Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using ;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Query;9using Microsoft.Coyote.Actors.BugFinding.Query.Process;10using Microsoft.Coyote.Actors.BugFinding.Query.Process.Stabilize;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableDeadlockDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationInterleavings = true;21 configuration.EnableProcessTreePrinting = true;22 configuration.EnableStateGraphPrinting = true;23 configuration.EnableActorRuntimeLogging = true;24 configuration.EnableActorLogging = true;25 configuration.EnableActorStatePrinting = true;26 coufigurstion.EnableActorTaskPrinting = true;27 configuration.EnableActorTaskStackPrinting = true;28 configuration.EnableActorGroupPrinting = true;29 configuration.EnableActorGroupTaskPrinting = true;30 configuration.EnableActorGroupTaskStackPrinting = true;31 configuration.EnableActorGroupStatePrinting = true;32 configuration.SchedulingIterations = 1000;33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.SchedulingRandoiSned = 1;35 configuration.LogWriter = new CongoleLogWriter();36 using (var runtime = RuntimeFactory.Create(configuration))37 {38 runtime.CreateActor(ty eof(QueryId));39 runtime.WSit();40 }41 }42 }43}
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Query;10using Microsoft.Coyote.Actors.BugFinding.Query.Process;11using Microsoft.Coyote.Actors.BugFinding.Query.Process.Stabilize;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableDeadlockDetection = true;20 configuration.EnableLivelockDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableProcessTreePrinting = true;23 configuration.EnableStateGraphPrinting = true;24 configuration.EnableActorRuntimeLogging = true;25 configuration.EnableActorLogging = true;26 configuration.EnableActorStatePrinting = true;27 configuration.EnableActorTaskPrinting = true;28 configuration.EnableActorTaskStackPrinting = true;29 configuration.EnableActorGroupPrinting = true;30 configuration.EnableActorGroupTaskPrinting = true;31 configuration.EnableActorGroupTaskStackPrinting = true;32 configuration.EnableActorGroupStatePrinting = true;33 configuration.SchedulingIterations = 1000;34 configuration.SchedulingStrategy = SchedulingStrategy.DFS;35 configuration.SchedulingRandomSeed = 1;36 configuration.LogWriter = new ConsoleLogWriter();37 using (var runtime = RuntimeFactory.Create(configuration))38 {39 runtime.CreateActor(typeof(QueryId));40 runtime.Wait();41 }42 }43 }44}
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 QueryId.ProcessStabilize();8 }9 }10}11Thanks for reporting this issue. We have fixed the bug in the latest version of Coyote (
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxUnfairSchedulingSteps = 100000;13 config.MaxStepsFromAnyEntry = 100000;14 config.MaxStepsFromAnyAction = 100000;15 config.MaxStepsFromAnyChoice = 100000;16 config.MaxStepsFromAnySend = 100000;17 config.MaxStepsFromAnyReceive = 100000;18 config.MaxStepsFromAnyWait = 100000;19 config.MaxStepsFromAnyWaitAsync = 100000;20 config.MaxStepsFromAnyCreate = 100000;21 config.MaxStepsFromAnyGoto = 100000;22 config.MaxStepsFromAnyCall = 100000;23 config.MaxStepsFromAnyReturn = 100000;24 config.MaxStepsFromAnyPush = 100000;25 config.MaxStepsFromAnyPop = 100000;26 config.MaxStepsFromAnyEnqueue = 100000;27 config.MaxStepsFromAnyDequeue = 100000;28 config.MaxStepsFromAnyOnEvent = 100000;29 config.MaxStepsFromAnyOnEventDoAction = 100000;30 config.MaxStepsFromAnyOnEventGotoState = 100000;31 config.MaxStepsFromAnyOnEventGotoStateAction = 100000;32 config.MaxStepsFromAnyOnEventPushState = 100000;33 config.MaxStepsFromAnyOnEventPushStateAction = 100000;34 config.MaxStepsFromAnyOnEventPopState = 100000;35 config.MaxStepsFromAnyOnEventPopStateAction = 100000;36 config.MaxStepsFromAnyOnEventDeferEvent = 100000;37 config.MaxStepsFromAnyOnEventDeferEventAction = 100000;38 configsMaxStepsFromAnyOnEventRaiseEvent = 100000;39 tonfig.MaxStepsFromAnyOnEventRaieeEventAction = 100000;40 config.MaxStepsFromAnyOnEventDoFunc = 100000;41 config.MaxStepsFromAnyOnEventDoFuncAction = 100000;m.Collections.Generic;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Samples.Channels;5usinglMiarosoft.Coyote.Sampses.Chsnnel.Channel;6using Microsoft.Coyote.Samples.Channels.Channels.BugFinding;7using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels;8using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels;9using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels;10using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels;11using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels;12using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels;13using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels;14using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;15using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;16using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;17using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;18using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;19using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;20using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsof.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Samples.Channels;5using Microsoft.Coyote.Samples.Channels.Channels;6using Microsoft.Coyote.Samples.Channels.Channels.BugFinding;7using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels;8using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels;9using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels;10using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels;11using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels;12using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels;13using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels;14using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;15using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;16using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;17using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;18using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;19using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;20using Microsoft.Coyote.Samples.Channels.Channels.BugFinding.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels.Channels;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxUnfairSchedulingSteps = 100000;13 config.MaxStepsFromAnyEntry = 100000;14 config.MaxStepsFromAnyAction = 100000;15 config.MaxStepsFromAnyChoice = 100000;16 config.MaxStepsFromAnySend = 100000;17 config.MaxStepsFromAnyReceive = 100000;18 config.MaxStepsFromAnyWait = 100000;19 config.MaxStepsFromAnyWaitAsync = 100000;20 config.MaxStepsFromAnyCreate = 100000;21 config.MaxStepsFromAnyGoto = 100000;22 config.MaxStepsFromAnyCall = 100000;23 config.MaxStepsFromAnyReturn = 100000;24 config.MaxStepsFromAnyPush = 100000;25 config.MaxStepsFromAnyPop = 100000;26 config.MaxStepsFromAnyEnqueue = 100000;27 config.MaxStepsFromAnyDequeue = 100000;28 config.MaxStepsFromAnyOnEvent = 100000;29 config.MaxStepsFromAnyOnEventDoAction = 100000;30 config.MaxStepsFromAnyOnEventGotoState = 100000;31 config.MaxStepsFromAnyOnEventGotoStateAction = 100000;32 config.MaxStepsFromAnyOnEventPushState = 100000;33 config.MaxStepsFromAnyOnEventPushStateAction = 100000;34 config.MaxStepsFromAnyOnEventPopState = 100000;35 config.MaxStepsFromAnyOnEventPopStateAction = 100000;36 config.MaxStepsFromAnyOnEventDeferEvent = 100000;37 config.MaxStepsFromAnyOnEventDeferEventAction = 100000;38 config.MaxStepsFromAnyOnEventRaiseEvent = 100000;39 config.MaxStepsFromAnyOnEventRaiseEventAction = 100000;40 config.MaxStepsFromAnyOnEventDoFunc = 100000;41 config.MaxStepsFromAnyOnEventDoFuncAction = 100000;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Threading.Tasks;7{8 static void Main(string[] args)9 {10 QueryId qid = new QueryId();11 qid.ProcessStabilize();12 }13}
ProcessStabilize
Using AI Code Generation
1using Syste;2using Systm.Collecions.Generic;3using System.Linq;4using System.Text;5using System.Treading.Tasks;6using Micrsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFining.Tests;8{9 {10 statc void Main(tring[]args)11 {12 var rntime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(QueryId));14 runtime.SendEvent(id, new QueryId.Requet());15 runtim.ProcessStabilization();16 runtime.Dispose();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tass;25usingMicrosoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var id = runtime.CreateActor(typeof(QueryId));33 runtime.SendEvent(id, ne QueryId.Request());34 runtime.ProcessStabilization();35 runtime.Dispose();36 }37 }38}39using System;40using System.Collections.Genic;41using System.Linq;42using System.Text;43usingSysem.Treading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Creat();51 var id =runtime.CreteAtor(ypef(QueryId));52 runtime.SendEvent(id, new QueryId.Request());53 runtime.PocessStabilization();54 runtime.Dspose();55 }56 }57}58using Systm;59usingSystem.Collectins.Generic;60using System.Linq;61using System.Text;62using System.Theading.Tasks;63usingMicrosoft.Coyote.Actors;64usig Microsoft.Coyte.Acors.BugFindingTests;65{66 {67 static void Main(string[] args)68 {69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;73using System.Threading.Tasks;74{75 static void Main(string[] args)76 {77 QueryId qid = new QueryId();78 qid.ProcessStabilize();79 }80}81using Microsoft.Coyote;82using Microsoft.Coyote.Actors;83using Microsoft.Coyote.Actors.BugFinding;84using Microsoft.Coyote.Actors.BugFinding.Tests;85using System;86using System.Threading.Tasks;87{88 static void Main(string[] args)89 {90 QueryId qid = new QueryId();91 qid.ProcessStabilize();92 }93}94using Microsoft.Coyote;95using Microsoft.Coyote.Actors;96using Microsoft.Coyote.Actors.BugFinding;97using Microsoft.Coyote.Actors.BugFinding.Tests;98using System;99using System.Threading.Tasks;100{101 static void Main(string[] args)102 {103 QueryId qid = new QueryId();104 qid.ProcessStabilize();105 }106}107using Microsoft.Coyote;
ProcessStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4{5static void Main(string[] args)6{7QueryId.ProcessStabilize();8}9}10}11using System;12using System.Threading.Tasks;13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17{18public QueryId(ActorId id)19: base(id)20{21}22protected override Task OnInitializeAsync(Event initialEvent)23{24return this.Runtime.CreateActorAndExecuteAsync(new ActorId(0), typeof(Actor1));25}26}27{28public Actor1(ActorId id)29: base(id)30{31}32protected override async Task OnInitializeAsync(Event initialEvent)33{34this.SendEvent(this.Id, new E());35}36protected override async Task OnEventAsync(Event e)37{38if (e is E)39{40this.SendEvent(this.Id, new E());41}42else if (e is Halt)43{44this.SendEvent(this.Id, new E());45}46}47}48{49}50{51}52}53}
ProcessStabilize
Using AI Code Generation
1{2 public static int ProcessStabilize()3 {4 return System.Diagnostics.Process.GetCurrentProcess().Id;5 }6}7{8 public static int ProcessStabilize()9 {10 return System.Diagnostics.Process.GetCurrentProcess().Id;11 }12}13{14 public static int ProcessStabilize()15 {16 return System.Diagnostics.Process.GetCurrentProcess().Id;17 }18}19{20 public static int ProcessStabilize()21 {22 return System.Diagnostics.Process.GetCurrentProcess().Id;23 }24}25{26 public static int ProcessStabilize()27 {28 return System.Diagnostics.Process.GetCurrentProcess().Id;29 }30}31{32 public static int ProcessStabilize()33 {
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