Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var bugFindingRuntime = BugFindingRuntime.Create(configuration);16 bugFindingRuntime.CreateActor(typeof(QueryId));17 bugFindingRuntime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote;30{31 {32 static void Main(string[] args)33 {34 var configuration = Configuration.Create().WithTestingIterations(100);35 var bugFindingRuntime = BugFindingRuntime.Create(configuration);36 bugFindingRuntime.CreateActor(typeof(QueryId));37 bugFindingRuntime.Wait();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote;50{51 {52 static void Main(string[] args)53 {54 var configuration = Configuration.Create().WithTestingIterations(100);55 var bugFindingRuntime = BugFindingRuntime.Create(configuration);56 bugFindingRuntime.CreateActor(typeof(QueryId));57 bugFindingRuntime.Wait();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Messages;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Messages;13using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Messages;17using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Messages;21using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.State;22using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Messages;25using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.State;26using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Messages;29using Microsoft.Coyote.Actors.BugFinding.Tests.QueryId.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.State;
JoinCluster
Using AI Code Generation
1var queryId = new QueryId();2queryId.JoinCluster();3var queryId = new QueryId();4queryId.JoinCluster();5var queryId = new QueryId();6queryId.JoinCluster();7var queryId = new QueryId();8queryId.JoinCluster();9var queryId = new QueryId();10queryId.JoinCluster();11var queryId = new QueryId();12queryId.JoinCluster();13var queryId = new QueryId();14queryId.JoinCluster();15var queryId = new QueryId();16queryId.JoinCluster();17var queryId = new QueryId();18queryId.JoinCluster();19var queryId = new QueryId();20queryId.JoinCluster();21var queryId = new QueryId();22queryId.JoinCluster();23var queryId = new QueryId();24queryId.JoinCluster();
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11QueryId q = new QueryId();12q.JoinCluster();13}14}15}16Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) BugFinding C:\Users\user\Desktop\BugFinding\Program.cs 4 Active
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1;12 configuration.MaxSchedulingSteps = 100000;13 configuration.RandomSchedulingSeed = 0;14 configuration.SchedulingStrategy = SchedulingStrategy.Random;15 configuration.LogWriter = new ConsoleLogWriter();16 configuration.Verbose = 3;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableDeadlockDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableStategraphChecking = true;23 configuration.EnableTemperatureChecking = true;24 configuration.EnableTimerRaceChecking = true;25 configuration.EnableLivenessTemperatureChecking = true;26 configuration.EnableFairScheduling = true;27 configuration.EnableFairSchedulingTemperatureChecking = true;28 configuration.EnableFairSchedulingLivenessTemperatureChecking = true;29 CoyoteRuntime runtime = new CoyoteRuntime(configuration);30 runtime.RegisterMonitor(typeof(QueryId));31 var a = runtime.CreateActor(typeof(A));32 runtime.WaitCompletion();33 Console.ReadLine();34 }35 }36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 var b = this.CreateActor(typeof(B));40 await this.SendEvent(b, new E1());41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 var c = this.CreateActor(typeof(C));47 await this.SendEvent(c, new E2());48 }49 }50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 var d = this.CreateActor(typeof(D));54 await this.SendEvent(d, new E3());55 }56 }57 {58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 var e = this.CreateActor(typeof(E));61 await this.SendEvent(e, new E4());62 }63 }64 {65 protected override async Task OnInitializeAsync(Event initialEvent)66 {
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = new Microsoft.Coyote.Runtime();10 runtime.RegisterMonitor(typeof(QueryId));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 private ActorId actor2;17 private ActorId actor3;18 private ActorId actor4;19 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]20 private class InitState : State { }21 private void Init()22 {23 this.actor2 = this.CreateActor(typeof(Actor2));24 this.actor3 = this.CreateActor(typeof(Actor3));25 this.actor4 = this.CreateActor(typeof(Actor4));26 this.SendEvent(this.actor2, new UnitEvent());27 this.SendEvent(this.actor3, new UnitEvent());28 this.SendEvent(this.actor4, new UnitEvent());29 }30 }31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]33 private class InitState : State { }34 private void Init()35 {36 this.SendEvent(this.Id, new UnitEvent());37 }38 }39 {40 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]41 private class InitState : State { }42 private void Init()43 {44 this.SendEvent(this.Id, new UnitEvent());45 }46 }47 {48 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]49 private class InitState : State { }50 private void Init()51 {52 this.SendEvent(this.Id, new UnitEvent());53 }54 }55}56this.SendEvent(this.Id, new UnitEvent());57this.SendEvent(this.Id, new UnitEvent());
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