(E), typeof(Loop))]42 [IgnoreEvents(typeof(Default))]43 {44 }45 void LoopOnEntry()46 {47 this.x = this.x + 1;48 this.RaiseEvent(new E());49 }50 }51}
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