Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Query.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.BugFindingStrategies;7{8 {9 static void Main(string[] args)10 {11 BugFindingStrategy strategy = new BugFindingStrategy(new SystematicBugFindingStrategy());12 strategy.Configuration.MaxSchedulingSteps = 200;13 strategy.Configuration.MaxFairSchedulingSteps = 200;14 strategy.Configuration.MaxFairSchedulingSteps = 200;15 strategy.Configuration.MaxUnfairSchedulingSteps = 200;16 strategy.Configuration.MaxStepsFromAnyEntryToExit = 200;17 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;18 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;19 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;20 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;21 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;22 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;23 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;24 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;25 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;26 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;27 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;28 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;29 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;30 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;31 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;32 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;33 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;34 strategy.Configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 200;35 strategy.Configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 200;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Threading;9{10 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]11 {12 }13 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]14 {15 }16 {17 private static int numIterations = 10000000;18 private static int numActors = 10;19 private static int numThreads = 10;20 private static ActorId[] actors;21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 actors = new ActorId[numActors];24 for (int i = 0; i < numActors; i++)25 {26 actors[i] = this.CreateActor(typeof(Program));27 this.SendEvent(actors[i], UnitEvent.Instance);28 }29 Thread[] threads = new Thread[numThreads];30 for (int i = 0; i < numThreads; i++)31 {32 threads[i] = new Thread(new ThreadStart(ThreadProc));33 threads[i].Start();34 }35 for (int i = 0; i < numThreads; i++)36 {37 threads[i].Join();38 }39 for (int i = 0; i < numActors; i++)40 {41 this.SendEvent(actors[i], HaltEvent.Instance);42 }43 }44 private static void ThreadProc()45 {46 for (int i = 0; i < numIterations; i++)47 {48 for (int j = 0; j < numActors; j++)49 {50 Query.PumpUpdateRequestsOnEntry(actors[j]);51 }52 }53 }54 protected override Task OnEventAsync(Event e)55 {56 if (e is UnitEvent)57 {58 this.RaiseGotoStateEvent<State2>();59 }60 return Task.CompletedTask;61 }62 }63}
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor<Query>();10 ActorRuntime.RegisterActor<Worker>();11 ActorRuntime.RegisterActor<Worker2>();12 ActorRuntime.RegisterActor<Worker3>();13 ActorRuntime.RegisterActor<Worker4>();14 ActorRuntime.RegisterActor<Worker5>();15 ActorRuntime.RegisterActor<Worker6>();16 ActorRuntime.RegisterActor<Worker7>();17 ActorRuntime.RegisterActor<Worker8>();18 ActorRuntime.RegisterActor<Worker9>();19 ActorRuntime.RegisterActor<Worker10>();20 ActorRuntime.RegisterActor<Worker11>();21 ActorRuntime.RegisterActor<Worker12>();22 ActorRuntime.RegisterActor<Worker13>();23 ActorRuntime.RegisterActor<Worker14>();24 ActorRuntime.RegisterActor<Worker15>();25 ActorRuntime.RegisterActor<Worker16>();26 ActorRuntime.RegisterActor<Worker17>();27 ActorRuntime.RegisterActor<Worker18>();28 ActorRuntime.RegisterActor<Worker19>();29 ActorRuntime.RegisterActor<Worker20>();30 ActorRuntime.RegisterActor<Worker21>();31 ActorRuntime.RegisterActor<Worker22>();32 ActorRuntime.RegisterActor<Worker23>();33 ActorRuntime.RegisterActor<Worker24>();34 ActorRuntime.RegisterActor<Worker25>();35 ActorRuntime.RegisterActor<Worker26>();36 ActorRuntime.RegisterActor<Worker27>();37 ActorRuntime.RegisterActor<Worker28>();38 ActorRuntime.RegisterActor<Worker29>();39 ActorRuntime.RegisterActor<Worker30>();40 ActorRuntime.RegisterActor<Worker31>();41 ActorRuntime.RegisterActor<Worker32>();42 ActorRuntime.RegisterActor<Worker33>();43 ActorRuntime.RegisterActor<Worker34>();44 ActorRuntime.RegisterActor<Worker35>();45 ActorRuntime.RegisterActor<Worker36>();46 ActorRuntime.RegisterActor<Worker37>();47 ActorRuntime.RegisterActor<Worker38>();48 ActorRuntime.RegisterActor<Worker39>();49 ActorRuntime.RegisterActor<Worker40>();50 ActorRuntime.RegisterActor<Worker41>();51 ActorRuntime.RegisterActor<Worker42>();52 ActorRuntime.RegisterActor<Worker43>();53 ActorRuntime.RegisterActor<Worker44>();54 ActorRuntime.RegisterActor<Worker45>();55 ActorRuntime.RegisterActor<Worker46>();56 ActorRuntime.RegisterActor<Worker47>();57 ActorRuntime.RegisterActor<Worker48>();
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var query = new Query();8 query.PumpUpdateRequestsOnEntry();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 var query = new Query();19 query.PumpUpdateRequestsOnEntry();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 static void Main(string[] args)28 {29 var query = new Query();30 query.PumpUpdateRequestsOnEntry();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 var query = new Query();41 query.PumpUpdateRequestsOnEntry();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 static void Main(string[] args)50 {51 var query = new Query();52 query.PumpUpdateRequestsOnEntry();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58{59 {60 static void Main(string[] args)61 {62 var query = new Query();63 query.PumpUpdateRequestsOnEntry();64 }65 }66}
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var client = runtime.CreateActor(typeof(Client));12 var server = runtime.CreateActor(typeof(Server));13 await runtime.SendEvent(client, new Query(ser
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