Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry
StateGroupTests.cs
Source:StateGroupTests.cs
...33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",58 replay: true);...
States2S2OnEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry();
States2S2OnEntry
Using AI Code Generation
1{2 {3 [OnEntry(nameof(States2S2OnEntry))]4 [OnEventGotoState(typeof(E1), typeof(S2))]5 {6 }7 void States2S2OnEntry()8 {9 this.Send(this.Id, new E1());10 }11 }12}13{14 {15 [OnEntry(nameof(States2S2OnEntry))]16 [OnEventGotoState(typeof(E1), typeof(S2))]17 {18 }19 void States2S2OnEntry()20 {21 this.Send(this.Id, new E1());22 }23 }24}25Microsoft.Coyote.Actors.BugFinding.Tests.S1(3,20): error : The name 'States2S2OnEntry' does not exist in the current context26Microsoft.Coyote.Actors.BugFinding.Tests.S1(3,20): error : The name 'States2S2OnEntry' does not exist in the current context27Microsoft.Coyote.Actors.BugFinding.Tests.S1(3,20): error : The name 'States2S2OnEntry' does not exist in the current context28{29 {30 [OnEntry(nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2On
States2S2OnEntry
Using AI Code Generation
1var s1 = new S1();2await s1.States2S2OnEntry();3var s2 = new S2();4await s2.States2S2OnEntry();5var s3 = new S3();6await s3.States2S2OnEntry();7var s4 = new S4();8await s4.States2S2OnEntry();9var s5 = new S5();10await s5.States2S2OnEntry();11var s6 = new S6();12await s6.States2S2OnEntry();13var s7 = new S7();14await s7.States2S2OnEntry();15var s8 = new S8();16await s8.States2S2OnEntry();17var s9 = new S9();18await s9.States2S2OnEntry();19var s10 = new S10();20await s10.States2S2OnEntry();21var s11 = new S11();22await s11.States2S2OnEntry();
States2S2OnEntry
Using AI Code Generation
1{2 {3 public override void OnEntry()4 {5 this.Machine.S1().States2S2OnEntry();6 }7 }8}9{10 {11 public override void OnEntry()12 {13 this.Machine.S1().States2S2OnEntry();14 }15 }16}17{18 {19 public override void OnEntry()20 {21 this.Machine.S1().States2S2OnEntry();22 }23 }24}25{26 {27 public override void OnEntry()28 {29 this.Machine.S1().States2S2OnEntry();30 }31 }32}33{34 {35 public override void OnEntry()36 {37 this.Machine.S1().States2S2OnEntry();38 }39 }40}41{42 {43 public override void OnEntry()44 {45 this.Machine.S1().States2S2OnEntry();46 }47 }48}
States2S2OnEntry
Using AI Code Generation
1await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEntry), null, null, null);2await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnExit), null, null, null);3await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnEvent), null, null, null);4await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnException), null, null, null);5await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnGoto), null, null, null);6await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnPop), null, null, null);7await this.GotoAsync(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.S1), nameof(Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S2OnPush), null, null, null);
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