How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1{2 {3 public ActorId Successor;4 public ResponseToUpdate(ActorId successor)5 {6 this.Successor = successor;7 }8 }9}10{11 {12 public ActorId Successor;13 public ResponseToUpdate(ActorId successor)14 {15 this.Successor = successor;16 }17 }18}19{20 {21 public ActorId Successor;22 public ResponseToUpdate(ActorId successor)23 {24 this.Successor = successor;25 }26 }27}28{29 {30 public ActorId Successor;31 public ResponseToUpdate(ActorId successor)32 {33 this.Successor = successor;34 }35 }36}37{38 {39 public ActorId Successor;40 public ResponseToUpdate(ActorId successor)41 {42 this.Successor = successor;43 }44 }45}46{47 {48 public ActorId Successor;49 public ResponseToUpdate(ActorId successor)50 {51 this.Successor = successor;52 }53 }54}

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterActor(typeof(ResponseToUpdate));14 runtime.RegisterActor(typeof(Actor1));15 runtime.RegisterActor(typeof(Actor2));16 var actor1 = runtime.CreateActor(typeof(Actor1), Guid.NewGuid().ToString());17 var actor2 = runtime.CreateActor(typeof(Actor2), Guid.NewGuid().ToString());18 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));19 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));20 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 ActorRuntime runtime = ActorRuntime.Create();36 runtime.RegisterActor(typeof(ResponseToUpdate));37 runtime.RegisterActor(typeof(Actor1));38 runtime.RegisterActor(typeof(Actor2));39 var actor1 = runtime.CreateActor(typeof(Actor1), Guid.NewGuid().ToString());40 var actor2 = runtime.CreateActor(typeof(Actor2), Guid.NewGuid().ToString());41 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));42 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));43 runtime.SendEvent(actor1, new UpdateSuccessorEvent(actor2));44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static void Main(string[] args)57 {

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(ResponseToUpdate));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 private class E : Event { }26 private class F : Event { }27 private class G : Event { }28 private class H : Event { }29 private class I : Event { }30 private class J : Event { }31 private class K : Event { }32 private class L : Event { }33 private class M : Event { }34 private class N : Event { }35 private class O : Event { }36 private class P : Event { }37 private class Q : Event { }38 private class R : Event { }39 private class S : Event { }40 private class T : Event { }41 private class U : Event { }42 private class V : Event { }43 private class W : Event { }44 private class X : Event { }45 private class Y : Event { }46 private class Z : Event { }47 private class A1 : Event { }48 private class B1 : Event { }49 private class C1 : Event { }50 private class D1 : Event { }51 private class E1 : Event { }52 private class F1 : Event { }53 private class G1 : Event { }54 private class H1 : Event { }55 private class I1 : Event { }56 private class J1 : Event { }57 private class K1 : Event { }58 private class L1 : Event { }59 private class M1 : Event { }60 private class N1 : Event { }61 private class O1 : Event { }62 private class P1 : Event { }63 private class Q1 : Event { }64 private class R1 : Event { }

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UpdateSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public ActorId Id;7 public ResponseToUpdate(ActorId id)8 {9 this.Id = id;10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public ActorId Id;19 public ResponseToUpdate(ActorId id)20 {21 this.Id = id;22 }23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public ActorId Id;31 public ResponseToUpdate(ActorId id)32 {33 this.Id = id;34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public ActorId Id;43 public ResponseToUpdate(ActorId id)44 {45 this.Id = id;46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public ActorId Id;55 public ResponseToUpdate(ActorId id)56 {57 this.Id = id;58 }59 }60}

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 ResponseToUpdate r = new ResponseToUpdate();9 await r.UpdateSuccessor();10 }11 }12}

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 private int value;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.value = (int)initialEvent;11 return Task.CompletedTask;12 }13 protected override Task OnEventAsync(Event e)14 {15 switch (e)16 {17 this.SendEvent(req.Sender, this.value);18 break;19 this.value = upd.Value;20 break;21 this.UpdateSuccessor(updSucc);22 break;23 }24 return Task.CompletedTask;25 }26 private void UpdateSuccessor(UpdateSuccessor updSucc)27 {28 this.SendEvent(updSucc.Sender, new Update(this.value));29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors;34using System.Threading.Tasks;35using System;36{37 {38 private int value;39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.value = (int)initialEvent;42 return Task.CompletedTask;43 }44 protected override Task OnEventAsync(Event e)45 {46 switch (e)47 {48 this.SendEvent(req.Sender, this.value);49 break;50 this.value = upd.Value;51 break;52 this.UpdateSuccessor(updSucc);53 break;54 }55 return Task.CompletedTask;56 }57 private void UpdateSuccessor(UpdateSuccessor updSucc)58 {59 this.SendEvent(updSucc.Sender, new Update(this.value));60 }61 }62}63using Microsoft.Coyote.Actors.BugFinding.Tests;64using Microsoft.Coyote.Actors;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Testing;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public ActorId Successor;10 public UpdateSuccessorEvent(ActorId successor)11 {12 this.Successor = successor;13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public ActorId Successor;25 public UpdateSuccessorEvent(ActorId successor)26 {27 this.Successor = successor;28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public ActorId Successor;40 public UpdateSuccessorEvent(ActorId successor)41 {42 this.Successor = successor;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public ActorId Successor;55 public UpdateSuccessorEvent(ActorId successor)56 {57 this.Successor = successor;58 }59 }60}

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UpdateSuccessor

Using AI Code Generation

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1var actor = this.CreateActorOnDefaultId(typeof(ResponseToUpdate));2this.SendEvent(actor, new UpdateSuccessor(this.Id));3this.SendEvent(this.Successor, new Message());4}5public void UpdateSuccessor(ActorId successor)6{7 this.Successor = successor;8}9public void Send()10{11 this.SendEvent(this.Successor, new Message());12}13public void Receive()14{15 this.Assert(this.ReceivedMessage, "The actor did not receive the message");16}17public void Receive()18{19 this.Assert(this.ReceivedMessage, "The actor did not receive the message");20}21public void Receive()22{23 this.Assert(this.ReceivedMessage, "The actor did not receive the message");24}25public void Receive()26{27 this.Assert(this.ReceivedMessage, "The actor did not receive the message");28}29public void Receive()30{31 this.Assert(this.ReceivedMessage, "The actor did not receive the message");32}

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