Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Response.Tick
RaftTests.cs
Source:RaftTests.cs
...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Response;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(Response));15 runtime.CreateActor(typeof(Actor1));16 runtime.CreateActor(typeof(Actor2));17 runtime.Run();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Response;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(Response));35 runtime.CreateActor(typeof(Actor1));36 runtime.CreateActor(typeof(Actor2));37 runtime.Run();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.Response;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.RegisterMonitor(typeof(Response));55 runtime.CreateActor(typeof(Actor1));56 runtime.CreateActor(typeof(Actor2));57 runtime.Run();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using Microsoft.Coyote.Actors.BugFinding.Tests.Response;69{70 {
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int id;8 private int value;9 public Response(int id, int value)10 {11 this.id = id;12 this.value = value;13 }14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.RegisterTimer("Tick", new Tick(), 100, true);17 return Task.CompletedTask;18 }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {23 this.value += 1;24 Console.WriteLine($"Id: {this.id}, Value: {this.value}");25 break;26 }27 await Task.CompletedTask;28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 private int id;38 private int value;39 public Response(int id, int value)40 {41 this.id = id;42 this.value = value;43 }44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.RegisterTimer("Tick", new Tick(), 100, true);47 return Task.CompletedTask;48 }49 protected override async Task OnEventAsync(Event e)50 {51 switch (e)52 {53 this.value += 1;54 Console.WriteLine($"Id: {this.id}, Value: {this.value}");55 break;56 }57 await Task.CompletedTask;58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {67 private int id;68 private int value;69 public Response(int id, int value)70 {
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 Task.Run(() => { 12 Run().Wait();13 });14 Console.ReadLine();15 }16 static async Task Run()17 {18 var runtime = RuntimeFactory.Create();19 var m = runtime.CreateActor(typeof(Response));20 await runtime.SendEvent(m, new Event());21 }22 }23}
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Response));11 runtime.CreateActor(typeof(Requester));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var response = ActorId.CreateFromName("Microsoft.Coyote.Actors.BugFinding.Tests.Response");19 await this.SendEventAsync(response, new Request());20 }21 }22}
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var response = new Response();9 response.Tick();10 }11 }12}
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading;5{6 {7 static void Main(string[] args)8 {9 Response r = new Response();10 r.Tick();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading;18{19 {20 static void Main(string[] args)21 {22 Response r = new Response();23 r.Tick();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading;31{32 {33 static void Main(string[] args)34 {35 Response r = new Response();36 r.Tick();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading;44{45 {46 static void Main(string[] args)47 {48 Response r = new Response();49 r.Tick();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading;57{58 {59 static void Main(string[] args)60 {61 Response r = new Response();62 r.Tick();63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Specifications;68using System;69using System.Threading;70{71 {72 static void Main(string
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Response;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsInPathFinding = 100;14 config.Verbose = 1;15 config.SchedulingIterations = 100;16 config.RandomSchedulingSeed = 0;17 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivenessChecking = true;22 config.EnableOperationInterleavings = true;23 config.EnableTimerInterleavings = true;24 config.EnableActorInterleavings = true;25 config.EnableStateGraphPruning = true;26 config.EnableFairScheduling = true;27 config.EnableFairSchedulingInHotState = true;28 config.EnableFairSchedulingInColdState = true;29 var runtime = RuntimeFactory.Create(config);30 runtime.RegisterMonitor(typeof(ResponseMonitor));31 runtime.CreateActor(typeof(Response));32 runtime.Run();33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Response;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create();46 config.MaxSchedulingSteps = 100;47 config.MaxFairSchedulingSteps = 100;48 config.MaxStepsInPathFinding = 100;49 config.Verbose = 1;50 config.SchedulingIterations = 100;51 config.RandomSchedulingSeed = 0;52 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;53 config.EnableCycleDetection = true;54 config.EnableDataRaceDetection = true;55 config.EnableHotStateDetection = true;56 config.EnableLivenessChecking = true;57 config.EnableOperationInterleavings = true;
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates.TaskSchedulerStateNodes;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates.TaskSchedulerStateNodes.TaskSchedulerStateNodeStates;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates.TaskSchedulerStateNodes.TaskSchedulerStateNodeStates.TaskSchedulerStateNodeStateNodes;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates.TaskSchedulerStateNodes.TaskSchedulerStateNodeStates.TaskSchedulerStateNodeStateNodes.TaskSchedulerStateNodeStateNodeStates;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.TaskNodes.TaskSchedulerNodes.TaskSchedulerStates.TaskSchedulerStateNodes.TaskSchedulerStateNodeStates.TaskSchedulerStateNodeStateNodes.TaskSchedulerStateNodeStateNodeStates.TaskSchedulerStateNodeStateNodeStateNodes;
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(Response));12 runtime.SendEvent(actor, new Ping());13 var response = runtime.Tick(actor);14 Console.WriteLine(response);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var actor1 = runtime.CreateActor(typeof(PingPong));29 var actor2 = runtime.CreateActor(typeof(PingPong));30 runtime.SendEvent(actor1, new Ping(actor2));
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public List<Response> Tick()10 {11 List<Response> responses = new List<Response>();12 return responses;13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public List<Response> Tick()25 {26 List<Response> responses = new List<Response>();27 return responses;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public List<Response> Tick()40 {41 List<Response> responses = new List<Response>();42 return responses;43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 public List<Response> Tick()55 {56 List<Response> responses = new List<Response>();57 return responses;58 }59 }60}
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