Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.RedirectClientRequest
RaftTests.cs
Source:RaftTests.cs
...105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;349 this.ClusterManager = (e as ConfigureEvent).ClusterManager;350 this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351 this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()...
RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnit))]11 private class Init : State { }12 private class UnitEvent : Event { }13 private async Task OnUnit(Event e)14 {15 var actor = await this.CreateActorAsync(typeof(RedirectRequest));16 this.RedirectClientRequest(actor, new UnitEvent());17 await this.ReceiveEventAsync(typeof(UnitEvent));18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.Tasks;28{29 {30 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnit))]31 private class Init : State { }32 private class UnitEvent : Event { }33 private async Task OnUnit(Event e)34 {35 var actor = await this.CreateActorAsync(typeof(RedirectRequest));36 this.RedirectClientRequest(actor, new UnitEvent());37 await this.ReceiveEventAsync(typeof(UnitEvent));38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.Tasks;48{49 {50 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnit))]51 private class Init : State { }52 private class UnitEvent : Event { }53 private async Task OnUnit(Event e)
RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.CreateBugFindingTest(async () =>14 {15 var id = ActorId.CreateRandom();16 var actor = runtime.CreateActor<RedirectRequest>(id, "hello world");17 runtime.SendEvent(id, new RedirectRequest.RequestEvent());18 await actor.Task;19 }).Wait();20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Specifications;30{31 {32 public static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 runtime.CreateBugFindingTest(async () =>37 {38 var id = ActorId.CreateRandom();39 var actor = runtime.CreateActor<RedirectRequest>(id, "hello world");40 runtime.SendEvent(id, new RedirectRequest.RequestEvent());41 await actor.Task;42 }).Wait();43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Specifications;53{
RedirectClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.ExplorationHeuristics;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.ReplayHeuristics;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.ExplorationStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.ReplayStrategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching;22using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies.InMemory;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies.OnDisk;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies.InMemory.Strategies;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies.OnDisk.Strategies;27using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.StateCaching.DirectedGraphs.Strategies.Caching.CachingStrategies.InMemory.Strategies.Policies;
RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.Timer;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.TimerMachine;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.TimerMachine.Timer;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.TimerMachine.TimerMachine;12using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.TimerMachine.TimerMachine.Timer;13using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Timer.TimerMachine.TimerMachine.Timer.Timer;14using Microsoft.Coyote.Specifications;15using Microsoft.Coyote.SystematicTesting;16using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer;17using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.Timer;18using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.TimerMachine;19using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.TimerMachine.Timer;20using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.TimerMachine.TimerMachine;21using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.TimerMachine.TimerMachine.Timer;22using Microsoft.Coyote.SystematicTesting.Tests.Timers.Timer.TimerMachine.TimerMachine.Timer.Timer;23{24 {25 public static void Main(string[] args)26 {27 using (var runtime = RuntimeFactory.Create())28 {29 var actor = runtime.CreateActor(typeof(RedirectRequest));
RedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 Console.WriteLine("Redirect Client Request");14 var configuration = Configuration.Create();15 ActorRuntime runtime = ActorRuntime.Create(configuration);16 runtime.CreateActor(typeof(Client), new ClientEvent());17 Console.ReadLine();18 }19 }20}
RedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Actor1));9 runtime.Run();10 }11 }12 {13 protected override void OnInitialize(Event initialEvent)14 {15 this.SendEvent(this.Id, new E());16 }17 protected override async Task OnEventAsync(Event e)18 {19 this.Assert(e is E);20 this.SendEvent(this.Id, new E());21 this.SendEvent(this.Id, new E());22 await Task.CompletedTask;23 }24 }25 {26 }27}28var runtime = RuntimeFactory.Create();29runtime.CreateActor(typeof(Actor1));30runtime.Run();31var runtime = RuntimeFactory.Create();32runtime.CreateActor(typeof(Actor1));33runtime.Run();
RedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main()8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new E1());18 }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {23 await this.SendEvent(this.Id, new E2());24 break;25 var actor2 = this.CreateActor(typeof(Actor2));26 await this.SendEvent(actor2, new E1());27 break;28 this.RedirectClientRequest(new E4());29 break;30 this.Assert(false, "This line should not be reached.");31 break;32 this.Assert(false, "This line should not be reached.");33 break;34 }35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.SendEvent(this.Id, new E3());41 }42 protected override async Task OnEventAsync(Event e)43 {44 switch (e)45 {46 this.RedirectClientRequest(new E4());47 break;48 this.Assert(false, "This line should not be reached.");49 break;50 this.Assert(false, "This line should not be reached.");51 break;52 }53 }54 }55 {56 }57 {58 }59 {60 }61 {62 }63}
RedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;4using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;6using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations;7using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations.MockRuntime.MockSchedulingStrategies.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy.MockSchedulingPolicy;
RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 using (var runtime = RuntimeFactory.Create())14 {15 {16 var a = runtime.CreateActor(typeof(A));17 await runtime.SendEvent(a, new E1());18 await runtime.SendEvent(a, new E2());19 }20 catch (Exception ex)21 {22 Console.WriteLine("Exception: " + ex.ToString());23 }24 }25 }).Wait();26 }27 }28 {29 private ActorId b;30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.b = this.CreateActor(typeof(B));33 return Task.CompletedTask;34 }35 protected override async Task OnEventAsync(Event e)36 {37 if (e is E1)38 {39 var response = await this.Runtime.SendEventAndExecuteTaskAsync(this.b, new E1(), new E2());40 this.Assert(response is E2);41 }42 }43 }44 {45 protected override async Task OnEventAsync(Event e)46 {47 if (e is E1)48 {49 await this.Runtime.SendEventAndExecuteTaskAsync(this.Runtime.GetLastSender(), new E2());50 }51 }52 }53 internal class E1 : Event { }54 internal class E2 : Event { }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;62{63 {64 static void Main(string[] args)65 {66 Task.Run(async () =>67 {68 using (var runtime = RuntimeFactory.Create())69 {
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