Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 }18 {19 ActorId actor;20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 actor = await this.CreateActorAsync(typeof(Actor2));23 await this.SendEventAsync(actor, new RequestToUpdate(1));24 await this.SendEventAsync(actor, new RequestToUpdate(2));25 await this.SendEventAsync(actor, new RequestToUpdate(3));26 await this.SendEventAsync(actor, new RequestToUpdate(4));27 await this.SendEventAsync(actor, new RequestToUpdate(5));28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 var response = await this.ReceiveEventAsync<ResponseToUpdate>();34 Console.WriteLine(response.Value);
GetNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Runtime;9{10 {11 static void Main(string[] args)12 {13 RuntimeEnvironmentOptions options = new RuntimeEnvironmentOptions();14 options.SchedulingIterations = 10;15 options.SchedulingStrategy = SchedulingStrategy.Random;16 options.MaxFairSchedulingSteps = 1000;17 options.IsFairSchedulingEnabled = true;18 options.IsTestingEngineTraceEnabled = true;19 options.IsVerbose = 2;20 RuntimeEnvironment.Configure(options);21 var runtime = RuntimeEnvironment.Create();22 runtime.CreateActor(typeof(ResponseToUpdate));23 runtime.Run();24 }25 }26}
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.UserFriendlyErrors = true;15 configuration.Verbose = 1;16 configuration.MaxFairSchedulingSteps = 10000;17 configuration.UseRandomBugFindingStrategy = true;18 configuration.Strategy = TestingStrategy.BugFinding;19 configuration.ReportActivityCoverage = true;20 configuration.ReportSchedulingCoverage = true;21 configuration.ReportCodeCoverage = true;22 configuration.ReportDataRaces = true;23 configuration.ReportDeadlocks = true;24 configuration.ReportLivelocks = true;25 configuration.ReportStarvation = true;26 configuration.ReportAssertInAsync = true;27 configuration.ReportUnobservedExceptionsInActors = true;28 configuration.ReportUnobservedExceptionsInTasks = true;29 configuration.ReportUnobservedExceptionsInUserCode = true;30 configuration.ReportUnobservedExceptionsInSchedulingStrategy = true;31 configuration.ReportUnhandledExceptionsInUserCode = true;32 configuration.ReportUnhandledExceptionsInSchedulingStrategy = true;33 configuration.ReportUnhandledExceptionsInActors = true;34 configuration.ReportUnhandledExceptionsInTasks = true;35 configuration.ReportUnhandledExceptionsInRuntime = true;36 configuration.ReportUnhandledExceptionsInUserCode = true;37 configuration.ReportUnhandledExceptionsInSchedulingStrategy = true;38 var test = new GetNextMethod(configuration);39 await test.Execute();40 }41 }42 {43 public async Task Execute()44 {45 var client = this.CreateActor(typeof(Client));46 this.SendEvent(client, new CreateActor());47 this.SendEvent(client, new Exit());48 }49 }50 {51 private ActorId actor;52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await base.OnInitializeAsync(initialEvent);55 }56 protected override async Task OnEventAsync(Event e)57 {58 if (e is CreateActor)59 {60 this.actor = this.CreateActor(typeof(Actor1));61 this.SendEvent(this
GetNext
Using AI Code Generation
1var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();2responseToUpdate.GetNext();3var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();4responseToUpdate.GetNext();5var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();6responseToUpdate.GetNext();7var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();8responseToUpdate.GetNext();9var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();10responseToUpdate.GetNext();11var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();12responseToUpdate.GetNext();13var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();14responseToUpdate.GetNext();15var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();16responseToUpdate.GetNext();17var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();18responseToUpdate.GetNext();19var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();20responseToUpdate.GetNext();21var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();22responseToUpdate.GetNext();
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = await runtime.CreateActorAsync(typeof(ResponseToUpdate));11 await runtime.SendEventAsync(actor, new GetNext());12 await runtime.WaitAsync();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = await runtime.CreateActorAsync(typeof(ResponseToUpdate));26 await runtime.SendEventAsync(actor, new GetNext());27 await runtime.WaitAsync();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = await runtime.CreateActorAsync(typeof(ResponseToUpdate));41 await runtime.SendEventAsync(actor, new GetNext());42 await runtime.WaitAsync();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = await runtime.CreateActorAsync(typeof(ResponseToUpdate));56 await runtime.SendEventAsync(actor, new GetNext());57 await runtime.WaitAsync();58 }59 }60}
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var id = await runtime.CreateActorAsync(typeof(ResponseToUpdate));14 var response = await runtime.SendEventAndExecuteAsync<ResponseToUpdate.Response>(id, new ResponseToUpdate.Request());15 Console.WriteLine(response);16 }17 }).GetAwaiter().GetResult();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 public static void Main(string[] args)28 {29 Task.Run(async () =>30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = await runtime.CreateActorAsync(typeof(ResponseToUpdate));34 var response = await runtime.SendEventAndExecuteAsync<ResponseToUpdate.Response>(id, new ResponseToUpdate.Request());35 Console.WriteLine(response);36 }37 }).GetAwaiter().GetResult();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 public static void Main(string[] args)48 {49 Task.Run(async () =>50 {51 using (var runtime = RuntimeFactory.Create())52 {53 var id = await runtime.CreateActorAsync(typeof(ResponseToUpdate));54 var response = await runtime.SendEventAndExecuteAsync<ResponseToUpdate.Response>(id, new ResponseToUpdate.Request());55 Console.WriteLine(response);56 }57 }).GetAwaiter().GetResult();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;
GetNext
Using AI Code Generation
1{2 public void TestMethod()3 {4 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();5 var result = obj.GetNext(1);6 }7}8{9 public void TestMethod()10 {11 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();12 var result = obj.GetNext(1);13 }14}15{16 public void TestMethod()17 {18 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();19 var result = obj.GetNext(1);20 }21}22{23 public void TestMethod()24 {25 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();26 var result = obj.GetNext(1);27 }28}29{30 public void TestMethod()31 {32 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();33 var result = obj.GetNext(1);34 }35}36{37 public void TestMethod()38 {39 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();40 var result = obj.GetNext(1);41 }42}43{44 public void TestMethod()45 {46 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();47 var result = obj.GetNext(1);48 }49}
GetNext
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 using Microsoft.Coyote.Specifications;11 using Microsoft.Coyote.SystematicTesting;12 using Microsoft.Coyote.Tasks;13 using Xunit;14 using Xunit.Abstractions;15 using System.Threading;16 using System.Diagnostics;17 using System.Collections;18 using System.IO;19 using System.Runtime.InteropServices;20 using System.Runtime.Serialization;21 using System.Runtime.Serialization.Formatters.Binary;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;29 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;30 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;31 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;32 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;33 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;34 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;35 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;36 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;37 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorEvents;38 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.UpdateActor.UpdateActorStates;
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