Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.ScheduleStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.ScheduleStrategies.Coverage;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.ScheduleStrategies.Coverage.Strategies;16{17 {18 public static async Task HistoryUpdate()19 {20 var configuration = Configuration.Create();21 configuration.RandomSchedulingSeed = 1;22 configuration.SchedulingIterations = 10000;23 configuration.MaxSchedulingSteps = 1000;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableLivenessChecking = true;29 configuration.EnableOperationInterleavings = true;30 configuration.EnablePCT = true;31 configuration.EnableStateGraph = true;32 configuration.EnableStateMap = true;33 configuration.EnableTaskInterleavings = true;34 configuration.EnableUnfairnessChecking = true;35 var coverage = new CoverageInfo();36 var strategy = new RandomExecutionStrategy(new SimpleExplorationStrategy(), coverage);37 var runtime = TestingEngineFactory.CreateBugFindingEngine(configuration, strategy);38 runtime.RegisterMonitor<Monitor>();39 runtime.CreateActor(typeof(Actor));40 await runtime.WaitAsync();41 Console.WriteLine("Bug found");42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding;
HistoryUpdate
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.IO;5 using System.Linq;6 using System.Text;7 using System.Threading.Tasks;8 using Microsoft.Coyote;9 using Microsoft.Coyote.Actors;10 using Microsoft.Coyote.Actors.BugFinding;11 using Microsoft.Coyote.Actors.BugFinding.Tests;12 using Microsoft.Coyote.Actors.BugFinding.Tests.RequestResponse;13 using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachine;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;15 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState;16 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState2;17 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState3;18 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState4;19 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState5;20 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState6;21 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState7;22 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState8;23 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState9;24 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState10;25 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState11;26 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState12;27 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState13;28 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState14;29 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState15;30 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState16;31 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState17;32 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState18;33 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState19;34 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersWithState20;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Replication;7using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.Causal;8using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency;9using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency;10using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency;11using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency;12using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency;13using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency;14using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency;15using Microsoft.Coyote.Actors.BugFinding.Tests.Replication.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency.CausalConsistency;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Models;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.RegisterMonitor(typeof(ResponseToUpdate));17 runtime.CreateActor(typeof(Actor1));18 runtime.CreateActor(typeof(Actor2));19 runtime.Start();20 }21 }22 {23 private ActorId actor2;24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 this.actor2 = this.CreateActor(typeof(Actor2));27 this.SendEvent(this.actor2, new Request());28 }29 protected override async Task OnEventAsync(Event e)30 {31 if (e is Response)32 {33 var response = e as Response;34 this.SendEvent(this.actor2, new HistoryUpdate(response.History));35 }36 }37 }38 {39 private ActorId actor1;40 private List<string> history;41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 this.actor1 = this.CreateActor(typeof(Actor1));44 this.history = new List<string>();45 }46 protected override async Task OnEventAsync(Event e)47 {48 if (e is Request)49 {50 this.history.Add("Request");51 this.SendEvent(this.actor1, new Response(this.history));52 }53 else if (e is HistoryUpdate)54 {55 var update = e as HistoryUpdate;56 this.history = update.History;57 }58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;64using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Interfaces;65using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Models;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Shared;6using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.EventTypes;7using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateTypes;8using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared;10using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateTypes;11using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.EventTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared;14using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateTypes;15using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.EventTypes;16using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared;18using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateTypes;19using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.EventTypes;20using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared;21using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateTypes;22using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.EventTypes;23using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateTypes;24using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.StateMachines.Shared.EventTypes;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static async Task Main(string[] args)8 {9 ResponseToUpdate response = new ResponseToUpdate();10 response.HistoryUpdate("C:\\Users\\Varun\\Desktop\\output.txt");11 }12 }13}
HistoryUpdate
Using AI Code Generation
1var sut = new ResponseToUpdate();2var history = new List<string>();3sut.HistoryUpdate(history, "Hello");4Assert.IsTrue(history.Contains("Hello"));5var sut = new ResponseToUpdate();6var history = new List<string>();7sut.HistoryUpdate(history, "Hello");8Assert.IsTrue(history.Contains("Hello"));9var sut = new ResponseToUpdate();10var history = new List<string>();11sut.HistoryUpdate(history, "Hello");12Assert.IsTrue(history.Contains("Hello"));13var sut = new ResponseToUpdate();14var history = new List<string>();15sut.HistoryUpdate(history, "Hello");16Assert.IsTrue(history.Contains("Hello"));17var sut = new ResponseToUpdate();18var history = new List<string>();19sut.HistoryUpdate(history, "Hello");20Assert.IsTrue(history.Contains("Hello"));21var sut = new ResponseToUpdate();22var history = new List<string>();23sut.HistoryUpdate(history, "Hello");24Assert.IsTrue(history.Contains("Hello"));25var sut = new ResponseToUpdate();26var history = new List<string>();27sut.HistoryUpdate(history, "Hello");28Assert.IsTrue(history.Contains("Hello"));29var sut = new ResponseToUpdate();30var history = new List<string>();31sut.HistoryUpdate(history, "Hello");32Assert.IsTrue(history.Contains("Hello"));33var sut = new ResponseToUpdate();34var history = new List<string>();35sut.HistoryUpdate(history, "Hello");36Assert.IsTrue(history
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