How to use BecomeAvailable method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.BecomeAvailable

RaftTests.cs

Source:RaftTests.cs Github

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...97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {...

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;10using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machine;12using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Actor;13using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Actor2;14{15 {16 static void Main(string[] args)17 {18 var config = Configuration.Create();19 config.EnableActorLogging = true;20 config.EnableActorTracing = true;21 config.EnableActorMonitoring = true;22 config.EnableActorStateTracking = true;

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var client = runtime.CreateActor(typeof(RedirectRequest));12 await runtime.SendEvent(client, new BecomeAvailable());13 await Task.Delay(1000);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var client = runtime.CreateActor(typeof(RedirectRequest));28 await runtime.SendEvent(client, new BecomeAvailable());29 await Task.Delay(1000);30 }31 }32}

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.Tasks;8{9 {10 private TaskCompletionSource<bool> tcs;11 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]12 private class Init : State { }13 private async Task BecomeAvailableAsync()14 {15 this.tcs = new TaskCompletionSource<bool>();16 await this.tcs.Task.ConfigureAwait(false);17 }18 private void OnUnitEvent(Event e)19 {20 this.BecomeAvailableAsync();21 }22 public async Task BecomeAvailable()23 {24 this.tcs.TrySetResult(true);25 await Task.CompletedTask;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.TestingServices;34using Microsoft.Coyote.TestingServices.Runtime;35using Microsoft.Coyote.Tasks;36{37 {38 private TaskCompletionSource<bool> tcs;39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 private class Init : State { }41 private async Task BecomeAvailableAsync()42 {43 this.tcs = new TaskCompletionSource<bool>();44 await this.tcs.Task.ConfigureAwait(false);45 }46 private void OnUnitEvent(Event e)47 {48 this.BecomeAvailableAsync();49 }50 public async Task BecomeAvailable()51 {52 this.tcs.TrySetResult(true);53 await Task.CompletedTask;54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.TestingServices;

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(RedirectRequest), new ActorId("RedirectRequest"));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = new RedirectRequest();31 runtime.RegisterActor(actor, new ActorId("RedirectRequest"));32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = new RedirectRequest();49 runtime.RegisterActor(actor, new ActorId("RedirectRequest"));50 actor.BecomeAvailable();51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 var actor = new RedirectRequest();68 runtime.RegisterActor(actor, new ActorId("RedirectRequest"));69 actor.BecomeAvailable();70 actor.BecomeAvailable();

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(RedirectRequest));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(RedirectRequest));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(RedirectRequest));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(RedirectRequest));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(RedirectRequest));67 runtime.Wait();68 }

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Redirector));12 runtime.Wait();13 }14 }15 {16 private async Task<bool> BecomeAvailable(RedirectRequest request)17 {18 request.BecomeAvailable();19 return true;20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(StartRedirecting))]22 {23 }24 private async Task StartRedirecting()25 {26 var request = new RedirectRequest();27 var result = await this.BecomeAvailable(request);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 private static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Redirector));42 runtime.Wait();43 }44 }45 {46 private async Task<bool> BecomeAvailable(RedirectRequest request)47 {48 request.BecomeAvailable();49 return true;50 }51 [OnEventDoAction(typeof(UnitEvent), nameof(StartRedirecting))]52 {53 }54 private async Task StartRedirecting()55 {56 var request = new RedirectRequest();57 var result = await this.BecomeAvailable(request);58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67 {68 private static void Main(string[] args)69 {

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(RedirectRequest));9 runtime.Run();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(RedirectRequest));21 runtime.Run();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(RedirectRequest));33 runtime.Run();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(RedirectRequest));45 runtime.Run();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(RedirectRequest));57 runtime.Run();58 }59 }60}61using Microsoft.Coyote.Actors;

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(RedirectRequest));11 runtime.SendEvent(actor, new BecomeAvailable());12 Console.WriteLine("Hello World!");13 Console.ReadLine();14 }15 }16}

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BecomeAvailable

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;8using Microsoft.Coyote.Actors.BugFinding.Tests.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Monitoring;11using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers;12using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Monitoring;14using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers;15using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Monitoring;17using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers;18using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Monitoring;20using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers;21using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Monitor;22using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Monitoring;23using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers;24using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers.Monitor;25using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers.Monitoring;26using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers.Timers;27using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers.Timers.Monitor;28using Microsoft.Coyote.Actors.BugFinding.Tests.Shared.Timers.Timers.Timers.Timers.Timers.Timers.Monitoring;

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(SchedulingMonitor));13 runtime.CreateActor(typeof(RedirectRequest));14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 var runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(SchedulingMonitor));30 runtime.CreateActor(typeof(RedirectRequest));31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 var runtime = RuntimeFactory.Create();46 runtime.RegisterMonitor(typeof(SchedulingMonitor));47 runtime.CreateActor(typeof(RedirectRequest));48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 Console.WriteLine("Hello World!");62 var runtime = RuntimeFactory.Create();63 runtime.RegisterMonitor(typeof(SchedulingMonitor));

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