Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestOneStateMachineReceiveEventFailure
ReceiveEventTests.cs
Source:ReceiveEventTests.cs
...275 this.SendEvent(this.Client, new Ping());276 }277 }278 [Fact(Timeout = 5000)]279 public void TestOneStateMachineReceiveEventFailure()280 {281 this.TestWithError(r =>282 {283 r.CreateActor(typeof(ServerStateMachine2));284 },285 configuration: this.GetConfiguration().WithTestingIterations(100),286 expectedError: "Deadlock detected. ClientStateMachine() is waiting to " +287 "receive an event, but no other controlled operations are enabled.",288 replay: true);289 }290 [Fact(Timeout = 5000)]291 public void TestTwoStateMachinesReceiveEventFailure()292 {293 this.TestWithError(r =>...
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1await this.TestOneStateMachineReceiveEventFailure();2await this.TestOneStateMachineReceiveEventFailure();3await this.TestOneStateMachineReceiveEventFailure();4await this.TestOneStateMachineReceiveEventFailure();5await this.TestOneStateMachineReceiveEventFailure();6await this.TestOneStateMachineReceiveEventFailure();7await this.TestOneStateMachineReceiveEventFailure();8await this.TestOneStateMachineReceiveEventFailure();9await this.TestOneStateMachineReceiveEventFailure();10await this.TestOneStateMachineReceiveEventFailure();11await this.TestOneStateMachineReceiveEventFailure();12await this.TestOneStateMachineReceiveEventFailure();
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 TestRuntime runtime = TestRuntime.Create();15 runtime.RegisterMonitor(typeof(CoverageMonitor));16 runtime.RegisterMonitor(typeof(ActorStateCoverageMonitor));17 runtime.RegisterMonitor(typeof(ActorStateTransitionCoverageMonitor));18 runtime.RegisterMonitor(typeof(ActorEventCoverageMonitor));19 runtime.RegisterMonitor(typeof(EventCoverageMonitor));20 runtime.RegisterMonitor(typeof(StateCoverageMonitor));21 runtime.RegisterMonitor(typeof(TransitionCoverageMonitor));22 runtime.CreateActor(typeof(TestOneStateMachineReceiveEventFailure));23 runtime.Run();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.TestingServices;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]37 {38 }39 private void OnUnitEvent()40 {41 this.ReceiveEvent(typeof(UnitEvent), (e) => { });42 this.ReceiveEvent(typeof(UnitEvent), (e) => { });43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.TestingServices;49using Microsoft.Coyote.TestingServices.Runtime;50using Microsoft.Coyote.TestingServices.SchedulingStrategies;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.VisualStudio.TestTools.UnitTesting;4{5 {6 public void TestOneStateMachineReceiveEventFailure()7 {8 var configuration = Configuration.Create();9 configuration.SchedulingIterations = 100;10 configuration.TestingIterations = 100;11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.LivenessTemperatureThreshold = 2;13 configuration.ReportActivityCoverage = true;14 configuration.ReportFairScheduling = true;15 configuration.ReportBugFindingCoverage = true;16 configuration.ReportLivenessSafetyViolations = true;17 configuration.ReportActivityCoverage = true;18 configuration.ReportFairScheduling = true;19 configuration.ReportBugFindingCoverage = true;20 configuration.ReportLivenessSafetyViolations = true;21 var test = new ReceiveEventTests();22 var testEngine = TestingEngineFactory.CreateBugFindingEngine(test, configuration);23 testEngine.Run();24 }25 }26}
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestOneStateMachineReceiveEventFailure();12 }13 static void TestOneStateMachineReceiveEventFailure()14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 1;17 configuration.SchedulingIterations = 1;18 configuration.TestingEngineTraceLevel = 0;19 configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandomStrategy;20 configuration.RandomSchedulingSeed = 0;21 configuration.MaxFairSchedulingSteps = 10;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableLivenessChecking = true;26 configuration.EnableOperationInterleavings = true;27 configuration.EnableRandomExecution = true;28 configuration.EnableStateGraphTesting = true;29 configuration.EnableTimerTesting = true;
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 public static async Task Main(string[] args)6 {7 await TestOneStateMachineReceiveEventFailure();8 }9 public static async Task TestOneStateMachineReceiveEventFailure()10 {11 var test = new ReceiveEventTests();12 await test.TestOneStateMachineReceiveEventFailure();13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 public static async Task Main(string[] args)20 {21 await TestOneStateMachineReceiveEventFailure();22 }23 public static async Task TestOneStateMachineReceiveEventFailure()24 {25 var test = new ReceiveEventTests();26 await test.TestOneStateMachineReceiveEventFailure();27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 public static async Task Main(string[] args)34 {35 await TestOneStateMachineReceiveEventFailure();36 }37 public static async Task TestOneStateMachineReceiveEventFailure()38 {39 var test = new ReceiveEventTests();40 await test.TestOneStateMachineReceiveEventFailure();41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 public static async Task Main(string[] args)48 {49 await TestOneStateMachineReceiveEventFailure();50 }51 public static async Task TestOneStateMachineReceiveEventFailure()52 {53 var test = new ReceiveEventTests();54 await test.TestOneStateMachineReceiveEventFailure();55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void Main(string[] args)6 {7 ReceiveEventTests.TestOneStateMachineReceiveEventFailure();8 }9 }10}11 at Microsoft.Coyote.Runtime.Scheduling.Strategies.PCTStrategy.ExecuteStrategy() in D:\a\1\s\Source\Core\Runtime\Scheduling\Strategies\PCTStrategy.cs:line 14712 at Microsoft.Coyote.Runtime.Scheduling.Strategies.PCTStrategy.Execute() in D:\a\1\s\Source\Core\Runtime\Scheduling\Strategies\PCTStrategy.cs:line 6513 at Microsoft.Coyote.Runtime.Scheduling.SchedulingPolicy.Run() in D:\a\1\s\Source\Core\Runtime\Scheduling\SchedulingPolicy.cs:line 13814 at Microsoft.Coyote.Runtime.Scheduling.SchedulingContext.ExecuteStrategy() in D:\a\1\s\Source\Core\Runtime\Scheduling\SchedulingContext.cs:line 15315 at Microsoft.Coyote.Runtime.Scheduling.SchedulingContext.Execute() in D:\a\1\s\Source\Core\Runtime\Scheduling\SchedulingContext.cs:line 13216 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.Execute() in D:\a\1\s\Source\Core\Runtime\Scheduling\Scheduler.cs:line 10017 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.Run(Boolean isReplaying) in D:\a\1\s\Source\Core\Runtime\Scheduling\Scheduler.cs:line 6618 at Microsoft.Coyote.Runtime.CoyoteRuntime.Run(Boolean isReplaying) in D:\a\1\s\Source\Core\Runtime\CoyoteRuntime.cs:line 14319 at Microsoft.Coyote.Runtime.CoyoteRuntime.Run(Action action) in D:\a\1\s\Source\Core\Runtime\CoyoteRuntime.cs:line 13120 at Microsoft.Coyote.TestingServices.TestRunner.Execute(Boolean isReplaying) in D:\a\1\s\Source\Core
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var test = new ReceiveEventTests();13 test.TestOneStateMachineReceiveEventFailure();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 var test = new ReceiveEventTests();29 test.TestOneStateMachineReceiveEventFailure();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors;40{41 {42 static void Main(string[] args)43 {44 var test = new ReceiveEventTests();45 test.TestOneStateMachineReceiveEventFailure();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors;56{57 {58 static void Main(string[] args)59 {60 var test = new ReceiveEventTests();61 test.TestOneStateMachineReceiveEventFailure();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 TestOneStateMachineReceiveEventFailure();9 }10 static void TestOneStateMachineReceiveEventFailure()11 {12 var test = new ReceiveEventTests();13 test.TestOneStateMachineReceiveEventFailure();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]23 {24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]26 {27 }28 protected override ActorTask OnInitializeAsync(Event initialEvent)29 {30 this.CreateActor(typeof(M1));31 this.CreateActor(typeof(M2));32 return ActorTask.CompletedTask;33 }34 protected void Configure()35 {36 this.RaiseEvent(UnitEvent.Instance);37 }38 public void TestOneStateMachineReceiveEventFailure()39 {40 this.Test(r => {41 r.CreateActor(typeof(M1));42 r.CreateActor(typeof(M2));43 },44 configuration: this.GetConfiguration().WithTestingIterations(100),45 expectedErrors: new[] {46 },47 replay: true);48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;7using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Probabilistic;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Probabilistic.Coverage;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.Probabilistic;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.Probabilistic.Coverage;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.Probabilistic.Coverage.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.Probabilistic.Coverage.Strategies.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Coverage.Strategies.Probabilistic.Coverage.Strategies.Probabilistic;
TestOneStateMachineReceiveEventFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.TestingIterations = 10;10 configuration.ThrowOnFailure = false;11 configuration.ReportActivityCoverage = true;12 configuration.ReportCodeCoverage = true;13 configuration.ReportFailureTrace = true;14 configuration.ReportHtmlTrace = true;15 configuration.ReportJsonTrace = true;
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