Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ResponseToQuery.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 private ActorId predecessor;12 private ActorId successor;13 [OnEventDoAction(typeof(InitEvent), nameof(Init))]14 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]15 private class Init : State { }16 private void Init(Event e)17 {18 predecessor = (e as InitEvent).Predecessor;19 successor = (e as InitEvent).Successor;20 }21 private void UpdatePredecessor(Event e)22 {23 predecessor = (e as UpdatePredecessor).Predecessor;24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35{36 {37 private ActorId predecessor;38 private ActorId successor;39 [OnEventDoAction(typeof(InitEvent), nameof(Init))]40 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessor))]41 private class Init : State { }42 private void Init(Event e)43 {44 predecessor = (e as InitEvent).Predecessor;45 successor = (e as InitEvent).Successor;46 }47 private void UpdateSuccessor(Event e)48 {49 successor = (e as UpdateSuccessor).Successor;50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Custom.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule.CustomSchedule;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 ActorId id = runtime.CreateActor(typeof(ResponseToQuery));14 runtime.SendEvent(id, new UpdatePredecessor(1));15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 ActorRuntime runtime = ActorRuntime.Create();30 ActorId id = runtime.CreateActor(typeof(ResponseToQuery));31 runtime.SendEvent(id, new UpdateSuccessor(1));32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 ActorRuntime runtime = ActorRuntime.Create();47 ActorId id = runtime.CreateActor(typeof(ResponseToQuery));48 runtime.SendEvent(id, new GetPredecessor());49 }50 }51}
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.SchedulingIterations = 1000;12 config.UseRandomSchedulingStrategy = true;13 config.RandomSchedulingSeed = 1;14 config.SchedulingStrategy = SchedulingStrategy.DPOR;15 config.UseJsonTraces = true;16 config.UseStateHashing = true;17 config.UseActorDebugger = true;18 config.UseStateExplorationHeuristic = true;19 config.EnableCycleDetection = true;20 config.EnableFairScheduling = true;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(ResponseToQuery));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Runtime;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(ResponseToQuery));33 runtime.CreateActor(typeof(Actor1));34 runtime.CreateActor(typeof(Actor2));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Runtime;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.RegisterMonitor(typeof(ResponseToQuery));52 runtime.CreateActor(typeof(Actor1));53 runtime.CreateActor(typeof(Actor2));54 runtime.Wait();55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Runtime;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(ResponseToQuery));11 runtime.SendEvent(actor, new UpdatePredecessor(1));12 runtime.SendEvent(actor, new UpdatePredecessor(2));13 runtime.SendEvent(actor, new UpdatePredecessor(3));14 runtime.SendEvent(actor, new UpdatePredecessor(4));15 runtime.SendEvent(actor, new UpdatePredecessor(5));16 runtime.SendEvent(actor, new UpdatePredecessor(6));17 runtime.SendEvent(actor, new UpdatePredecessor(7));18 runtime.SendEvent(actor, new UpdatePredecessor(8));19 runtime.SendEvent(actor, new UpdatePredecessor(9));20 runtime.SendEvent(actor, new UpdatePredecessor(10));21 runtime.SendEvent(actor, new UpdatePredecessor(11));22 runtime.SendEvent(actor, new UpdatePredecessor(12));23 runtime.SendEvent(actor, new UpdatePredecessor(13));24 runtime.SendEvent(actor, new UpdatePredecessor(14));25 runtime.SendEvent(actor, new UpdatePredecessor(15));26 runtime.SendEvent(actor, new UpdatePredecessor(16));27 runtime.SendEvent(actor, new UpdatePredecessor(17));28 runtime.SendEvent(actor, new UpdatePredecessor(18));29 runtime.SendEvent(actor, new UpdatePredecessor(19));30 runtime.SendEvent(actor, new UpdatePredecessor(20));31 runtime.SendEvent(actor, new UpdatePredecessor(21));32 runtime.SendEvent(actor, new UpdatePredecessor(22));33 runtime.SendEvent(actor, new UpdatePredecessor(23));34 runtime.SendEvent(actor, new UpdatePredecessor(24));35 runtime.SendEvent(actor, new UpdatePredecessor(25));36 runtime.SendEvent(actor, new UpdatePredecessor(26));37 runtime.SendEvent(actor, new UpdatePredecessor(27));38 runtime.SendEvent(actor, new UpdatePredecessor(28));39 runtime.SendEvent(actor, new UpdatePredecessor(29));40 runtime.SendEvent(actor, new UpdatePredecessor(30));41 runtime.SendEvent(actor, new Update
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.QueryResponse;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var env = BugFindingEnvironment.Create();13 var c = env.CreateActor(typeof(ResponseToQuery));14 env.SendEvent(c, new Query(1));15 env.UpdatePredecessor(c, typeof(Init));16 env.Run();17 }18 }19}
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private ActorId Predecessor;11 private ActorId Successor;12 private int Number;13 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]14 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]15 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessor))]16 {17 }18 private void Setup()19 {20 this.Number = (this.ReceivedEvent as StartEvent).Number;21 this.Predecessor = (this.ReceivedEvent as StartEvent).Predecessor;22 this.Successor = (this.ReceivedEvent as StartEvent).Successor;23 }24 private void UpdatePredecessor()25 {26 this.Predecessor = (this.ReceivedEvent as UpdatePredecessor).Predecessor;27 }28 private void UpdateSuccessor()29 {30 this.Successor = (this.ReceivedEvent as UpdateSuccessor).Successor;31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private ActorId Predecessor;44 private ActorId Successor;45 private int Number;46 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]47 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]48 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessor))]
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