Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.AppendEntriesAsFollower
RaftTests.cs
Source:RaftTests.cs
...356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.Actors;13{14 {15 {16 private int id;17 private int currentTerm;18 private int votedFor;19 private int commitIndex;20 private int lastApplied;21 private int[] nextIndex;22 private int[] matchIndex;23 private Dictionary<int, int> log;24 private int numberOfServers;25 private int numberOfServersResponded;26 private int numberOfServersCommitted;27 [OnEventDoAction(typeof(StartEvent), nameof(Initialize))]28 [OnEventDoAction(typeof(AppendEntriesEvent), nameof(AppendEntriesAsFollower))]29 {30 }31 private void Initialize()32 {33 this.id = (int)this.ReceivedEvent.Payload;34 this.currentTerm = 0;35 this.votedFor = -1;36 this.commitIndex = -1;37 this.lastApplied = -1;38 this.log = new Dictionary<int, int>();39 this.numberOfServers = 5;40 this.numberOfServersResponded = 0;41 this.numberOfServersCommitted = 0;42 this.nextIndex = new int[this.numberOfServers];43 this.matchIndex = new int[this.numberOfServers];44 for (int i = 0; i < this.numberOfServers; i++)45 {46 this.nextIndex[i] = -1;47 this.matchIndex[i] = -1;48 }49 this.RaiseGotoStateEvent<Leader>();50 }51 [OnEntry(nameof(OnEntryAppendEntriesAsFollower))]52 [OnEventDoAction(typeof(AppendEntriesEvent), nameof(AppendEntriesAsFollower))]53 [OnEventDoAction(typeof(RequestVoteEvent), nameof(RequestVoteAsFollower
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.Events;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var test = new RaftTests();18 test.AppendEntriesAsFollower(runtime);19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Testing;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests;32using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.Events;33{34 {35 static void Main(string[] args)36 {37 using (var runtime = RuntimeFactory.Create())38 {39 var test = new RaftTests();40 test.AppendEntriesAsFollower(runtime);41 }42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Testing;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests;54using Microsoft.Coyote.Actors.BugFinding.Tests.RaftTests.Events;55{56 {57 static void Main(string[] args)58 {
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Raft;3using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Models;5using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Services;6using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities;7using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.Raft.Utilities.Services;10using System;11using System.Collections.Generic;12using System.IO;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 private readonly IActorProxy _logger;19 private readonly IActorProxy _timer;20 private readonly IActorProxy _random;21 private readonly IActorProxy _cluster;22 private readonly IActorProxy _network;23 private readonly IActorProxy _storage;24 private readonly Dictionary<int, IActorProxy> _servers;25 private readonly Dictionary<int, IActorProxy> _clients;26 private readonly int _numServers;27 private readonly int _numClients;28 private readonly int _numRequestsPerClient;29 private readonly int _numRequestsPerClientPerServer;30 private readonly int _numRequestsPerClientPerServerPerClient;31 private readonly int _numRequestsPerClientPerServerPerClientPerServer;32 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClient;33 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClientPerServer;34 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClientPerServerPerClient;35 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClientPerServerPerClientPerServer;36 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClientPerServerPerClientPerServerPerClient;37 private readonly int _numRequestsPerClientPerServerPerClientPerServerPerClientPerServerPerClientPerServerPerClientPerServer;
AppendEntriesAsFollower
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection.Probability;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection.Probability.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection.Probability.Monitor.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection.Probability.Monitor.Strategies.Average;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Tracing.Schedule.Directed.Interleaving.Coverage.Strategies.Probabilistic.RouletteWheel.Selection.Probability.Monitor.Strategies.Average.Bounded;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5using Xunit;6using Xunit.Abstractions;7{8 {9 public RaftTests(ITestOutputHelper output)10 : base(output)11 {12 }13 [Fact(Timeout = 5000)]14 public async Task TestAppendEntriesAsFollower()15 {16 var config = GetConfiguration();17 config.SchedulingIterations = 100;18 config.TestingIterations = 100;19 config.RandomSchedulingSeed = 2;20 config.MaxFairSchedulingSteps = 10000;21 config.ThrowOnFailedPostCondition = false;22 await this.TestAsync(config, async () =>23 {24 var s = this.CreateActor(typeof(RaftTests), "leader");25 var r = this.CreateActor(typeof(RaftTests), "follower");26 this.SendEvent(s, new RequestVoteEvent(1, 1, 1, 1));27 await this.ReceiveEventAsync(typeof(RequestVoteResponseEvent));28 this.SendEvent(s, new AppendEntriesEvent(1, 1, 1, 1, 1, 1, 1));29 await this.ReceiveEventAsync(typeof(AppendEntriesResponseEvent));30 },31 configuration => configuration.SchedulingStrategy = SchedulingStrategy.RandomExecution);32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using System.Threading.Tasks;39using Xunit;40using Xunit.Abstractions;41{42 {43 public RaftTests(ITestOutputHelper output)44 : base(output)45 {46 }47 [Fact(Timeout = 5000)]48 public async Task TestAppendEntriesAsLeader()49 {50 var config = GetConfiguration();51 config.SchedulingIterations = 100;52 config.TestingIterations = 100;53 config.RandomSchedulingSeed = 3;54 config.MaxFairSchedulingSteps = 10000;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.TestingServices;3using Microsoft.Coyote.Actors.TestingServices.Runtime;4using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;5using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Debugging;6using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Debugging.Trace;7using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Trace;8using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;9using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Fuzzing;10using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.PCT;11using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Random;12using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.RandomWalk;13using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Sequential;14using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Unfair;15using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairExponential;16using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairProbabilistic;17using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandom;18using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandomWalk;19using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandomWalkProbabilistic;20using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandomWalkProbabilisticWithFairWalk;21using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandomWalkWithFairWalk;22using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairStochastic;23using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairStochasticProbabilistic;24using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairStochasticProbabilisticWithFairWalk;25using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairStochasticWithFairWalk;26using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairWithFairWalk;
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 RaftTests test = new RaftTests();9 test.AppendEntriesAsFollower();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static async Task Main(string[] args)19 {20 RaftTests test = new RaftTests();21 test.AppendEntriesAsCandidate();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static async Task Main(string[] args)31 {32 RaftTests test = new RaftTests();33 test.AppendEntriesAsLeader();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static async Task Main(string[] args)43 {44 RaftTests test = new RaftTests();45 test.AppendEntriesAsLeaderWithEmptyLog();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static async Task Main(string[] args)55 {56 RaftTests test = new RaftTests();57 test.AppendEntriesAsLeaderWithEmptyLog();58 }59 }60}
AppendEntriesAsFollower
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Strategies;4using System;5using System.Threading.Tasks;6{7 {8 {9 public int N { get; private set; }10 public Config(int n) { this.N = n; }11 }12 {13 private int N;14 private ActorId[] servers;15 private int[] nextIndex;16 private int[] matchIndex;17 private void Initialize(Event e)18 {19 this.N = (e as Config).N;20 this.servers = new ActorId[this.N];21 this.nextIndex = new int[this.N];22 this.matchIndex = new int[this.N];23 for (int i = 0; i < this.N; i++)24 {25 this.servers[i] = this.CreateActor(typeof(Server));26 this.nextIndex[i] = 1;27 this.matchIndex[i] = 0;28 }29 }30 private void SendRequestVote(Event e)31 {32 for (int i = 0; i < this.N; i++)33 {34 this.SendEvent(this.servers[i], new RequestVote());35 }36 }37 private void SendAppendEntries(Event e)38 {39 for (int i = 0; i < this.N; i++)40 {41 this.SendEvent(this.servers[i], new AppendEntries());42 }43 }44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.RegisterEventHandler<Config>(this.Initialize);47 this.RegisterEventHandler<RequestVote>(this.SendRequestVote);48 this.RegisterEventHandler<AppendEntries>(this.SendAppendEntries);49 return Task.CompletedTask;50 }51 }52 {53 private void RequestVoteHandler(Event e)54 {55 this.Assert(false, "Server received RequestVote event.");56 }57 private void AppendEntriesHandler(Event e)58 {59 this.Assert(false, "Server received AppendEntries event.");60 }61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.RegisterEventHandler<RequestVote>(this.RequestVoteHandler);64 this.RegisterEventHandler<AppendEntries>(this.AppendEntriesHandler);
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