How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ReceiveEventTests.InitOnEntry

ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...33 }34 private class M : StateMachine35 {36 [Start]37 [OnEntry(nameof(InitOnEntry))]38 private class Init : State39 {40 }41 private async Task InitOnEntry()42 {43 this.SendEvent(this.Id, UnitEvent.Instance);44 await this.ReceiveEventAsync(typeof(UnitEvent));45 this.Assert(false, "Reached test assertion.");46 }47 }48 [Fact(Timeout = 5000)]49 public void TestReceiveEventInStateMachine()50 {51 this.TestWithError(r =>52 {53 r.CreateActor(typeof(M));54 },55 expectedError: "Reached test assertion.",56 replay: true);57 }58 private class SetupEvent : Event59 {60 public ActorId Id;61 public SetupEvent(ActorId id)62 {63 this.Id = id;64 }65 }66 private class Ping : Event67 {68 }69 private class Pong : Event70 {71 }72 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]73 private class ClientActor : Actor74 {75 private ActorId Server;76 private int Counter;77 private async Task SetupEvent(Event e)78 {79 this.Server = (e as SetupEvent).Id;80 this.Counter = 0;81 while (this.Counter < 5)82 {83 await this.ReceiveEventAsync(typeof(Ping));84 this.SendPong();85 }86 this.RaiseHaltEvent();87 }88 private void SendPong()89 {90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }224 private void InitOnEntry()225 {226 this.Client = this.CreateActor(typeof(ClientStateMachine));227 this.SendEvent(this.Client, new SetupEvent(this.Id));228 this.RaiseEvent(UnitEvent.Instance);229 }230 [OnEntry(nameof(ActiveOnEntry))]231 [OnEventDoAction(typeof(Pong), nameof(SendPing))]232 private class Active : State233 {234 }235 private void ActiveOnEntry()236 {237 this.SendPing();238 }239 private void SendPing()240 {241 this.SendEvent(this.Client, new Ping());242 }243 }244 [Fact(Timeout = 5000)]245 public void TestExchangedReceiveEventInStateMachine()246 {247 this.Test(r =>248 {249 r.CreateActor(typeof(ServerStateMachine1));250 },251 configuration: this.GetConfiguration().WithTestingIterations(100));252 }253 private class ServerStateMachine2 : StateMachine254 {255 private ActorId Client;256 [Start]257 [OnEntry(nameof(InitOnEntry))]258 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]259 private class Init : State260 {261 }262 private void InitOnEntry()263 {264 this.Client = this.CreateActor(typeof(ClientStateMachine));265 this.SendEvent(this.Client, new SetupEvent(this.Id));266 this.RaiseEvent(UnitEvent.Instance);267 }268 [OnEntry(nameof(ActiveOnEntry))]269 [IgnoreEvents(typeof(Pong))]270 private class Active : State271 {272 }273 private void ActiveOnEntry()274 {275 this.SendEvent(this.Client, new Ping());276 }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineActors;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineEvents;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineInterfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockOperations;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Operations;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines.StateMachines;30using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines.StateMachines.Events;31using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime.Runtime.Operations.Machines.StateMachines.Interfaces;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Xunit;14using Xunit.Abstractions;15{16 {17 public ReceiveEventTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestReceiveEvent()23 {24 this.Test(r =>25 {26 r.CreateActor(typeof(M));27 },28 configuration: GetConfiguration().WithTestingIterations(100),29 replay: true);30 }31 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]32 {33 private void InitOnEntry()34 {35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.TestingServices;44using Microsoft.Coyote.TestingServices.Coverage;45using Microsoft.Coyote.TestingServices.SchedulingStrategies;46using Microsoft.Coyote.TestingServices.Tracing.Schedule;47using Microsoft.Coyote.Tests.Common;48using Microsoft.Coyote.Tests.Common.Coverage;49using Microsoft.Coyote.Tests.Common.Events;50using Microsoft.Coyote.Tests.Common.TestingServices;51using Xunit;52using Xunit.Abstractions;53{54 {55 public ReceiveEventTests(ITestOutputHelper output)56 : base(output)57 {58 }59 [Fact(Timeout = 5000)]60 public void TestReceiveEvent()61 {62 this.Test(r

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public ReceiveEventTests(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public int X;17 public E(int x)18 {19 this.X = x;20 }21 }22 {23 public int X;24 public M(int x)25 {26 this.X = x;27 }28 }29 {30 public int X;31 public N(int x)32 {33 this.X = x;34 }35 }36 {37 }38 {39 private TaskCompletionSource<bool> Tcs;40 public A(TaskCompletionSource<bool> tcs)41 {42 this.Tcs = tcs;43 }44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.OnEvent<E>((e) => this.SendEvent(this.Id, new M(e.X)));47 this.OnEvent<M>((e) => this.SendEvent(this.Id, new N(e.X)));48 this.OnEvent<N>((e) => this.SendEvent(this.Id, new Done()));49 this.OnEvent<Done>((e) => this.Tcs.SetResult(true));50 return Task.CompletedTask;51 }52 }53 [Fact(Timeout = 5000)]54 public void TestReceiveEvent()55 {56 this.TestWithError(async () =>57 {58 var tcs = new TaskCompletionSource<bool>();59 var a = this.CreateActor(typeof(A), new ActorId("1"), tcs);60 this.SendEvent(a, new E(1));61 await tcs.Task;62 },63 configuration: GetConfiguration().WithTestingIterations(100),64 replay: true);65 }66 }67}68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Specifications;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 10000;11 configuration.MaxFairSchedulingSteps = 10000;12 configuration.LivenessTemperatureThreshold = 100;13 configuration.UserExceptionHandlers.Add((ex) =>14 {15 return ExceptionHandlingAction.ReportAsBug;16 });17 var runtime = RuntimeFactory.Create(configuration);18 runtime.RegisterMonitor(typeof(ReceiveEventTests));19 runtime.CreateActor(typeof(ReceiveEventTests));20 runtime.Run();21 }22 }23}24this.TestActorId = this.Id;25runtime.RegisterActorFactory(typeof(TestActorFactory));26{27 public Actor CreateActor(ActorId id, ActorRuntime runtime, Type actorType, params object[] args)28 {29 if (actorType == typeof(ReceiveEventTests))30 {31 return new ReceiveEventTests(id, runtime);32 }33 throw new InvalidOperationException("Unexpected actor type.");34 }35}

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InitOnEntry

Using AI Code Generation

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1 using Microsoft.Coyote.Actors.BugFinding.Tests;2 using Microsoft.Coyote.Actors;3 using System.Threading.Tasks;4 using System;5 using System.Threading;6 using Microsoft.Coyote;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors;10 using System.Threading.Tasks;11 using System;12 using System.Threading;13 using Microsoft.Coyote;14 using Microsoft.Coyote.Actors.BugFinding.Tests;15 using Microsoft.Coyote.Actors.BugFinding.Tests;16 using Microsoft.Coyote.Actors;17 using System.Threading.Tasks;18 using System;19 using System.Threading;20 using Microsoft.Coyote;21 using Microsoft.Coyote.Actors.BugFinding.Tests;22 using Microsoft.Coyote.Actors.BugFinding.Tests;23 using Microsoft.Coyote.Actors;24 using System.Threading.Tasks;25 using System;26 using System.Threading;27 using Microsoft.Coyote;28 using Microsoft.Coyote.Actors.BugFinding.Tests;29 using Microsoft.Coyote.Actors.BugFinding.Tests;30 using Microsoft.Coyote.Actors;31 using System.Threading.Tasks;32 using System;33 using System.Threading;34 using Microsoft.Coyote;35 using Microsoft.Coyote.Actors.BugFinding.Tests;36 using Microsoft.Coyote.Actors.BugFinding.Tests;37 using Microsoft.Coyote.Actors;38 using System.Threading.Tasks;39 using System;40 using System.Threading;41 using Microsoft.Coyote;42 using Microsoft.Coyote.Actors.BugFinding.Tests;43 using Microsoft.Coyote.Actors.BugFinding.Tests;44 using Microsoft.Coyote.Actors;45 using System.Threading.Tasks;46 using System;47 using System.Threading;48 using Microsoft.Coyote;49 using Microsoft.Coyote.Actors.BugFinding.Tests;50 using Microsoft.Coyote.Actors.BugFinding.Tests;51 using Microsoft.Coyote.Actors;52 using System.Threading.Tasks;53 using System;54 using System.Threading;55 using Microsoft.Coyote;56 using Microsoft.Coyote.Actors.BugFinding.Tests;57 using Microsoft.Coyote.Actors.BugFinding.Tests;58 using Microsoft.Coyote.Actors;59 using System.Threading.Tasks;60 using System;61 using System.Threading;

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InitOnEntry

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 InitOnEntry();6 }7 }8}

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InitOnEntry

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1var config = Configuration.Create();2config.TestingIterations = 100;3config.SchedulingIterations = 100;4config.MaxSchedulingSteps = 100;5config.Verbose = 3;6config.SchedulingStrategy = SchedulingStrategy.DFS;7config.EnableCycleDetection = true;8config.EnableDataRaceDetection = true;9config.EnableDeadlockDetection = true;10config.EnableOperationInterleavings = true;11config.EnablePhaseInterleavings = true;12config.EnableTaskInterleavings = true;13config.EnableActorInterleavings = true;14config.EnableRandomExecution = true;15config.EnableFairScheduling = true;16config.EnableBoundedRandomExecution = true;

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