How to use OnReadyExit method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 config.SchedulingIterations = 100;15 config.SchedulingStrategy = SchedulingStrategy.FairPCT;16 config.SchedulingSeed = 1;17 config.SchedulingMaxSteps = 100;18 config.SchedulingVerbosity = 0;19 config.SchedulingIterations = 100;20 config.SchedulingIterationsToPrint = 100;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnablePhaseInterleavings = true;26 config.EnableRandomExecution = true;27 config.EnableStateGraph = true;28 config.EnableStateGraphScheduling = true;29 config.EnableStateGraphSchedulingWithFairness = true;30 config.EnableVerboseTrace = true;31 config.SchedulingIterations = 100;32 config.SchedulingIterationsToPrint = 100;33 config.SchedulingVerbosity = 0;34 config.SchedulingStrategy = SchedulingStrategy.FairPCT;35 config.SchedulingSeed = 1;36 config.SchedulingMaxSteps = 100;37 config.EnableCycleDetection = true;38 config.EnableDataRaceDetection = true;39 config.EnableHotStateDetection = true;40 config.EnableOperationInterleavings = true;41 config.EnablePhaseInterleavings = true;42 config.EnableRandomExecution = true;43 config.EnableStateGraph = true;44 config.EnableStateGraphScheduling = true;45 config.EnableStateGraphSchedulingWithFairness = true;46 config.EnableVerboseTrace = true;47 config.SchedulingIterations = 100;48 config.SchedulingIterationsToPrint = 100;49 config.SchedulingVerbosity = 0;50 config.SchedulingStrategy = SchedulingStrategy.FairPCT;51 config.SchedulingSeed = 1;52 config.SchedulingMaxSteps = 100;53 config.EnableCycleDetection = true;54 config.EnableDataRaceDetection = true;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 await Task.Delay(1000);14 Ready ready = new Ready();15 await ready.OnReadyExit();16 Console.WriteLine("Ready exited");17 });18 Console.WriteLine("Main exiting");19 }20 }21}22public async Task OnReadyExit() { await this.Runtime.SendEvent(this.Id, new Halt()); }23I have just published a new release (0.2.3) that includes

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OnReadyExit

Using AI Code Generation

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1Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();2Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();3Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();4Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();5Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();6Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();7Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();8Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();9Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();10Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();11Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();12Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();

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OnReadyExit

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests

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OnReadyExit

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.SchedulingIterations = 100;7 config.MaxSchedulingSteps = 100000;8 config.TestingIterations = 100;9 config.Verbose = 2;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableActorGarbageCollection = false;14 config.EnableHotStateDetection = true;15 config.EnableOperationStackTraces = true;16 config.EnableHotStateStackTrace = true;17 config.EnableStateGraph = true;18 config.EnableStateGraphScheduling = true;19 config.EnableBuggyStateGraphScheduling = true;20 config.EnableCycleDebugging = true;21 config.EnableStateGraphDotVisualization = true;22 config.EnableActorMonitoring = true;23 config.EnableActorStateVisualization = true;24 config.EnableStateGraphVisualization = true;25 config.EnableActorStateGraphVisualization = true;26 config.EnableStateGraphHtmlVisualization = true;27 config.EnableActorStateGraphHtmlVisualization = true;28 config.EnableBuggyStateGraphVisualization = true;29 config.EnableBuggyActorStateGraphVisualization = true;30 config.EnableBuggyStateGraphHtmlVisualization = true;31 config.EnableBuggyActorStateGraphHtmlVisualization = true;32 config.EnableActorStateGraphScheduling = true;33 config.EnableBuggyActorStateGraphScheduling = true;34 config.EnableActorStateGraphDotVisualization = true;35 config.EnableBuggyActorStateGraphDotVisualization = true;36 config.EnableStateGraphHtmlVisualization = true;37 config.EnableBuggyStateGraphHtmlVisualization = true;38 config.EnableActorStateGraphHtmlVisualization = true;39 config.EnableBuggyActorStateGraphHtmlVisualization = true;40 config.EnableActorStateGraphScheduling = true;41 config.EnableBuggyActorStateGraphScheduling = true;42 config.EnableActorStateGraphDotVisualization = true;43 config.EnableBuggyActorStateGraphDotVisualization = true;44 config.EnableStateGraphHtmlVisualization = true;45 config.EnableBuggyStateGraphHtmlVisualization = true;46 config.EnableActorStateGraphHtmlVisualization = true;47 config.EnableBuggyActorStateGraphHtmlVisualization = true;48 config.EnableActorStateGraphScheduling = true;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests.Actors;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.VisualStudio.TestTools.UnitTesting;13{14 {15 public void TestOnReadyExit()16 {17 this.TestWithError(r =>18 {19 r.RegisterMonitor(typeof(ReadyMonitor));20 r.CreateActor(typeof(Ready));21 },22 configuration: GetConfiguration().WithTestingIterations(1000),23 replay: true);24 }25 private Configuration GetConfiguration()26 {27 var configuration = Configuration.Create().WithVerbosityEnabled();28 return configuration;29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.SystematicTesting.Tests.Actors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.Tests.Common;43using Microsoft.VisualStudio.TestTools.UnitTesting;44{45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.RegisterMonitor(typeof(ReadyMonitor));49 return Task.CompletedTask;50 }51 protected override Task OnReadyAsync()52 {53 this.OnReadyExit();54 return Task.CompletedTask;55 }56 }57}58using System;59using System.Threading.Tasks;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]11 {12 }13 private void OnReadyExit(Event e)14 {15 this.RaiseGotoStateEvent<Done>();16 }17 }18}19{20 {21 [OnEntry(nameof(OnDoneEntry))]22 {23 }24 private void OnDoneEntry(Event e)25 {26 this.RaiseHaltEvent();27 }28 }29}30{31 {32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding;41{42 {43 public static void Main(string[] args)44 {45 var configuration = Configuration.Create().WithNumberOfIterations(1);46 var test = TestingEngineFactory.CreateBugFindingEngine(configuration);47 test.RegisterMonitor(typeof(DeadlockMonitor));48 test.Run();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.TestingServices;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding;59{60 {

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OnReadyExit

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(Ready));15 runtime.SendEvent(id, new e1());16 runtime.Wait();17 }18 }19 }20}21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;25using System.Threading.Tasks;26using System.Threading;27using System.Diagnostics;28{29 {30 static void Main(string[] args)31 {32 using (var runtime = RuntimeFactory.Create())33 {34 var id = runtime.CreateActor(typeof(Ready));35 runtime.SendEvent(id, new e2());36 runtime.Wait();37 }38 }39 }40}41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;45using System.Threading.Tasks;46using System.Threading;47using System.Diagnostics;48{49 {50 static void Main(string[] args)51 {52 using (var runtime = RuntimeFactory.Create())53 {54 var id = runtime.CreateActor(typeof(Ready));55 runtime.SendEvent(id, new e3());

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