Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.EnableActorLogging = true;19 configuration.EnableActorTracing = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableTaskInterleavings = true;25 configuration.EnableUnfairScheduling = true;26 configuration.EnableVerbosity = true;27 configuration.SchedulingIterations = 10000;28 configuration.SchedulingStrategy = SchedulingStrategy.DFS;29 using (var test = new ResponseToUpdateTest())30 {31 test.Test();32 }33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;46using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test;47using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Events;49using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Machines;50using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Test.Tasks;51{
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.RequestResponse;10using Microsoft.Coyote.Actors.BugFinding.Tests.RequestResponse.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate;12using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Requester;15using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder;16using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update;19using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update;23using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events.Events.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events.Events.Events.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events.Events.Events.Events.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.Machines.Responder.States.Update.States.Events.Update.Events.Events.Events.Events.Events.Events;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var responseToUpdate = new ResponseToUpdate();13 responseToUpdate.CheckInprocessRequestsInvariant();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var responseToUpdate = new ResponseToUpdate();29 responseToUpdate.CheckInprocessRequestsInvariant();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var responseToUpdate = new ResponseToUpdate();45 responseToUpdate.CheckInprocessRequestsInvariant();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var responseToUpdate = new ResponseToUpdate();61 responseToUpdate.CheckInprocessRequestsInvariant();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Runtime runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(ResponseToUpdate));14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E());22 return Task.CompletedTask;23 }24 }25 class E : Event { }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 Runtime runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(ResponseToUpdate));40 runtime.CreateActor(typeof(Actor1));41 runtime.Run();42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new E());48 return Task.CompletedTask;49 }50 }51 class E : Event { }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 Runtime runtime = RuntimeFactory.Create();65 runtime.RegisterMonitor(typeof(ResponseToUpdate));66 runtime.CreateActor(typeof(Actor1));67 runtime.Run();68 }69 }70 {71 protected override Task OnInitializeAsync(Event initialEvent)72 {73 this.SendEvent(this.Id, new E());74 return Task.CompletedTask;75 }76 }
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(ResponseToUpdate));10 runtime.CreateActor(typeof(Actor1));11 runtime.CreateActor(typeof(Actor2));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new E());19 }20 protected override async Task OnEventAsync(Event e)21 {22 await this.SendEvent(this.Id, new E());23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.SendEvent(this.Id, new E());29 }30 protected override async Task OnEventAsync(Event e)31 {32 await this.SendEvent(this.Id, new E());33 }34 }35}36 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)37 at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)38 at Microsoft.Coyote.Runtime.SchedulingStrategies.PCTStrategy..ctor(Configuration configuration, Assembly[] assemblyReferences)39 at Microsoft.Coyote.Runtime.CoyoteRuntime..ctor(Configuration configuration, Assembly[] assemblyReferences)40 at Microsoft.Coyote.Runtime.CoyoteRuntimeFactory.Create(Configuration configuration, Assembly[] assemblyReferences)41 at Test.Program.Main(String[] args) in C:\Users\abc\Desktop\test\2.cs:line 16
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Threading;8using System.Diagnostics;9using System.Linq;10using System.Text;11using System.IO;12using System.Text.RegularExpressions;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create().WithTestingIterations(10000).WithRandomSchedulingSeed(1);18 var test = new CheckInprocessRequestsInvariant();19 test.Run(configuration);20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26using System.Collections.Generic;27using System.Threading;28using System.Diagnostics;29using System.Linq;30using System.Text;31using System.IO;32using System.Text.RegularExpressions;33{34 {35 public int Value;36 public ResponseToUpdate(int value)37 {38 this.Value = value;39 }40 }41}42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45using System.Collections.Generic;46using System.Threading;47using System.Diagnostics;48using System.Linq;49using System.Text;50using System.IO;51using System.Text.RegularExpressions;52{53 {54 public int Value;55 public RequestToUpdate(int value)56 {57 this.Value = value;58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding;63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66using System.Threading;67using System.Diagnostics;68using System.Linq;69using System.Text;70using System.IO;71using System.Text.RegularExpressions;72{
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding;13using System;14using System.Threading.Tasks;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using System;23using System.Threading.Tasks;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding;31using System;32using System.Threading.Tasks;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding;40using System;41using System.Threading.Tasks;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using System;50using System.Threading.Tasks;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;58using System;59using System.Threading.Tasks;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding;67using System;68using System.Threading.Tasks;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors.BugFinding.Tests;74using Microsoft.Coyote.Actors;75using Microsoft.Coyote.Actors.BugFinding;76using System;77using System.Threading.Tasks;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime;9 var config = runtime.Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsInInterleaving = 1000;13 config.MaxInterleavings = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxUnfairStepsInInterleaving = 1000;16 config.SchedulingIterations = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableStateGraphScheduling = true;23 config.EnableTaskParallelLibrarySupport = true;24 config.EnableTestingTracing = true;25 config.EnableVerbosity = true;26 config.EnableStateGraphScheduling = true;27 config.EnableFairScheduling = true;28 config.EnableRandomExecution = true;29 config.EnableActorGarbageCollection = true;30 config.EnableActorTaskInterleavings = true;31 config.EnableActorTaskInterleavings = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var responseToUpdate = new ResponseToUpdate();11 runtime.RegisterMonitor(responseToUpdate);12 var actor = runtime.CreateActor(typeof(Actor1));13 await runtime.CreateActor(typeof(Actor2));14 await runtime.CreateActor(typeof(Actor3));15 await runtime.CreateActor(typeof(Actor4));16 await runtime.CreateActor(typeof(Actor5));17 await runtime.CreateActor(typeof(Actor6));18 await runtime.CreateActor(typeof(Actor7));19 await runtime.CreateActor(typeof(Actor8));20 await runtime.CreateActor(typeof(Actor9));21 await runtime.CreateActor(typeof(Actor10));22 await runtime.CreateActor(typeof(Actor11));23 await runtime.CreateActor(typeof(Actor12));24 await runtime.CreateActor(typeof(Actor13));25 await runtime.CreateActor(typeof(Actor14));26 await runtime.CreateActor(typeof(Actor15));27 await runtime.CreateActor(typeof(Actor16));28 await runtime.CreateActor(typeof(Actor17));29 await runtime.CreateActor(typeof(Actor18));30 await runtime.CreateActor(typeof(Actor19));31 await runtime.CreateActor(typeof(Actor20));32 await runtime.CreateActor(typeof(Actor21));33 await runtime.CreateActor(typeof(Actor22));34 await runtime.CreateActor(typeof(Actor23));35 await runtime.CreateActor(typeof(Actor24));36 await runtime.CreateActor(typeof(Actor25));37 await runtime.CreateActor(typeof(Actor26));38 await runtime.CreateActor(typeof(Actor27));39 await runtime.CreateActor(typeof(Actor28));40 await runtime.CreateActor(typeof(Actor29));41 await runtime.CreateActor(typeof(Actor30));42 await runtime.CreateActor(typeof(Actor31));43 await runtime.CreateActor(typeof(Actor32));44 await runtime.CreateActor(typeof(Actor33));45 await runtime.CreateActor(typeof(Actor34));46 await runtime.CreateActor(typeof(Actor35));47 await runtime.CreateActor(typeof(Actor36));48 await runtime.CreateActor(typeof(Actor37));49 await runtime.CreateActor(typeof(Actor38));50 await runtime.CreateActor(typeof(Actor39));51 await runtime.CreateActor(typeof(Actor40));52 await runtime.CreateActor(typeof(Actor41));53 await runtime.CreateActor(typeof(Actor42));
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