How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong

ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...80 this.Counter = 0;81 while (this.Counter < 5)82 {83 await this.ReceiveEventAsync(typeof(Ping));84 this.SendPong();85 }86 this.RaiseHaltEvent();87 }88 private void SendPong()89 {90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }...

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();

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SendPong

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(ReceiveEventTests));7 runtime.Run();8 }9 }10}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8{9 {10 private async Task PingTask()11 {12 this.SendEvent(this.Id, new PingEvent());13 await Task.Delay(1000);14 this.SendEvent(this.Id, new PingEvent());15 }16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.PingTask();19 }20 protected override Task OnEventAsync(Event e)21 {22 switch (e)23 {24 this.SendPong();25 break;26 this.SendPing();27 break;28 this.Assert(false, "Received unexpected event {0}.", e);29 break;30 }31 return Task.CompletedTask;32 }33 private void SendPing()34 {35 this.SendEvent(this.Id, new PingEvent());36 }37 private void SendPong()38 {39 this.SendEvent(this.Id, new PongEvent());40 }41 }42 public class PingEvent : Event { }43 public class PongEvent : Event { }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.SystematicTesting;49using Microsoft.Coyote.Tasks;50using System;51using System.Threading.Tasks;52{53 {54 private async Task PingTask()55 {56 this.SendEvent(this.Id, new PingEvent());57 await Task.Delay(1000);58 this.SendEvent(this.Id, new PingEvent());59 }60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.PingTask();63 }64 protected override Task OnEventAsync(Event e)65 {66 switch (e)67 {68 this.SendPong();69 break;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2var test = new ReceiveEventTests();3test.SendPong();4using Microsoft.Coyote.Actors.BugFinding.Tests;5var test = new ReceiveEventTests();6test.SendPing();7using Microsoft.Coyote.Actors.BugFinding.Tests;8var test = new ReceiveEventTests();9test.SendPong();10using Microsoft.Coyote.Actors.BugFinding.Tests;11var test = new ReceiveEventTests();12test.SendPing();13using Microsoft.Coyote.Actors.BugFinding.Tests;14var test = new ReceiveEventTests();15test.SendPong();16using Microsoft.Coyote.Actors.BugFinding.Tests;17var test = new ReceiveEventTests();18test.SendPing();19using Microsoft.Coyote.Actors.BugFinding.Tests;20var test = new ReceiveEventTests();21test.SendPong();22using Microsoft.Coyote.Actors.BugFinding.Tests;23var test = new ReceiveEventTests();24test.SendPing();25using Microsoft.Coyote.Actors.BugFinding.Tests;26var test = new ReceiveEventTests();27test.SendPong();

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SendPong

Using AI Code Generation

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1using System; 2using System.Collections.Generic; 3using Microsoft.Coyote; 4using Microsoft.Coyote.Actors; 5using Microsoft.Coyote.Actors.BugFinding.Tests; 6using Microsoft.Coyote.Actors.BugFinding.Tests.Regression; 7using Microsoft.Coyote.Specifications; 8using Microsoft.Coyote.SystematicTesting; 9using Microsoft.Coyote.SystematicTesting.Strategies; 10using Microsoft.Coyote.TestingServices; 11using Microsoft.Coyote.TestingServices.Coverage; 12using Microsoft.Coyote.TestingServices.Runtime; 13using Microsoft.Coyote.TestingServices.SchedulingStrategies; 14using Microsoft.Coyote.TestingServices.Storage; 15using Microsoft.Coyote.TestingServices.Threading; 16using Microsoft.Coyote.TestingServices.Tracing.Schedule; 17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default; 18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies; 19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler; 20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions; 21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.ScheduleCost; 22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost; 23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions; 24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions.StateCoverage; 25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions.StateCoverage.CoverageFunctions; 26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions.StateCoverage.CoverageFunctions.CoverageFunction; 27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions.StateCoverage.CoverageFunctions.CoverageFunction.CoverageStrategy; 28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairScheduler.CostFunctions.StateCost.CostFunctions.StateCoverage.CoverageFunctions.CoverageFunction.CoverageStrategy.CoverageStrategy;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ReceiveEventTests.SendPong();10 }11 }12}132.cs(4,7): error CS0246: The type or namespace name 'ReceiveEventTests' could not be found (are you missing a using directive or an assembly reference?)

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 public static void Main()9 {10 ActorId actorId = ActorId.CreateRandom();11 ActorRuntime runtime = ActorRuntime.Create();12 runtime.CreateActor(typeof(ReceiveEventTests), actorId);13 runtime.SendEvent(actorId, new SendPong());14 }15 }16}17{18 {19 }20}21 at Microsoft.Coyote.Actors.ActorRuntime.ReceiveEventAsync(ActorId actorId, Event e, TimeSpan timeout, CancellationToken cancellationToken)22 at Microsoft.Coyote.Actors.ActorRuntime.ReceiveEventAsync(ActorId actorId, Event e, TimeSpan timeout)23 at Microsoft.Coyote.Actors.ActorRuntime.ReceiveEventAsync(ActorId actorId, Event e)24 at Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.TestReceiveEvent() in C:\Users\user\source\repos\ReceiveEventTests\ReceiveEventTests.cs:line 30

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SendPong

Using AI Code Generation

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1BugFinding.ReceiveEventTests.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.SendPong();

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