How to use ProcessBecomeTail method of Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.ProcessBecomeTail

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)...

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var id = new ActorId();17 var machine = runtime.CreateActor<ResponseToUpdate>(id);18 machine.SendEvent(new ProcessBecomeTail(id));19 Console.ReadLine();20 }21 }22}23var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;24var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;25var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;26var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;27var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;28var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;29var machine = runtime.CreateActor<ResponseToUpdate>(id) as IResponseToUpdate;

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;7{8 {9 static void Main(string[] args)10 {11 ResponseToUpdateTest test = new ResponseToUpdateTest();12 test.Run();13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;19using Microsoft.Coyote.Testing;20using Microsoft.Coyote.Testing.Fuzzing;21using Microsoft.Coyote.Testing.Systematic;22using System;23using System.Collections.Generic;24using System.IO;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 protected override bool SystematicTest => true;31 public void Run()32 {33 this.Test(r =>34 {35 r.RegisterMonitor(typeof(UpdateMonitor));36 var server = r.CreateActor(typeof(Server));37 r.SendEvent(server, new ConnectEvent());38 },39 configuration: GetConfiguration().WithTestingIterations(1000));40 }41 private Configuration GetConfiguration()42 {43 var configuration = Configuration.Create().WithVerbosityEnabled();44 return configuration;45 }46 }47 {48 [OnEventDoAction(typeof(ConnectEvent), nameof(OnConnect))]49 [OnEventDoAction(typeof(UpdateEvent), nameof(OnUpdate))]50 [OnEventDoAction(typeof(DisconnectEvent), nameof(OnDisconnect))]51 {52 }53 private void OnConnect(Event e)54 {55 this.Assert(false);56 }57 private void OnUpdate(Event e)58 {59 this.Assert(false);60 }61 private void OnDisconnect(Event e)62 {63 this.Assert(false);64 }65 }66 {67 private bool IsConnected;68 private int UpdateCount;69 [OnEntry(nameof(OnInitEntry))]

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 using (var runtime = RuntimeFactory.Create())14 {15 await runtime.CreateActor(typeof(ResponseToUpdate));16 }17 }).Wait();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;27{28 {29 static void Main(string[] args)30 {31 Task.Run(async () =>32 {33 using (var runtime = RuntimeFactory.Create())34 {35 await runtime.CreateActor(typeof(ResponseToUpdate));36 }37 }).Wait();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;47{48 {49 static void Main(string[] args)50 {51 Task.Run(async () =>52 {53 using (var runtime = RuntimeFactory.Create())54 {55 await runtime.CreateActor(typeof(ResponseToUpdate));56 }57 }).Wait();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;67{68 {69 static void Main(string[] args)70 {71 Task.Run(async

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;7{8 {9 static void Main(string[] args)10 {11 ResponseToUpdateTest test = new ResponseToUpdateTest();12 test.Run();13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;19using Microsoft.Coyote.Testing;20using Microsoft.Coyote.Testing.Fuzzing;21using Microsoft.Coyote.Testing.Systematic;22using System;23using System.Collections.Generic;24using System.IO;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 protected override bool SystematicTest => true;31 public void Run()32 {33 this.Test(r =>34 {35 r.RegisterMonitor(typeof(UpdateMonitor));36 var server = r.CreateActor(typeof(Server));37 r.SendEvent(server, new ConnectEvent());38 },39 configuration: GetConfiguration().WithTestingIterations(1000));40 }41 private Configuration GetConfiguration()42 {43 var configuration = Configuration.Create().WithVerbosityEnabled();44 return configuration;45 }46 }47 {48 [OnEventDoAction(typeof(ConnectEvent), nameof(OnConnect))]49 [OnEventDoAction(typeof(UpdateEvent), nameof(OnUpdate))]50 [OnEventDoAction(typeof(DisconnectEvent), nameof(OnDisconnect))]51 {52 }53 private void OnConnect(Event e)54 {55 this.Assert(false);56 }57 private void OnUpdate(Event e)58 {59 this.Assert(false);60 }61 private void OnDisconnect(Event e)62 {63 this.Assert(false);64 }65 }66 {67 private bool IsConnected;68 private int UpdateCount;69 [OnEntry(nameof(OnInitEntry))]

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public ResponseToUpdateTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestResponseToUpdate()21 {22 this.TestWithError(async () =>23 {24 var runtime = Configuration.Create().WithTestingIterations(1000).CreateRuntime();25 var test = new ResponseToUpdate(runtime);26 await test.RunAsync();27 },28 configuration: GetConfiguration().WithTestingIterations(1000),29 replay: true);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.TestingServices;40using Microsoft.Coyote.TestingServices.Runtime;41using Microsoft.Coyote.TestingServices.SchedulingStrategies;42using Microsoft.Coyote.TestingServices.Tracing.Schedule;43using Microsoft.Coyote.Tests.Common;44using Xunit;45using Xunit.Abstractions;46{47 {48 public ResponseToUpdate(ITestOutputHelper output)49 : base(output)50 {51 }52 [Fact(Timeout = 5000)]53 public void TestResponseToUpdate()54 {55 this.Test(async () =>56 {57 var runtime = Configuration.Create().WithTestingIterations(1000).CreateRuntime();58 var test = new ResponseToUpdate(runtime);59 await test.RunAsync();60 },61 configuration: GetConfiguration().WithTestingIterations(1000),

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private int Value;11 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]12 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnEntry))]13 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnExit))]14 [OnEventDoAction(typeof(TailEvent), nameof(TailOnEntry))]15 class Init : State { }16 void InitOnEntry(Event e)17 {18 this.Value = (e as InitEvent).Value;19 this.Raise(new UpdateEvent(this.Value));20 this.Raise(new TailEvent());21 }22 void UpdateOnEntry(Event e)23 {24 this.Value = (e as UpdateEvent).Value;25 }26 void UpdateOnExit()27 {28 }29 void TailOnEntry()30 {31 this.ProcessBecomeTail();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 private int Value;45 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]46 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnEntry))]47 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnExit))]48 [OnEventDoAction(typeof(TailEvent), nameof(TailOnEntry))]49 class Init : State { }50 void InitOnEntry(Event e)51 {52 this.Value = (e as InitEvent).Value;53 this.Raise(new UpdateEvent(this.Value));54 this.Raise(new TailEvent());55 }56 void UpdateOnEntry(Event e)57 {58 this.Value = (e as UpdateEvent).Value;59 }

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private int Value;11 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]12 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnEntry))]13 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnExit))]14 [OnEventDoAction(typeof(TailEvent), nameof(TailOnEntry))]15 class Init : State { }16 void InitOnEntry(Event e)17 {18 this.Value = (e as InitEvent).Value;19 this.Raise(new UpdateEvent(this.Value));20 this.Raise(new TailEvent());21 }22 void UpdateOnEntry(Event e)23 {24 this.Value = (e as UpdateEvent).Value;25 }26 void UpdateOnExit()27 {28 }29 void TailOnEntry()30 {31 this.ProcessBecomeTail();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 private int Value;45 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]46 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnEntry))]47 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateOnExit))]48 [OnEventDoAction(typeof(TailEvent), nameof(TailOnEntry))]49 class Init : State { }50 void InitOnEntry(Event e)51 {52 this.Value = (e as InitEvent).Value;53 this.Raise(new UpdateEvent(this.Value));54 this.Raise(new TailEvent());55 }56 void UpdateOnEntry(Event e)57 {58 this.Value = (e as UpdateEvent).Value;59 }60 void Update;

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActor(typeof(ResponseToUpdate));10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public async Task ProcessBecomeTail()24 {25 BecomeTail();26 }27 }28}

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.Random;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.StateCoverage;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.TransitionCoverage;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateCoverage;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairTransitionCoverage;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateCoverage;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.TransitionCoverage;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.StateCoverage;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.TransitionCoverage;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.StateTransitionCoverage;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.StateTransitionCoverage.StateCoverage;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.StateTransitionCoverage.TransitionCoverage;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.StateGraph.Strategies.FairStateTransitionCoverage.StateTransitionCoverage.StateTransitionCoverage.StateTransitionCoverage;

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ProcessBecomeTail

Using AI Code Generation

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1var responseToUpdate = new ResponseToUpdate();2responseToUpdate.ProcessBecomeTail();3var responseToUpdate = new ResponseToUpdate();4responseToUpdate.ProcessBecomeTail();5var responseToUpdate = new ResponseToUpdate();6responseToUpdate.ProcessBecomeTail();7var responseToUpdate = new ResponseToUpdate();8responseToUpdate.ProcessBecomeTail();9var responseToUpdate = new ResponseToUpdate();10responseToUpdate.ProcessBecomeTail();11var responseToUpdate = new ResponseToUpdate();12responseToUpdate.ProcessBecomeTail();13var responseToUpdate = new ResponseToUpdate();14responseToUpdate.ProcessBecomeTail();15var responseToUpdate = new ResponseToUpdate();16responseToUpdate.ProcessBecomeTail();17var responseToUpdate = new ResponseToUpdate();18responseToUpdate.ProcessBecomeTail();19var responseToUpdate = new ResponseToUpdate();20responseToUpdate.ProcessBecomeTail();21var responseToUpdate = new ResponseToUpdate();22responseToUpdate.ProcessBecomeTail();23var responseToUpdate = new ResponseToUpdate();24responseToUpdate.ProcessBecomeTail();

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(ResponseToUpdate));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public async Task ProcessBecomeTail()25 {26 BecomeTail();27 }28 }29}

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