Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.CatchAll
WildCardEventTests.cs
Source:WildCardEventTests.cs
...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...
CatchAll
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Events;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResult;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArguments;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResult;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArguments;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResult;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArguments;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResult;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArguments;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResult;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArguments;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResult;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks.TaskWithResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArgumentsAndResultAndArguments;
CatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;9using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;11using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring2;12using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring3;13using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring4;14using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring5;15using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring6;16using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring7;17using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring8;18using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring9;19using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring10;20using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring11;21using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring12;22using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring13;23using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring14;24using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring15;25using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring16;26using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring17;27using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring18;28using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring19;29using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring20;30using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring21;31using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring22;32using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring23;33using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring24;34using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring25;35using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring26;
CatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public ReadyTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestReady()19 {20 this.Test(async r =>21 {22 var a = r.CreateActor(typeof(Ready));
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Ready));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(Ready));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(Ready));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(Ready));61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 var runtime = RuntimeFactory.Create();76 runtime.CreateActor(typeof(Ready));77 Console.ReadLine();78 }79 }80}
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 static async Task Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = new RandomStrategy();17 await runtime.CreateActor(typeof(Ready));18 await runtime.WaitAsync();19 await runtime.RunAsync(configuration);20 }21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Specifications;26using System;27using System.Collections.Generic;28using System.Text;29using System.Threading.Tasks;30{31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(CatchAll))]33 class Init : State { }34 private void CatchAll()35 {36 }37 }38}
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;4using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;23using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;
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