Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod
PushStateTransitionTests.cs
Source: PushStateTransitionTests.cs
...184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);...
PopStateTransitionTests.cs
Source: PopStateTransitionTests.cs
...32 private class M2 : StateMachine33 {34 [Start]35 [OnEntry(nameof(InitOnEntry))]36 [OnExit(nameof(ExitMethod))]37 private class Init : State38 {39 }40 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();41 private void ExitMethod() => this.RaisePopStateEvent();42 private class Done : State43 {44 }45 }46 [Fact(Timeout = 5000)]47 public void TestPopStateTransitionOnExit()48 {49 var expectedError = "M2() has performed a 'PopState' transition from an OnExit action.";50 this.TestWithError(r =>51 {52 r.CreateActor(typeof(M2));53 },54 expectedError: expectedError,55 replay: true);...
ExitMethod
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();2Microsoft.Coyote.Actors.BugFinding.Tests.S2.ExitMethod();3Microsoft.Coyote.Actors.BugFinding.Tests.S3.ExitMethod();4Microsoft.Coyote.Actors.BugFinding.Tests.S4.ExitMethod();5Microsoft.Coyote.Actors.BugFinding.Tests.S5.ExitMethod();6Microsoft.Coyote.Actors.BugFinding.Tests.S6.ExitMethod();7Microsoft.Coyote.Actors.BugFinding.Tests.S7.ExitMethod();8Microsoft.Coyote.Actors.BugFinding.Tests.S8.ExitMethod();9Microsoft.Coyote.Actors.BugFinding.Tests.S9.ExitMethod();10Microsoft.Coyote.Actors.BugFinding.Tests.S10.ExitMethod();11Microsoft.Coyote.Actors.BugFinding.Tests.S11.ExitMethod();
ExitMethod
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();2Microsoft.Coyote.Actors.BugFinding.Tests.S2.ExitMethod();3Microsoft.Coyote.Actors.BugFinding.Tests.S3.ExitMethod();4Microsoft.Coyote.Actors.BugFinding.Tests.S4.ExitMethod();5Microsoft.Coyote.Actors.BugFinding.Tests.S5.ExitMethod();6Microsoft.Coyote.Actors.BugFinding.Tests.S6.ExitMethod();7Microsoft.Coyote.Actors.BugFinding.Tests.S7.ExitMethod();8Microsoft.Coyote.Actors.BugFinding.Tests.S8.ExitMethod();9Microsoft.Coyote.Actors.BugFinding.Tests.S9.ExitMethod();10Microsoft.Coyote.Actors.BugFinding.Tests.S10.ExitMethod();11Microsoft.Coyote.Actors.BugFinding.Tests.S11.ExitMethod();12Microsoft.Coyote.Actors.BugFinding.Tests.S12.ExitMethod();13Microsoft.Coyote.Actors.BugFinding.Tests.S13.ExitMethod();14Microsoft.Coyote.Actors.BugFinding.Tests.S14.ExitMethod();
ExitMethod
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();2Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();3Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();4Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();5Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();6Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();7Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();8Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();9Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();10Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();11Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();12Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();13Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();14Microsoft.Coyote.Actors.BugFinding.Tests.S1.ExitMethod();
ExitMethod
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 static void Main(string[] args)5 {6 S1 s1 = new S1();7 s1.ExitMethod();8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13 static void Main(string[] args)14 {15 S1 s1 = new S1();16 s1.ExitMethod();17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21{22 static void Main(string[] args)23 {24 S1 s1 = new S1();25 s1.ExitMethod();26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 static void Main(string[] args)32 {33 S1 s1 = new S1();34 s1.ExitMethod();35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39{40 static void Main(string[] args)41 {42 S1 s1 = new S1();43 s1.ExitMethod();44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48{49 static void Main(string[] args)50 {51 S1 s1 = new S1();52 s1.ExitMethod();53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57{58 static void Main(string[] args)59 {
ExitMethod
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 S1 s1 = new S1();6 s1.ExitMethod();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 S1 s1 = new S1();14 s1.ExitMethod();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 S1 s1 = new S1();22 s1.ExitMethod();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 S1 s1 = new S1();30 s1.ExitMethod();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 S1 s1 = new S1();38 s1.ExitMethod();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 S1 s1 = new S1();46 s1.ExitMethod();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 S1 s1 = new S1();54 s1.ExitMethod();55 }56}
ExitMethod
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () => await CoyoteRuntime.CreateActorAndExecuteAsync(typeof(S1), null));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18using System.Threading.Tasks;19using System;20{21 {22 static void Main(string[] args)23 {24 Task.Run(async () => await CoyoteRuntime.CreateActorAndExecuteAsync(typeof(S1), null));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32using System.Threading.Tasks;33using System;34{35 {36 static void Main(string[] args)37 {38 Task.Run(async () => await CoyoteRuntime.CreateActorAndExecuteAsync(typeof(S1), null));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System.Threading.Tasks;47using System;48{49 {50 static void Main(string[] args)51 {52 Task.Run(async () => await CoyoteRuntime.CreateActorAndExecuteAsync(typeof(S1), null));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote;60using System.Threading.Tasks;61using System;
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