Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Query.ProcessUpdateServers
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Query;11using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine;12using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models;15using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models.States;17{18 {19 public static void ProcessUpdateServers()20 {21 ActorId machine = ActorId.CreateRandom();22 UpdateServersEvent updateServersEvent = new UpdateServersEvent();23 Runtime.SendEvent(machine, updateServersEvent);24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests.Query;37using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine;38using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Events;39using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.States;40using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models;41using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models.Events;42using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Machine.Models.States;43{44 {45 public static void ProcessUpdateServers()46 {
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Coverage;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Coverage;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Fuzzing;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Fuzzing.Coverage;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Fuzzing.Schedule;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Schedule;30using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Schedule.Coverage;31using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Schedule.Fuzzing;32using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Schedule.Fuzzing.Coverage;33using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.RandomExploration.Schedule.Fuzzing.Schedule;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.ExplorationStrategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateExplorationStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.CacheStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.PruneStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.CacheStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.PruneStrategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies.CacheStrategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies.PruneStrategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies.StateExplorationStrategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies.StateExplorationStrategies.CacheStrategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.StateGraphStrategies.StateExplorationStrategies.StateGraphStrategies.StateExplorationStrategies.PruneStrategies;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.Query query = new Microsoft.Coyote.Actors.BugFinding.Tests.Query();12 query.ProcessUpdateServers();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 Microsoft.Coyote.Actors.BugFinding.Tests.Query query = new Microsoft.Coyote.Actors.BugFinding.Tests.Query();27 query.ProcessUpdateServers();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 static void Main(string[] args)40 {41 Microsoft.Coyote.Actors.BugFinding.Tests.Query query = new Microsoft.Coyote.Actors.BugFinding.Tests.Query();42 query.ProcessUpdateServers();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52{53 {54 static void Main(string[] args)55 {56 Microsoft.Coyote.Actors.BugFinding.Tests.Query query = new Microsoft.Coyote.Actors.BugFinding.Tests.Query();57 query.ProcessUpdateServers();58 }59 }60}
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.TestingServices;7using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime;8using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Debugging;9using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.DPOR;12using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.DPOR;14using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random;15using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.DPOR;16using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution;17using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.DPOR;18using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk.DPOR;20using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk.DPOR.RandomWalk;21using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk.DPOR.RandomWalk.RandomExecution;22using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk.DPOR.RandomWalk.RandomExecution.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.Scheduling.Strategies.Probabilistic.Random.RandomExecution.RandomWalk.DPOR.RandomWalk.RandomExecution.RandomWalk.DPOR;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Query;8using System.Diagnostics;9{10 {11 static void Main(string[] args)12 {13 Query q = new Query();14 q.ProcessUpdateServers();15 }16 }17}
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.EnableBugFinding = true;10 configuration.SchedulingIterations = 100;11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableDeadlockDetection = true;15 configuration.EnableFairScheduling = true;16 configuration.EnableStateGraphTesting = true;17 configuration.EnableStateGraphTesting = true;18 configuration.EnableRandomExecution = true;19 configuration.RandomExecutionProbability = 0.5;20 configuration.EnableOperationInterleavings = true;21 configuration.OperationInterleavingsProbability = 0.5;22 configuration.EnableRandomScheduling = true;23 configuration.RandomSchedulingProbability = 0.5;24 configuration.EnableRandomValueChoice = true;25 configuration.RandomValueChoiceProbability = 0.5;26 var runtime = RuntimeFactory.Create(configuration);27 runtime.CreateActor(typeof(Query));28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34{35 {36 static void Main(string[] args)37 {38 var configuration = Configuration.Create();39 configuration.EnableBugFinding = true;40 configuration.SchedulingIterations = 100;41 configuration.SchedulingStrategy = SchedulingStrategy.DFS;42 configuration.EnableCycleDetection = true;43 configuration.EnableDataRaceDetection = true;44 configuration.EnableDeadlockDetection = true;45 configuration.EnableFairScheduling = true;46 configuration.EnableStateGraphTesting = true;47 configuration.EnableStateGraphTesting = true;48 configuration.EnableRandomExecution = true;49 configuration.RandomExecutionProbability = 0.5;50 configuration.EnableOperationInterleavings = true;51 configuration.OperationInterleavingsProbability = 0.5;52 configuration.EnableRandomScheduling = true;53 configuration.RandomSchedulingProbability = 0.5;54 configuration.EnableRandomValueChoice = true;55 configuration.RandomValueChoiceProbability = 0.5;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Query.ProcessUpdateServers();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await Query.ProcessUpdateServers();20 }21 }22}
ProcessUpdateServers
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Query;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.TestingServices;6using System.Threading.Tasks;7{8 {9 private ActorId[] servers;10 private ActorId client;11 private int n;12 [OnEventDoAction(typeof(Configure), nameof(ConfigureServers))]13 [OnEventDoAction(typeof(ProcessUpdateServers), nameof(ProcessUpdateServers))]14 private class Init : State { }15 private void ConfigureServers()16 {17 this.n = this.ReceivedEvent.N;18 this.client = this.ReceivedEvent.Client;19 this.servers = new ActorId[this.n];20 for (int i = 0; i < this.n; i++)21 {22 this.servers[i] = this.CreateActor(typeof(Server));23 }24 this.SendEvent(this.client, new ConfigureAck(this.Id, this.servers));25 }26 private void ProcessUpdateServers()27 {28 this.SendEvent(this.client, new UpdateServers(this.ReceivedEvent.Servers));29 }30 }31}32using System;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.Query;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.TestingServices;37using System.Threading.Tasks;38{39 {40 private ActorId[] servers;41 private ActorId client;42 private int n;43 [OnEventDoAction(typeof(Configure), nameof(ConfigureServers))]44 [OnEventDoAction(typeof(ProcessUpdateServers), nameof(ProcessUpdateServers))]45 private class Init : State { }46 private void ConfigureServers()47 {48 this.n = this.ReceivedEvent.N;49 this.client = this.ReceivedEvent.Client;50 this.servers = new ActorId[this.n];51 for (int i = 0; i < this.n; i++)52 {53 this.servers[i] = this.CreateActor(typeof(Server));54 }
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