Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12{13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]15 {16 private SharedCounter Counter;17 protected override void OnCreate()18 {19 this.Counter = SharedCounter.Create(this.Id.Runtime, 0);20 }21 private void OnUnitEvent()22 {23 this.Counter.Increment();24 }25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]27 {28 private SharedCounter Counter;29 protected override void OnCreate()30 {31 this.Counter = SharedCounter.Create(this.Id.Runtime, 0);32 }33 private void OnUnitEvent()34 {35 this.Counter.Increment();36 }37 }38 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]39 {40 private SharedCounter Counter;41 protected override void OnCreate()42 {43 this.Counter = SharedCounter.Create(this.Id.Runtime, 0);44 }45 private void OnUnitEvent()46 {47 this.Counter.Increment();48 }49 }50 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]51 {52 private SharedCounter Counter;53 protected override void OnCreate()54 {55 this.Counter = SharedCounter.Create(this.Id.Runtime, 0);56 }57 private void OnUnitEvent()58 {59 this.Counter.Increment();60 }61 }62 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]63 {64 private SharedCounter Counter;65 protected override void OnCreate()66 {67 this.Counter = SharedCounter.Create(this.Id.Runtime, 0);68 }69 [OnEntry(nameof(OnEntryState1))]70 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machine1;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machine2;10{11 {12 public static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.EnableBugFinding();16 config.EnableFailureHandler();17 config.EnableVerbosity();18 config.EnableTestingIterations();19 config.EnableStateGraph();20 config.EnableStateGraph();
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public ResponseToUpdateTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestResponseToUpdate()22 {23 this.TestWithError(r =>24 {25 r.CreateActor(typeof(A));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 private Configuration GetConfiguration()31 {32 var configuration = Configuration.Create();33 configuration.SchedulingIterations = 100;34 configuration.MaxFairSchedulingSteps = 100;35 configuration.MaxUnfairSchedulingSteps = 100;36 configuration.SchedulingStrategy = SchedulingStrategy.DFS;37 configuration.UserLogWriter = this.TestOutput;38 return configuration;39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;48using Microsoft.Coyote.Actors.Timers;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.SystematicTesting;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Tests.Common;53using Xunit;54using Xunit.Abstractions;55{56 {57 public ResponseToUpdateTests(ITestOutputHelper output)58 : base(output)59 {60 }61 [Fact(Timeout = 5000)]62 public void TestResponseToUpdate()63 {64 this.TestWithError(r =>65 {66 r.CreateActor(typeof(A));
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Runtime.CompilerServices;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine;17using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;21using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;22using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;23using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;24using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;25using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;26using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ResponseToUpdate.CheckUpdatePropagationInvariant();13 }14 }15}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Invariants;7using Microsoft.Coyote.Actors.BugFinding.Invariants.TaskInvariants;8using Microsoft.Coyote.Actors.BugFinding.Invariants.ResponseToUpdateInvariants;9using Microsoft.Coyote.Actors.BugFinding.Invariants.StateInvariants;10using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants;11using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineTaskInvariants;12using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineResponseToUpdateInvariants;13using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants;14using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateTaskInvariants;15using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateResponseToUpdateInvariants;16using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants;17using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants.StateMachineStateStateTaskInvariants;18using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants.StateMachineStateStateResponseToUpdateInvariants;19using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants.StateMachineStateStateStateInvariants;20using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants.StateMachineStateStateStateInvariants.StateMachineStateStateStateTaskInvariants;21using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachineInvariants.StateMachineStateInvariants.StateMachineStateStateInvariants.StateMachineStateStateStateInvariants.StateMachineStateStateStateResponseToUpdateInvariants;
CheckUpdatePropagationInvariant
Using AI Code Generation
1 public void TestMethod1()2 {3 var configuration = Configuration.Create();4 configuration.TestingIterations = 1000;5 configuration.SchedulingIterations = 1000;6 configuration.SchedulingSeed = 1;7 configuration.Verbose = 1;8 configuration.MaxFairSchedulingSteps = 1000;9 configuration.MaxUnfairSchedulingSteps = 1000;10 configuration.TestReporters.Add(new XunitTestReporter());11 configuration.LivenessTemperatureThreshold = 100;12 configuration.UserAssemblies = new List<string> { "2.dll" };13 configuration.AssemblyToBeAnalyzed = "2.dll";14 configuration.TestMethodName = "Test1";15 configuration.SchedulingStrategy = SchedulingStrategy.PCT;16 configuration.SchedulingIterations = 1000;17 configuration.SchedulingSeed = 1;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.MaxFairSchedulingSteps = 1000;20 configuration.SchedulingIterations = 1000;21 configuration.SchedulingStrategy = SchedulingStrategy.PCT;22 configuration.SchedulingIterations = 1000;23 configuration.SchedulingSeed = 1;24 configuration.MaxUnfairSchedulingSteps = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.SchedulingIterations = 1000;27 configuration.SchedulingStrategy = SchedulingStrategy.PCT;28 configuration.SchedulingIterations = 1000;29 configuration.SchedulingSeed = 1;30 configuration.MaxUnfairSchedulingSteps = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.SchedulingIterations = 1000;33 configuration.SchedulingStrategy = SchedulingStrategy.PCT;34 configuration.SchedulingIterations = 1000;35 configuration.SchedulingSeed = 1;36 configuration.MaxUnfairSchedulingSteps = 1000;37 configuration.MaxFairSchedulingSteps = 1000;38 configuration.SchedulingIterations = 1000;39 configuration.SchedulingStrategy = SchedulingStrategy.PCT;40 configuration.SchedulingIterations = 1000;41 configuration.SchedulingSeed = 1;42 configuration.MaxUnfairSchedulingSteps = 1000;43 configuration.MaxFairSchedulingSteps = 1000;44 configuration.SchedulingIterations = 1000;45 configuration.SchedulingStrategy = SchedulingStrategy.PCT;46 configuration.SchedulingIterations = 1000;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Systematic;8using Xunit;9using Xunit.Abstractions;10{11 {12 private readonly ITestOutputHelper output;13 public Test(ITestOutputHelper output)14 {15 this.output = output;16 }17 [Fact(Timeout = 5000)]18 public void TestResponseToUpdate()19 {20 var test = new SystematicTest(this.output);21 test.Configuration.SchedulingIterations = 100;22 test.Test(r =>23 {24 r.RegisterMonitor<ResponseToUpdate>();25 var id = r.CreateActor(typeof(Monitor));26 r.SendEvent(id, new e());27 r.SendEvent(id, new e());28 });29 }30 }31}32using System;33using System.Collections.Generic;34using System.Text;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;37using Microsoft.Coyote.Testing;38using Microsoft.Coyote.Testing.Systematic;39using Xunit;40using Xunit.Abstractions;41{42 {43 private readonly ITestOutputHelper output;44 public Test(ITestOutputHelper output)45 {46 this.output = output;47 }48 [Fact(Timeout = 5000)]49 public void TestResponseToUpdate()50 {51 var test = new SystematicTest(this.output);52 test.Configuration.SchedulingIterations = 100;53 test.Test(r =>54 {55 r.RegisterMonitor<ResponseToUpdate>();56 var id = r.CreateActor(typeof(Monitor));57 r.SendEvent(id, new e());58 r.SendEvent(id, new e());59 });60 }61 }62}
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