How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Update;8{9 {10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(ActorType1));14 runtime.RunAsync().Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var actor2 = this.CreateActor(typeof(ActorType2));21 var actor3 = this.CreateActor(typeof(ActorType3));22 var actor4 = this.CreateActor(typeof(ActorType4));23 var actor5 = this.CreateActor(typeof(ActorType5));24 var actor6 = this.CreateActor(typeof(ActorType6));25 var actor7 = this.CreateActor(typeof(ActorType7));26 var actor8 = this.CreateActor(typeof(ActorType8));27 var actor9 = this.CreateActor(typeof(ActorType9));28 var actor10 = this.CreateActor(typeof(ActorType10));29 var actor11 = this.CreateActor(typeof(ActorType11));30 var actor12 = this.CreateActor(typeof(ActorType12));31 var actor13 = this.CreateActor(typeof(ActorType13));32 var actor14 = this.CreateActor(typeof(ActorType14));33 var actor15 = this.CreateActor(typeof(ActorType15));34 var actor16 = this.CreateActor(typeof(ActorType16));35 var actor17 = this.CreateActor(typeof(ActorType17));36 var actor18 = this.CreateActor(typeof(ActorType18));37 var actor19 = this.CreateActor(typeof(ActorType19));38 var actor20 = this.CreateActor(typeof(ActorType20));39 var actor21 = this.CreateActor(typeof(ActorType21));40 var actor22 = this.CreateActor(typeof(ActorType22));41 var actor23 = this.CreateActor(typeof(ActorType23));42 var actor24 = this.CreateActor(typeof(ActorType24));43 var actor25 = this.CreateActor(typeof(ActorType25));44 var actor26 = this.CreateActor(typeof(ActorType26));45 var actor27 = this.CreateActor(typeof(ActorType27));

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;14{15 {16 public static void SetupPredSuccMethod()17 {18 var config = Configuration.Create();19 config.MaxSchedulingSteps = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxStepsInUnfairScheduling = 100;22 config.MaxUnfairSchedulingSteps = 100;23 config.MaxFairSchedulingBranches = 100;24 config.MaxUnfairSchedulingBranches = 100;25 config.MaxFairSchedulingStepsPerThread = 100;26 config.MaxUnfairSchedulingStepsPerThread = 100;27 config.MaxFairSchedulingBranchesPerThread = 100;28 config.MaxUnfairSchedulingBranchesPerThread = 100;29 config.MaxFairSchedulingStepsPerMachine = 100;30 config.MaxUnfairSchedulingStepsPerMachine = 100;31 config.MaxFairSchedulingBranchesPerMachine = 100;32 config.MaxUnfairSchedulingBranchesPerMachine = 100;33 config.MaxFairSchedulingStepsPerOperation = 100;34 config.MaxUnfairSchedulingStepsPerOperation = 100;35 config.MaxFairSchedulingBranchesPerOperation = 100;36 config.MaxUnfairSchedulingBranchesPerOperation = 100;37 config.MaxFairSchedulingStepsPerAction = 100;38 config.MaxUnfairSchedulingStepsPerAction = 100;39 config.MaxFairSchedulingBranchesPerAction = 100;40 config.MaxUnfairSchedulingBranchesPerAction = 100;41 config.MaxFairSchedulingStepsPerNondetChoice = 100;42 config.MaxUnfairSchedulingStepsPerNondetChoice = 100;43 config.MaxFairSchedulingBranchesPerNondetChoice = 100;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public ResponseToUpdateTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestResponseToUpdate()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor(typeof(ResponseToUpdate));21 r.CreateActor(typeof(M));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 {27 private ActorId A;28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.A = this.CreateActor(typeof(A));31 this.SendEvent(this.A, new E());32 return Task.CompletedTask;33 }34 }35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new E());39 return Task.CompletedTask;40 }41 }42 {43 }44 }45}46Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET47 0 Warning(s)48 0 Error(s)49Microsoft (R)

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(ResponseToUpdate)

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var t = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(t, new ResponseToUpdate());13 runtime.Dispose();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 if(e is ResponseToUpdate)24 {25 var t = this.CreateActor(typeof(Actor2));26 this.SetupPredSucc(t);27 }28 return Task.CompletedTask;29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 return Task.CompletedTask;35 }36 protected override Task OnEventAsync(Event e)37 {38 return Task.CompletedTask;39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var t = runtime.CreateActor(typeof(Actor1));53 runtime.SendEvent(t, new Update());54 runtime.Dispose();55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 return Task.CompletedTask;61 }62 protected override Task OnEventAsync(Event e)63 {64 if(e is Update)65 {66 var t = this.CreateActor(typeof(Actor2));67 this.SetupPredSucc(t);68 }69 return Task.CompletedTask;70 }71 }72 {73 protected override Task OnInitializeAsync(Event initialEvent)74 {75 return Task.CompletedTask;76 }77 protected override Task OnEventAsync(Event e)78 {79 return Task.CompletedTask;80 }81 }82}

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SetupPredSucc

Using AI Code Generation

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1{2 {3 public string Name;4 public int Age;5 public string City;6 public void SetupPredSucc()7 {8 Name = "Sachin";9 Age = 28;10 City = "Mumbai";11 }12 }13 {14 private ResponseToUpdate resp;15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 resp = new ResponseToUpdate();18 resp.SetupPredSucc();19 await this.SendEvent(this.Id, new Evt());20 }21 protected override Task OnEventAsync(Event e)22 {23 return Task.CompletedTask;24 }25 }26 {27 }28 {29 public static void Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(1);32 var runtime = RuntimeFactory.Create(configuration);33 runtime.CreateActor(typeof(UpdateResponseActor));34 runtime.Run();35 }36 }37}

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1;17 configuration.SchedulingIterations = 1;18 configuration.TestingEngine = TestingEngine.SystematicTesting;19 configuration.ReportActivityCoverage = true;20 configuration.ReportBugFindingCoverage = true;21 configuration.ReportFairScheduling = true;22 configuration.ReportStateGraph = true;23 configuration.ReportStateGraphSlicing = true;24 configuration.ReportStateGraphSlicingThreshold = 0;25 configuration.ReportStateGraphSlicingStrategy = StateGraphSlicingStrategy.All;26 configuration.ReportStateGraphSlicingDepth = 1;27 configuration.ReportStateGraphSlicingMaxSliceSize = 1;28 configuration.ReportStateGraphSlicingMaxSlices = 1;29 configuration.ReportStateGraphSlicingMaxUnprovenSlices = 1;30 configuration.ReportStateGraphSlicingMaxUnprovenStates = 1;31 configuration.ReportStateGraphSlicingMaxUnprovenTransitions = 1;32 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerState = 1;33 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerSlice = 1;34 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerStatePerSlice = 1;35 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerStatePerIteration = 1;36 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerSlicePerIteration = 1;37 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerStatePerSlicePerIteration = 1;38 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerStatePerIterationPerStep = 1;39 configuration.ReportStateGraphSlicingMaxUnprovenTransitionsPerSlicePerIterationPerStep = 1;

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SetupPredSucc

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();2actor.SetupPredSucc(pred, succ);3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();4actor.SetupPredSucc(pred, succ);5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();6actor.SetupPredSucc(pred, succ);7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();8actor.SetupPredSucc(pred, succ);9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();10actor.SetupPredSucc(pred, succ);11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();12actor.SetupPredSucc(pred, succ);13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();14actor.SetupPredSucc(pred, succ);

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 public ActorId Id;8 public SetupPredSucc(ActorId id)9 {10 Id = id;11 }12 }13 {14 public ActorId Id;15 public ResponseToUpdate(ActorId id)16 {17 Id = id;18 }19 }20 {21 public ActorId Id;22 public Update(ActorId id)23 {24 Id = id;25 }26 }27 {28 ActorId id;29 [OnEntry(nameof(OnInitEntry))]30 [OnEventDoAction(typeof(SetupPredSucc), nameof(SetupPredSucc))]31 [OnEventDoAction(typeof(Update), nameof(Update))]32 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdate))]33 {34 }35 private void OnInitEntry()36 {37 id = this.CreateActor(typeof(PredSucc));38 this.SendEvent(id, new SetupPredSucc(this.Id));39 }40 private void SetupPredSucc()41 {42 this.SendEvent(id, new Update(this.Id));43 }44 private void Update()45 {46 this.SendEvent(id, new ResponseToUpdate(this.Id));47 }48 private void ResponseToUpdate()49 {50 this.RaiseGotoStateEvent<Init>();51 }52 }53 {54 ActorId id;55 [OnEntry(nameof(OnInitEntry))]56 [OnEventDoAction(typeof(SetupPredSucc), nameof(SetupPredSucc))]57 [OnEventDoAction(typeof(Update), nameof(Update))]58 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdate))]59 {60 }61 private void OnInitEntry()62 {63 id = this.CreateActor(typeof(Test));64 this.SendEvent(id, new SetupPredSucc(this.Id));65 }66 private void SetupPredSucc()67 {68 this.SendEvent(id, new Update(this.Id));69 }70 private void Update()71 {72 this.SendEvent(id

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SetupPredSucc

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 ResponseToUpdate responseToUpdate = new ResponseToUpdate();7 responseToUpdate.SetupPredSucc();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 ResponseToUpdate responseToUpdate = new ResponseToUpdate();17 responseToUpdate.Update();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 ResponseToUpdate responseToUpdate = new ResponseToUpdate();27 responseToUpdate.Update();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 ResponseToUpdate responseToUpdate = new ResponseToUpdate();37 responseToUpdate.Update();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 ResponseToUpdate responseToUpdate = new ResponseToUpdate();47 responseToUpdate.Update();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{

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