Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs
...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...
OnActive
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 runtime.RegisterMonitor(typeof(ReadyMonitor));13 runtime.CreateActor(typeof(Ready));14 runtime.Wait();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;24{25 {26 static void Main(string[] args)27 {28 ActorRuntime runtime = ActorRuntime.Create();29 runtime.RegisterMonitor(typeof(ReadyMonitor));30 runtime.CreateActor(typeof(Ready));31 runtime.Wait();32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;41{42 {43 static void Main(string[] args)44 {45 ActorRuntime runtime = ActorRuntime.Create();46 runtime.RegisterMonitor(typeof(ReadyMonitor));47 runtime.CreateActor(typeof(Ready));48 runtime.Wait();49 }50 }51}52using System;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;58{59 {60 static void Main(string[] args)61 {
OnActive
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses.MockStaticClasses;
OnActive
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override void OnActive()8 {9 this.Assert(true);10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 protected override void OnActive()20 {21 this.Assert(true);22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 protected override void OnActive()32 {33 this.Assert(true);34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 protected override void OnActive()44 {45 this.Assert(true);46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 protected override void OnActive()56 {57 this.Assert(true);58 }59 }60}61using System;
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var id = ActorId.CreateRandom();11 var actor = runtime.CreateActor(typeof(Ready), id);12 await runtime.SendEventAsync(id, new OnActive());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var id = ActorId.CreateRandom();26 var actor = runtime.CreateActor(typeof(Ready), id);27 await runtime.SendEventAsync(id, new OnActive());28 }29 }30}
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability;4using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications;5using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Reachability.Specifications.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 Runtime runtime = Runtime.Create();9 ActorId id = await runtime.CreateActorAsync(typeof(Ready));10 await runtime.SendEventAsync(id, new Ready());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 public static async Task Main(string[] args)20 {21 Runtime runtime = Runtime.Create();22 ActorId id = await runtime.CreateActorAsync(typeof(Ready));23 await runtime.SendEventAsync(id, new Ready());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 public static async Task Main(string[] args)33 {34 Runtime runtime = Runtime.Create();35 ActorId id = await runtime.CreateActorAsync(typeof(Ready));36 await runtime.SendEventAsync(id, new Ready());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 public static async Task Main(string[] args)46 {47 Runtime runtime = Runtime.Create();48 ActorId id = await runtime.CreateActorAsync(typeof(Ready));49 await runtime.SendEventAsync(id, new Ready());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56{57 {
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6{7 {8 protected override void OnEntry()9 {10 this.OnActive();11 }12 protected virtual void OnActive()13 {14 this.RaiseGotoStateEvent<Active>();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23{24 {25 protected override void OnEntry()26 {27 this.OnActive();28 }29 protected virtual void OnActive()30 {31 this.RaiseGotoStateEvent<Ready>();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40{41 {42 protected override void OnEntry()43 {44 this.OnActive();45 }46 protected virtual void OnActive()47 {48 this.RaiseGotoStateEvent<MachineActive>();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57{58 {59 protected override void OnEntry()60 {61 this.OnActive();62 }63 protected virtual void OnActive()64 {65 this.RaiseGotoStateEvent<MachineReady>();66 }67 }68}
OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var m = ActorId.CreateActor(typeof(Ready));11 await runtime.CreateActor(typeof(Ready), m);
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