Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.ProcessBckAckOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {...
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Monitors;10using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Proxies;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies;13using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors;14using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies;15using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies;16using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies;17using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies.Proxies;19using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;20using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;21using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;22using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Servers.Proxies.Monitors.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(ActorA));13 runtime.Run();14 }15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var actorB = this.CreateActor(typeof(ActorB));21 this.SendEvent(actorB, new EventA());22 await Task.CompletedTask;23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 var actorC = this.CreateActor(typeof(ActorC));29 this.SendEvent(actorC, new EventB());30 await Task.CompletedTask;31 }32 }33 {34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 var actorD = this.CreateActor(typeof(ActorD));37 this.SendEvent(actorD, new EventC());38 await Task.CompletedTask;39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 var actorE = this.CreateActor(typeof(ActorE));45 this.SendEvent(actorE, new EventD());46 await Task.CompletedTask;47 }48 }49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 var actorF = this.CreateActor(typeof(ActorF));53 this.SendEvent(actorF, new EventE());54 await Task.CompletedTask;55 }56 }57 {58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 var actorG = this.CreateActor(typeof(ActorG));61 this.SendEvent(actorG, new EventF());62 await Task.CompletedTask;63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 var actorH = this.CreateActor(typeof(ActorH));69 this.SendEvent(actorH, new EventG());70 await Task.CompletedTask;
ProcessBckAckOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ResponseToUpdate));11 runtime.CreateActor(typeof(ActorA));12 runtime.CreateActor(typeof(ActorB));13 runtime.Run();14 }15 }16 {17 protected override void OnInitialize()18 {19 this.SendEvent(this.Id, new E());20 }21 protected override void OnEvent(Event e)22 {23 if (e is E)24 {25 this.SendEvent(this.Id, new E());26 }27 else if (e is F)28 {29 this.SendEvent(this.Id, new F());30 }31 }32 }33 {34 protected override void OnInitialize()35 {36 this.SendEvent(this.Id, new G());37 }38 protected override void OnEvent(Event e)39 {40 if (e is G)41 {42 this.SendEvent(this.Id, new H());43 }44 else if (e is H)45 {46 this.SendEvent(this.Id, new H());47 }48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.RegisterMonitor(typeof(ResponseToUpdate));61 runtime.CreateActor(typeof(ActorA));62 runtime.CreateActor(typeof(ActorB));63 runtime.Run();64 }65 }66 {67 protected override void OnInitialize()68 {69 this.SendEvent(this.Id, new E());70 }71 protected override void OnEvent(Event e)72 {73 if (e is E)74 {75 this.SendEvent(this.Id, new E());76 }77 else if (e is F)78 {
ProcessBckAckOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 {7 public ActorId Client;8 public ConfigureEvent(ActorId client)9 {10 this.Client = client;11 }12 }13 {14 public int Value;15 public UpdateEvent(int value)16 {17 this.Value = value;18 }19 }20 {21 public ActorId Requester;22 public GetEvent(ActorId requester)23 {24 this.Requester = requester;25 }26 }27 {28 public int Value;29 public ResponseEvent(int value)30 {31 this.Value = value;32 }33 }34 ActorId Client;35 int Value;36 [OnEntry(nameof(ConfigureOnEntry))]37 [OnEventDoAction(typeof(UpdateEvent), nameof(ProcessUpdateEvent))]38 [OnEventDoAction(typeof(GetEvent), nameof(ProcessGetEvent))]39 {40 }41 void ConfigureOnEntry(Event e)42 {43 this.Client = (e as ConfigureEvent).Client;44 }45 void ProcessUpdateEvent(Event e)46 {47 this.Value = (e as UpdateEvent).Value;48 }49 void ProcessGetEvent(Event e)50 {51 this.Send((e as GetEvent).Requester, new ResponseEvent(this.Value));52 }53 }54 {55 {56 }57 int Value;58 [OnEntry(nameof(InitializeOnEntry))]59 [OnEventDoAction(typeof(ResponseToUpdate.ResponseEvent), nameof(ProcessResponseEvent))]60 {61 }62 void InitializeOnEntry(Event e)63 {64 var monitor = this.CreateActor(typeof(Monitor));65 var machine = this.CreateActor(typeof(ResponseToUpdate));66 this.Send(machine, new ResponseToUpdate.ConfigureEvent(this.Id));67 this.Send(machine, new ResponseToUpdate.UpdateEvent(1));68 this.Send(machine, new ResponseToUpdate.GetEvent(monitor));69 }70 void ProcessResponseEvent(Event e)71 {72 this.Value = (e as ResponseToUpdate.ResponseEvent).Value;73 }74 }
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 await runtime.CreateActor(typeof(ResponseToUpdate));14 }).Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 Task.Run(async () =>28 {29 var runtime = RuntimeFactory.Create();30 await runtime.CreateActor(typeof(ResponseToUpdate));31 }).Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 Task.Run(async () =>45 {46 var runtime = RuntimeFactory.Create();47 await runtime.CreateActor(typeof(ResponseToUpdate));48 }).Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 Task.Run(async () =>62 {63 var runtime = RuntimeFactory.Create();64 await runtime.CreateActor(typeof(ResponseToUpdate));65 }).Wait();66 }67 }68}
ProcessBckAckOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;9{10 {11 [OnEventDoAction(typeof(Start), nameof(Init))]12 private class InitState : State { }13 private void Init()14 {15 this.CreateActor(typeof(Receiver));16 this.SendEvent(this.ReceiverId, new E());17 }18 [OnEventDoAction(typeof(E), nameof(Process))]19 private class WaitForE : State { }20 private void Process()21 {22 this.SendEvent(this.ReceiverId, new Ack());23 }24 [OnEventDoAction(typeof(Ack), nameof(ReceiveAck))]25 private class WaitForAck : State { }26 private void ReceiveAck()27 {28 this.Assert(false, "This assertion should fail.");29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;37using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Interfaces;38using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;39using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;40{41 {42 [OnEventDoAction(typeof(Start), nameof(Init))]43 private class InitState : State { }44 private void Init()45 {46 this.CreateActor(typeof(Receiver));47 this.SendEvent(this.ReceiverId, new E());48 }
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