Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.S1.TestUnbalancedPopStateTransition
PopStateTransitionTests.cs
Source:PopStateTransitionTests.cs
...19 }20 private void Init() => this.RaisePopStateEvent();21 }22 [Fact(Timeout = 5000)]23 public void TestUnbalancedPopStateTransition()24 {25 this.TestWithError(r =>26 {27 r.CreateActor(typeof(M1));28 },29 expectedError: "M1() popped its state with no matching push state.",30 replay: true);31 }32 private class M2 : StateMachine33 {34 [Start]35 [OnEntry(nameof(InitOnEntry))]36 [OnExit(nameof(ExitMethod))]37 private class Init : State...
TestUnbalancedPopStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Testing;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.S1;12using Microsoft.Coyote.Actors.BugFinding.Tests.S2;13using Microsoft.Coyote.Actors.BugFinding.Tests.S3;14using Microsoft.Coyote.Actors.BugFinding.Tests.S4;15using Microsoft.Coyote.Actors.BugFinding.Tests.S5;16using Microsoft.Coyote.Actors.BugFinding.Tests.S6;17using Microsoft.Coyote.Actors.BugFinding.Tests.S7;18using Microsoft.Coyote.Actors.BugFinding.Tests.S8;19using Microsoft.Coyote.Actors.BugFinding.Tests.S9;20using Microsoft.Coyote.Actors.BugFinding.Tests.S10;21using Microsoft.Coyote.Actors.BugFinding.Tests.S11;22using Microsoft.Coyote.Actors.BugFinding.Tests.S12;23using Microsoft.Coyote.Actors.BugFinding.Tests.S13;24using Microsoft.Coyote.Actors.BugFinding.Tests.S14;25using Microsoft.Coyote.Actors.BugFinding.Tests.S15;26using Microsoft.Coyote.Actors.BugFinding.Tests.S16;27using Microsoft.Coyote.Actors.BugFinding.Tests.S17;28using Microsoft.Coyote.Actors.BugFinding.Tests.S18;29using Microsoft.Coyote.Actors.BugFinding.Tests.S19;30using Microsoft.Coyote.Actors.BugFinding.Tests.S20;31using Microsoft.Coyote.Actors.BugFinding.Tests.S21;32using Microsoft.Coyote.Actors.BugFinding.Tests.S22;33using Microsoft.Coyote.Actors.BugFinding.Tests.S23;34using Microsoft.Coyote.Actors.BugFinding.Tests.S24;35using Microsoft.Coyote.Actors.BugFinding.Tests.S25;36using Microsoft.Coyote.Actors.BugFinding.Tests.S26;37using Microsoft.Coyote.Actors.BugFinding.Tests.S27;38using Microsoft.Coyote.Actors.BugFinding.Tests.S28;39using Microsoft.Coyote.Actors.BugFinding.Tests.S29;40using Microsoft.Coyote.Actors.BugFinding.Tests.S30;
TestUnbalancedPopStateTransition
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.S1;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 Task.Run(async () =>12 {13 await RunAsync();14 }).Wait();15 }16 static async Task RunAsync()17 {18 var runtime = RuntimeFactory.Create();19 var config = Configuration.Create();20 var monitor = runtime.CreateActor(typeof(TestUnbalancedPopStateTransitionMonitor));21 config.EnableBugFinding = true;22 config.BugFindingStrategy = BugFindingStrategy.TestUnbalancedPopStateTransition;23 config.BugFindingTestUnbalancedPopStateTransitionMonitor = monitor;24 config.Verbose = 2;25 config.SchedulingIterations = 1000;26 config.SchedulingSeed = 1;27 config.SchedulingStrategy = SchedulingStrategy.DFS;28 config.EnableCycleDetection = true;29 config.EnableDataRaceDetection = true;30 config.EnableDeadlockDetection = true;31 config.EnableHotStateDetection = true;32 config.EnableLivelockDetection = true;33 config.EnableOperationCanceledException = true;34 config.EnableObjectDisposedException = true;35 config.EnableTimerCancellationException = true;36 config.EnableUnobservedTaskException = true;37 config.EnableRandomExecution = true;38 config.RandomExecutionProbability = 0.5;39 config.EnableRandomScheduling = true;40 config.RandomSchedulingProbability = 0.5;41 config.EnableFairScheduling = true;42 config.FairSchedulingProbability = 0.5;43 config.MaxFairSchedulingSteps = 5;44 config.EnableActorGarbageCollection = true;45 config.EnableActorMailboxTracking = true;46 config.EnableActorStateTracking = true;47 config.EnableActorTaskTracking = true;48 config.EnableStateGraphScheduling = true;49 config.EnableStateGraphSchedulingWithFairScheduling = true;50 config.EnableStateGraphSchedulingWithRandomScheduling = true;51 config.EnableStateGraphSchedulingWithRandomExecution = true;52 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomScheduling = true;53 config.EnableStateGraphSchedulingWithFairSchedulingAndRandomExecution = true;
TestUnbalancedPopStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new S1();9 test.TestUnbalancedPopStateTransition();10 }11 }12}
TestUnbalancedPopStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Systematic;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 1000;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.TestingIterations = 1000;16 config.ScheduleTrace = ScheduleTrace.Full;17 config.Verbose = 3;18 config.ReportActivityCoverage = true;19 config.ReportCodeCoverage = true;20 config.ReportDataRaceDetection = true;21 config.ReportDeadlockDetection = true;22 config.ReportLivenessSafetyViolations = true;23 config.ReportOperationCoverage = true;24 config.ReportRandomExecution = true;25 config.ReportStateGraph = true;26 config.ReportStateGraphDataRaces = true;27 config.ReportStateGraphDeadlocks = true;28 config.ReportStateGraphLivenessSafetyViolations = true;29 config.ReportStateGraphUnfairScheduling = true;30 config.ReportStateMap = true;31 config.ReportStateMapDataRaces = true;32 config.ReportStateMapDeadlocks = true;33 config.ReportStateMapLivenessSafetyViolations = true;34 config.ReportStateMapUnfairScheduling = true;35 config.ReportUnfairScheduling = true;36 config.ReportUnhandledExceptions = true;
TestUnbalancedPopStateTransition
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var test = new S1();9 await test.TestUnbalancedPopStateTransition();10 }11 }12}13 at Microsoft.Coyote.Actors.StateMachine`1.HandleEvent(Event e, Object arg)14 at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, Object arg)15 at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e, Object arg)16 at Microsoft.Coyote.Actors.ActorRuntime.SendAndExecuteTask(ActorId target, Event e, Object arg)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, Object arg)18 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, Object arg)19 at Microsoft.Coyote.Actors.BugFinding.Tests.S1.TestUnbalancedPopStateTransition() in C:\Users\user\Documents\GitHub\coyote\Tests\Microsoft.Coyote.Actors.BugFinding.Tests\S1.cs:line 47
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