Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {...
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponentialRandomStrategy;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.TestActors;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Common.Actors;21using System.Collections.Generic;22using System.Linq;23using System.Reflection;24using System.Runtime.CompilerServices;25using System.Text;26using System.Threading;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 [OnEventDoAction(typeof(UnitEvent), nameof(ReadyHandler))]31 {32 }33 private void ReadyHandler()34 {35 this.RaiseEvent(new UnitEvent());36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;48using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;49using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;50using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;
OnEventUnhandledAsync
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Xunit;7 using Xunit.Abstractions;8 {9 public ReadyTests(ITestOutputHelper output)10 : base(output)11 {12 }13 {14 }15 {16 }17 {18 [OnEventDoAction(typeof(E), nameof(HandleE))]19 [OnEventDoAction(typeof(Done), nameof(HandleDone))]20 {21 }22 private void HandleE()23 {24 this.RaiseGotoStateEvent<Init>();25 }26 private void HandleDone()27 {28 this.RaiseHaltEvent();29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new E());35 this.SendEvent(this.Id, new Done());36 return Task.CompletedTask;37 }38 protected override Task OnEventUnhandledAsync(Event e)39 {40 this.Assert(false, "Received unexpected event '{0}'.", e);41 return Task.CompletedTask;42 }43 }44 [Fact(Timeout = 5000)]45 public void TestReady()46 {47 this.TestWithError(r =>48 {49 r.CreateActor(typeof(Ready));50 },51 configuration: this.GetConfiguration().WithTestingIterations(1000),52 replay: true);53 }54 }55}
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 public static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.TestingIterations = 1000;16 config.SchedulingIterations = 1000;17 config.SchedulingStrategy = SchedulingStrategy.FairPCT;18 config.Verbose = 3;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableIntegerOverflowDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableActorGarbageCollection = true;26 config.EnableStateGraphVisualization = true;27 config.EnableActorMonitoring = true;28 config.EnableBuggyActorTesting = true;29 config.EnableOperationInterleavingsTesting = true;30 config.EnableRandomExecution = true;31 config.RandomExecutionProbability = 0.5;32 config.EnableRandomScheduling = true;33 config.RandomSchedulingProbability = 0.5;34 config.EnableReproducibleExecution = true;35 config.ReproducibleExecutionPath = "path";36 config.EnableReproducibleScheduling = true;37 config.ReproducibleSchedulingPath = "path";38 config.EnableStateGraphScheduling = true;39 config.StateGraphSchedulingPath = "path";40 config.EnableTestingIterations = true;41 config.EnableSchedulingIterations = true;42 config.EnableFairScheduling = true;43 config.EnableBuggyImplementationExceptionTesting = true;44 config.EnableActorTaskInlining = true;45 config.EnableActorTaskOptimizations = true;
OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;12using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;15using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;18using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.Monitor;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.Monitoring;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsync;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithCancellation;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithResult;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithResultAndCancellation;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithCancellation;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResult;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellation;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellationAsync;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsync;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithCancellation;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithCancellationAndResult;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithResult;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithResultAndCancellation;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellationAsyncWithCancellation;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Tasks;10using Microsoft.Coyote.Tests.Common.Timers;11using Microsoft.Coyote.Tests.Common.Utilities;12using Xunit;13using Xunit.Abstractions;14{15 {16 public BugFindingTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestReadyActor()22 {23 this.TestWithError(async r =>24 {25 var a = r.CreateActor(typeof(Ready));
OnEventUnhandledAsync
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.StateCaching;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestScenarios;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;
OnEventUnhandledAsync
Using AI Code Generation
1{2 public static async Task Main()3 {4 var runtime = RuntimeFactory.Create();5 var machine = runtime.CreateActor(typeof(Ready));6 await machine.OnEventUnhandledAsync(new E());7 }8}9{10 public static async Task Main()11 {12 var runtime = RuntimeFactory.Create();13 var machine = runtime.CreateActor(typeof(Ready));14 await machine.OnEventUnhandledAsync(new E());15 }16}17{18 public static async Task Main()19 {20 var runtime = RuntimeFactory.Create();21 var machine = runtime.CreateActor(typeof(Ready));22 await machine.OnEventUnhandledAsync(new E());23 }24}25{26 public static async Task Main()27 {28 var runtime = RuntimeFactory.Create();29 var machine = runtime.CreateActor(typeof(Ready));30 await machine.OnEventUnhandledAsync(new E());31 }32}33{34 public static async Task Main()35 {36 var runtime = RuntimeFactory.Create();37 var machine = runtime.CreateActor(typeof(Ready));38 await machine.OnEventUnhandledAsync(new E());39 }40}41{42 public static async Task Main()43 {44 var runtime = RuntimeFactory.Create();45 var machine = runtime.CreateActor(typeof(Ready));46 await machine.OnEventUnhandledAsync(new E());47 }48}49{50 public static async Task Main()51 {52 var runtime = RuntimeFactory.Create();53 var machine = runtime.CreateActor(typeof(Ready));
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