How to use JoinCluster method of Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp.JoinCluster

ChordTests.cs

Source:ChordTests.cs Github

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...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...

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JoinCluster

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp;9{10 {11 private int id;12 [OnEventDoAction(typeof(JoinCluster), nameof(JoinClusterHandler))]13 {14 }15 private void JoinClusterHandler()16 {17 this.id = 1;18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp;29{30 {31 private int id;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(JoinCluster), nameof(JoinClusterHandler))]34 {35 }36 private void InitOnEntry()37 {38 this.id = 1;39 }40 private void JoinClusterHandler()41 {42 this.id = 2;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp;54{55 {56 private int id;57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(JoinCluster), nameof(JoinClusterHandler))]59 {60 }

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JoinCluster

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(QueryIdResp));14 runtime.SendEvent(id, new JoinCluster());15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var id = runtime.CreateActor(typeof(QueryIdResp));31 runtime.SendEvent(id, new JoinCluster());32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 var id = runtime.CreateActor(typeof(QueryIdResp));48 runtime.SendEvent(id, new JoinCluster());49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 var id = runtime.CreateActor(typeof(QueryIdResp));65 runtime.SendEvent(id, new JoinCluster());66 }67 }68}

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(QueryIdResp), new ActorId(1));11 runtime.CreateActor(typeof(QueryIdResp), new ActorId(2));12 runtime.CreateActor(typeof(QueryIdResp), new ActorId(3));13 runtime.CreateActor(typeof(QueryIdResp), new ActorId(4));14 runtime.CreateActor(typeof(QueryIdResp), new ActorId(5));15 runtime.CreateActor(typeof(QueryIdResp), new ActorId(6));16 runtime.CreateActor(typeof(QueryIdResp), new ActorId(7));17 runtime.CreateActor(typeof(QueryIdResp), new ActorId(8));18 runtime.CreateActor(typeof(QueryIdResp), new ActorId(9));19 runtime.CreateActor(typeof(QueryIdResp), new ActorId(10));20 runtime.CreateActor(typeof(QueryIdResp), new ActorId(11));21 runtime.CreateActor(typeof(QueryIdResp), new ActorId(12));22 runtime.CreateActor(typeof(QueryIdResp), new ActorId(13));23 runtime.CreateActor(typeof(QueryIdResp), new ActorId(14));24 runtime.CreateActor(typeof(QueryIdResp), new ActorId(15));25 runtime.CreateActor(typeof(QueryIdResp), new ActorId(16));26 runtime.CreateActor(typeof(QueryIdResp), new ActorId(17));27 runtime.CreateActor(typeof(QueryIdResp), new ActorId(18));28 runtime.CreateActor(typeof(QueryIdResp), new ActorId(19));29 runtime.CreateActor(typeof(QueryIdResp), new ActorId(20));30 runtime.CreateActor(typeof(QueryIdResp), new ActorId(21));31 runtime.CreateActor(typeof(QueryIdResp), new ActorId(22));32 runtime.CreateActor(typeof(QueryIdResp), new ActorId(23));33 runtime.CreateActor(typeof(QueryIdResp), new ActorId(24));34 runtime.CreateActor(typeof(QueryIdResp), new ActorId(25));35 runtime.CreateActor(typeof(QueryIdResp), new ActorId(26));36 runtime.CreateActor(typeof(QueryIdResp), new ActorId(27));37 runtime.CreateActor(typeof(QueryIdResp), new ActorId(28));38 runtime.CreateActor(typeof(QueryIdResp), new ActorId(

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var queryIdResp = new QueryIdResp();9 await queryIdResp.JoinCluster();10 }11 }12}

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var query = new QueryIdResp();9 var result = query.JoinCluster();10 Console.WriteLine(result);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var query = new QueryIdResp();22 var result = query.JoinCluster();23 Console.WriteLine(result);24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var query = new QueryIdResp();35 var result = query.JoinCluster();36 Console.WriteLine(result);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var query = new QueryIdResp();48 var result = query.JoinCluster();49 Console.WriteLine(result);50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var query = new QueryIdResp();61 var result = query.JoinCluster();62 Console.WriteLine(result);63 }64 }65}

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JoinCluster

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 CoyoteRuntime runtime = CoyoteRuntime.Create();8 runtime.CreateActor(typeof(QueryIdResp), new ActorId(0));9 runtime.Wait();10 }11 }12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 var id = new ActorId(0);16 var resp = new ActorId(0);17 await this.JoinCluster(id, resp);18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23{24 {25 public static void Main()26 {27 CoyoteRuntime runtime = CoyoteRuntime.Create();28 runtime.CreateActor(typeof(QueryIdResp), new ActorId(0));29 runtime.Wait();30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 var id = new ActorId(0);36 var resp = new ActorId(0);37 await this.JoinCluster(id, resp);38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43{44 {45 public static void Main()46 {47 CoyoteRuntime runtime = CoyoteRuntime.Create();48 runtime.CreateActor(typeof(QueryIdResp), new ActorId(0));49 runtime.Wait();50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 var id = new ActorId(0);56 var resp = new ActorId(0);57 await this.JoinCluster(id, resp);58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63{64 {65 public static void Main()66 {

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JoinCluster

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryIdResp;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.MaxStepsFromEntryToExit = 10000;14 config.MaxStepsFromAnyChoiceToExit = 10000;15 config.MaxStepsFromAnyActionToExit = 10000;16 config.MaxStepsFromAnyActionToAnyChoice = 10000;17 config.MaxStepsFromAnyActionToAnyAction = 10000;18 config.MaxStepsFromAnyActionToAnyExit = 10000;19 config.MaxStepsFromAnyChoiceToAnyChoice = 10000;20 config.MaxStepsFromAnyChoiceToAnyAction = 10000;21 config.MaxStepsFromAnyChoiceToAnyExit = 10000;22 config.MaxStepsFromAnyExitToAnyExit = 10000;23 config.MaxStepsFromAnyExitToAnyAction = 10000;24 config.MaxStepsFromAnyExitToAnyChoice = 10000;25 config.MaxStepsFromEntryToAnyAction = 10000;26 config.MaxStepsFromEntryToAnyChoice = 10000;27 config.MaxStepsFromEntryToAnyExit = 10000;28 config.MaxStepsFromAnyActionToEntry = 10000;29 config.MaxStepsFromAnyChoiceToEntry = 10000;30 config.MaxStepsFromAnyExitToEntry = 10000;31 config.MaxStepsFromEntryToEntry = 10000;32 config.MaxStepsFromAnyActionToAnyAction = 10000;33 config.MaxStepsFromAnyChoiceToAnyChoice = 10000;34 config.MaxStepsFromAnyExitToAnyExit = 10000;35 config.MaxStepsFromAnyActionToAnyChoice = 10000;36 config.MaxStepsFromAnyActionToAnyExit = 10000;37 config.MaxStepsFromAnyChoiceToAnyAction = 10000;38 config.MaxStepsFromAnyChoiceToAnyExit = 10000;39 config.MaxStepsFromAnyExitToAnyAction = 10000;

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