Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckLessOrEqualThan
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public int Value;11 public ResponseToUpdate(int value)12 {13 this.Value = value;14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public int Value;27 public ResponseToUpdate(int value)28 {29 this.Value = value;30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 public int Value;43 public ResponseToUpdate(int value)44 {45 this.Value = value;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 public int Value;59 public ResponseToUpdate(int value)60 {61 this.Value = value;62 }63 }64}65using Microsoft.Coyote.Actors;
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public void CheckLessOrEqualThan(int a, int b)8 {9 if (a > b)10 {11 throw new Exception("a is greater than b");12 }13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Text;20{21 {22 static void Main(string[] args)23 {24 ResponseToUpdate obj = new ResponseToUpdate();25 obj.CheckLessOrEqualThan(1, 2);26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Text;33{34 {35 static void Main(string[] args)36 {37 ResponseToUpdate obj = new ResponseToUpdate();38 obj.CheckLessOrEqualThan(1, 2);39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Collections.Generic;45using System.Text;46{47 {48 static void Main(string[] args)49 {50 ResponseToUpdate obj = new ResponseToUpdate();51 obj.CheckLessOrEqualThan(1, 2);52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Text;59{60 {61 static void Main(string[] args)62 {63 ResponseToUpdate obj = new ResponseToUpdate();64 obj.CheckLessOrEqualThan(1, 2);65 }66 }67}68using Microsoft.Coyote.Actors.BugFinding.Tests;69using System;
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote;
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.MaxSchedulingSteps = 1000;10 configuration.TestingIterations = 1000;11 configuration.Verbose = 1;12 configuration.LogWriter = new Microsoft.Coyote.IO.ConsoleLogWriter();13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.RandomSchedulingSeed = 1;15 var test = new ResponseToUpdate();16 var result = TestingEngine.Run(configuration, test);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Testing;23{24 {25 static void Main(string[] args)26 {27 var configuration = Configuration.Create();28 configuration.MaxSchedulingSteps = 1000;29 configuration.TestingIterations = 1000;30 configuration.Verbose = 1;31 configuration.LogWriter = new Microsoft.Coyote.IO.ConsoleLogWriter();32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.RandomSchedulingSeed = 1;34 var test = new ResponseToUpdate();35 var result = TestingEngine.Run(configuration, test);36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Testing;42{43 {44 static void Main(string[] args)45 {46 var configuration = Configuration.Create();47 configuration.MaxSchedulingSteps = 1000;48 configuration.TestingIterations = 1000;49 configuration.Verbose = 1;50 configuration.LogWriter = new Microsoft.Coyote.IO.ConsoleLogWriter();51 configuration.SchedulingStrategy = SchedulingStrategy.DFS;52 configuration.RandomSchedulingSeed = 1;53 var test = new ResponseToUpdate();54 var result = TestingEngine.Run(configuration, test);55 }56 }
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.SendEvent(this.Id, new E());9 return Task.CompletedTask;10 }11 {12 }13 {14 }15 {16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;4using System;5using System.Threading.Tasks;6{7 {8 public int Value1;9 public int Value2;10 public int Response;11 public CheckLessOrEqualThan(int value1, int value2)12 {13 this.Value1 = value1;14 this.Value2 = value2;15 }16 }17}18{19 {20 int response;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(CheckLessOrEqualThan), nameof(UpdateResponse))]23 [OnEventDoAction(typeof(CheckLessOrEqualThan), nameof(SendResponse))]24 {25 }26 void InitOnEntry()27 {28 this.response = 0;29 }30 void UpdateResponse()31 {32 var e = this.ReceivedEvent as CheckLessOrEqualThan;33 if (e.Value1 <= e.Value2)34 {35 this.response = e.Value1;36 }37 {38 this.response = e.Value2;39 }40 }41 void SendResponse()42 {43 var e = this.ReceivedEvent as CheckLessOrEqualThan;44 e.Response = this.response;45 }46 }47}48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;50using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;51using System;52using System.Threading.Tasks;53{54 {55 public int Value1;56 public int Value2;57 public int Response;58 public CheckLessOrEqualThan(int value1, int value2)59 {60 this.Value1 = value1;61 this.Value2 = value2;62 }63 }
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5{6public int Value;7public ResponseToUpdate(int value)8{9this.Value = value;10}11public bool CheckLessOrEqualThan(int value)12{13return this.Value <= value;14}15}16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21{22public int Value;23public ResponseToUpdate(int value)24{25this.Value = value;26}27public bool CheckLessOrEqualThan(int value)28{29return this.Value <= value;30}31}32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37{38public int Value;39public ResponseToUpdate(int value)40{41this.Value = value;42}43public bool CheckLessOrEqualThan(int value)44{45return this.Value <= value;46}47}48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53{54public int Value;55public ResponseToUpdate(int value)56{57this.Value = value;58}59public bool CheckLessOrEqualThan(int value)60{61return this.Value <= value;62}63}64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Threading.Tasks;68{69{70public int Value;71public ResponseToUpdate(int value)72{73this.Value = value;74}75public bool CheckLessOrEqualThan(int value)76{
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