Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3);5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, 1, 1, 1, 1, 1, 1, 1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13);10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14);11Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);12Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 2);
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);11Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(x, y);
CheckEqual
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.BugFinding.Regression;8using Microsoft.Coyote.TestingServices.Runtime;9{10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 var e = initialEvent as Update;14 this.CheckEqual(e != null, true);15 this.CheckEqual(e.GetType(), typeof(Update));16 this.CheckEqual(e.Value, 10);17 this.CheckEqual(e.GetType(), typeof(Update));18 this.CheckEqual(e.Value, 10);19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.TestingServices;27using Microsoft.Coyote.TestingServices.BugFinding;28using Microsoft.Coyote.TestingServices.BugFinding.Regression;29using Microsoft.Coyote.TestingServices.Runtime;30{31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 var e = initialEvent as Update;35 this.CheckEqual(e != null, true);36 this.CheckEqual(e.GetType(), typeof(Update));37 this.CheckEqual(e.Value, 10);38 this.CheckEqual(e.GetType(), typeof(Update));39 this.CheckEqual(e.Value, 10);40 }41 }42}
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(3, 3);3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(4, 4);4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(5, 5);5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(6, 6);6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(7, 7);7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(8, 8);8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(9, 9);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(10, 10);10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(11, 11);
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 var e = (Update)initialEvent;10 var value = e.Value;11 var response = new Response();12 response.Value = value;13 await this.SendEventAsync(e.Sender, response);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 public int Value;24 public ActorId Sender;25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 public int Value;34 public ActorId Sender;35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System;40using System.Threading.Tasks;41{42 {43 public int Value;44 public ActorId Sender;45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using System;50using System.Threading.Tasks;51{52 {53 public int Value;54 public ActorId Sender;55 }56}
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1");3Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1");4Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1", new System.Collections.Generic.Dictionary<string, object>());5Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1", new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>());6Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1", new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>());7Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1", new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>(), new System.Collections.Generic.Dictionary<string, object>());8Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1");10Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1");11Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToUpdate.CheckEqual(1, 1, "1 is equal to 1", "1 is not equal to 1", new System
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