Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ResponseToUpdate.ClearTempSeq();12 }13 }14}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2ResponseToUpdate.ClearTempSeq();3using Microsoft.Coyote.Actors.BugFinding.Tests;4ResponseToUpdate.AddToTempSeq(1);5using Microsoft.Coyote.Actors.BugFinding.Tests;6ResponseToUpdate.AddToTempSeq(2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8ResponseToUpdate.AddToTempSeq(3);9using Microsoft.Coyote.Actors.BugFinding.Tests;10ResponseToUpdate.AddToTempSeq(4);11using Microsoft.Coyote.Actors.BugFinding.Tests;12ResponseToUpdate.AddToTempSeq(5);13using Microsoft.Coyote.Actors.BugFinding.Tests;14ResponseToUpdate.AddToTempSeq(6);15using Microsoft.Coyote.Actors.BugFinding.Tests;16ResponseToUpdate.AddToTempSeq(7);17using Microsoft.Coyote.Actors.BugFinding.Tests;18ResponseToUpdate.AddToTempSeq(8);19using Microsoft.Coyote.Actors.BugFinding.Tests;20ResponseToUpdate.AddToTempSeq(9);21using Microsoft.Coyote.Actors.BugFinding.Tests;22ResponseToUpdate.AddToTempSeq(10);
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.Verbose = 3;11 runtime.CreateActor(typeof(ResponseToUpdate));12 runtime.Run(config);13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var config = Configuration.Create();25 config.Verbose = 3;26 runtime.CreateActor(typeof(ResponseToUpdate));27 runtime.Run(config);28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var config = Configuration.Create();40 config.Verbose = 3;41 runtime.CreateActor(typeof(ResponseToUpdate));42 runtime.Run(config);43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 var config = Configuration.Create();55 config.Verbose = 3;56 runtime.CreateActor(typeof(ResponseToUpdate));57 runtime.Run(config);58 }59 }60}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Timers.States.Events.Timers.Events.Events.Events.Events.Events.Events.Events.Events.Events;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.IO;12using System.Diagnostics;13using System.Runtime.Serialization.Formatters.Binary;14using System.Runtime.Serialization;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;4{5 [OnEventDoAction(typeof(Unit), nameof(OnUnit))]6 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]7 [OnEventDoAction(typeof(Reset), nameof(OnReset))]8 [OnEventDoAction(typeof(TmpSeq), nameof(OnTempSeq))]9 {10 private int _count;11 private int _tempSeq;12 public ResponseToUpdate(ActorId id)13 : base(id)14 {15 this._count = 0;16 this._tempSeq = 0;17 }18 private void OnUnit()19 {20 this.SendEvent(this.Id, new Unit());21 }22 private void OnUpdate()23 {24 this._count++;25 this.SendEvent(this.Id, new Update(this._count));26 }27 private void OnReset()28 {29 this._count = 0;30 this.SendEvent(this.Id, new Reset());31 }32 private void OnTempSeq()33 {34 this._tempSeq++;35 this.SendEvent(this.Id, new TmpSeq(this._tempSeq));36 }37 public void ClearTempSeq()38 {39 this._tempSeq = 0;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;45using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;46{47 [OnEventDoAction(typeof(Unit), nameof(OnUnit))]48 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]49 [OnEventDoAction(typeof(Reset), nameof(OnReset))]50 [OnEventDoAction(typeof(TmpSeq), nameof(On
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3{4 {5 {6 internal State()7 {8 }9 }10 {11 internal State1()12 {13 }14 }15 {16 internal State2()17 {18 }19 }20 {21 internal State3()22 {23 }24 }25 {26 internal State4()27 {28 }29 }30 {31 internal State5()32 {33 }34 }35 {36 internal State6()37 {38 }39 }40 {41 internal State7()42 {43 }44 }45 {46 internal State8()47 {48 }49 }50 {51 internal State9()52 {53 }54 }55 {56 internal State10()57 {58 }59 }60 {61 internal State11()62 {63 }64 }65 {66 internal State12()67 {68 }69 }70 {71 internal State13()72 {73 }74 }75 {76 internal State14()77 {78 }79 }80 {81 internal State15()82 {83 }84 }85 {86 internal State16()87 {88 }89 }90 {91 internal State17()92 {93 }94 }95 {96 internal State18()97 {98 }99 }100 {101 internal State19()102 {103 }104 }105 {106 internal State20()107 {108 }109 }
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxStepsFromProduction = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableRandomExecution = true;24 config.EnableTimerCancellation = true;25 config.EnableUnfairnessAnalysis = true;26 config.EnableVerbosity = true;27 config.SchedulingIterations = 1000;28 config.EnableActorLogging = true;29 config.EnableActorTracing = true;30 config.EnableStateGraph = true;31 config.EnableStateGraphScheduling = true;32 config.MaxFairSchedulingSteps = 1000;33 config.MaxUnfairSchedulingSteps = 1000;34 var runtime = RuntimeFactory.Create(config);35 runtime.CreateActor(typeof(ResponseToUpdate));36 Console.ReadKey();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var config = Configuration.Create();52 config.MaxSchedulingSteps = 1000;53 config.MaxFairSchedulingSteps = 1000;54 config.MaxUnfairSchedulingSteps = 1000;55 config.MaxStepsFromProduction = 1000;56 config.EnableCycleDetection = true;57 config.EnableDataRaceDetection = true;58 config.EnableDeadlockDetection = true;59 config.EnableHotStateDetection = true;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main()8 {9 ResponseToUpdate r = new ResponseToUpdate();10 r.ClearTempSeq();11 }12 }13}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3{4 {5 {6 internal State()7 {8 }9 }10 {11 internal State1()12 {13 }14 }15 {16 internal State2()17 {18 }19 }20 {21 internal State3()22 {23 }24 }25 {26 internal State4()27 {28 }29 }30 {31 internal State5()32 {33 }34 }35 {36 internal State6()37 {38 }39 }40 {41 internal State7()42 {43 }44 }45 {46 internal State8()47 {48 }49 }50 {51 internal State9()52 {53 }54 }55 {56 internal State10()57 {58 }59 }60 {61 internal State11()62 {63 }64 }65 {66 internal State12()67 {68 }69 }70 {71 internal State13()72 {73 }74 }75 {76 internal State14()77 {78 }79 }80 {81 internal State15()82 {83 }84 }85 {86 internal State16()87 {88 }89 }90 {91 internal State17()92 {93 }94 }95 {96 internal State18()97 {98 }99 }100 {101 internal State19()102 {103 }104 }105 {106 internal State20()107 {108 }109 }
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main()8 {9 ResponseToUpdate r = new ResponseToUpdate();10 r.ClearTempSeq();11 }12 }13}
ClearTempSeq
Using AI Code Generation
1var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();2responseToUpdate.ClearTempSeq();3var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();4responseToUpdate.ClearTempSeq();5var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();6responseToUpdate.ClearTempSeq();7var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();8responseToUpdate.ClearTempSeq();9var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();10responseToUpdate.ClearTempSeq();11var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();12responseToUpdate.ClearTempSeq();13var responseToUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate();14responseToUpdate.ClearTempSeq();
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