Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 Runtime.RegisterMonitor(typeof(ResponseToUpdate));8 Runtime.Start();9 Runtime.Wait();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 [OnEventDoAction(typeof(SentUpdate), nameof(UpdateSent))]19 class Init : MonitorState { }20 void UpdateSent()21 {22 this.Assert(false);23 }24 }25}26using System;27using Microsoft.Coyote.Actors;28{29 {30 }31}32using System;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 [OnEventDoAction(typeof(SentUpdate), nameof(UpdateSent))]38 class Init : MonitorState { }39 void UpdateSent()40 {41 this.Assert(false);42 }43 }44}45using System;46using Microsoft.Coyote.Actors;47{48 {49 }50}51using System;52using Microsoft.Coyote.Actors;53{54 {55 static void Main(string[] args)56 {57 Runtime.RegisterMonitor(typeof(ResponseToUpdate));58 Runtime.Start();59 Runtime.Wait();60 }61 }62}
SentUpdate
Using AI Code Generation
1var responseToUpdate = new ResponseToUpdate();2responseToUpdate.SentUpdate();3var responseToUpdate = new ResponseToUpdate();4responseToUpdate.SentUpdate();5var responseToUpdate = new ResponseToUpdate();6responseToUpdate.SentUpdate();7var responseToUpdate = new ResponseToUpdate();8responseToUpdate.SentUpdate();9var responseToUpdate = new ResponseToUpdate();10responseToUpdate.SentUpdate();11var responseToUpdate = new ResponseToUpdate();12responseToUpdate.SentUpdate();13var responseToUpdate = new ResponseToUpdate();14responseToUpdate.SentUpdate();15var responseToUpdate = new ResponseToUpdate();16responseToUpdate.SentUpdate();17var responseToUpdate = new ResponseToUpdate();18responseToUpdate.SentUpdate();19var responseToUpdate = new ResponseToUpdate();20responseToUpdate.SentUpdate();21var responseToUpdate = new ResponseToUpdate();22responseToUpdate.SentUpdate();23var responseToUpdate = new ResponseToUpdate();24responseToUpdate.SentUpdate();
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 runtime.CreateActor(typeof(ResponseToUpdate), config, null);11 }12 }13}14using System;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var config = Configuration.Create();24 runtime.CreateActor(typeof(ResponseToUpdate), config, null);25 }26 }27}28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var config = Configuration.Create();38 runtime.CreateActor(typeof(ResponseToUpdate), config, null);39 }40 }41}42using System;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var config = Configuration.Create();52 runtime.CreateActor(typeof(ResponseToUpdate), config, null);53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 runtime.CreateActor(typeof(ResponseToUpdate), config, null);11 }12 }13}14using System;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var config = Configuration.Create();24 runtime.CreateActor(typeof(ResponseToUpdate), config, null);25 }26 }27}28using System;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var config = Configuration.Create();38 runtime.CreateActor(typeof(ResponseToUpdate), config, null);39 }40 }41}42using System;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var config = Configuration.Create();52 runtime.CreateActor(typeof(ResponseToUpdate), config, null);53 }54 }55}56using System;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(ResponseToUpdate));9 runtime.SendEvent(new SentUpdate());10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 { Microsoft.Coyote.Actors.BugFinding.Tests
SentUpdate
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(Actor1));7 runtime.Wait();8 }9}10{11 public static void Main(string[] args)12 {13 var config = Configuration.Create().WithVerbosityEnabled();14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18}19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(ResponseToUpdate));21 runtime.SendEvent(new SentUpdate());22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(ResponseToUpdate));33 runtime.SendEvent(new SentUpdate());34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(ResponseToUpdate));45 runtime.SendEvent(new SentUpdate());46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(ResponseToUpdate));57 runtime.SendEvent(new SentUpdate());58 }59 }60}
SentUpdate
Using AI Code Generation
1var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();2obj.SentUpdate();3var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();4obj.SentUpdate();5var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();6obj.SentUpdate();7var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();8obj.SentUpdate();9var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();10obj.SentUpdate();11var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();12obj.SentUpdate();13var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();14obj.SentUpdate();15var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();16obj.SentUpdate();17var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();18obj.SentUpdate();19var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();20obj.SentUpdate();21var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();22obj.SentUpdate();
SentUpdate
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var config = Configuration.Create().WithVerbosityEnabled();5 var runtime = RuntimeFactory.Create(config);6 runtime.CreateActor(typeof(Actor1));7 runtime.Wait();8 }9}10{11 public static void Main(string[] args)12 {13 var config = Configuration.Create().WithVerbosityEnabled();14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18}
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