Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Query.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
GetPrev
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Helpers;10using Microsoft.Coyote.Actors.BugFinding.Tests.Query;11using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Models;12{13 {14 protected override Task OnInitializeAsync(Event e)15 {16 this.SendEvent(this.Id, new GetPrev());17 return Task.CompletedTask;18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Helpers;30using Microsoft.Coyote.Actors.BugFinding.Tests.Query;31using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Models;32{33 {34 protected override Task OnInitializeAsync(Event e)35 {36 this.SendEvent(this.Id, new GetNext());37 return Task.CompletedTask;38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Helpers;50using Microsoft.Coyote.Actors.BugFinding.Tests.Query;51using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Models;52{53 {54 protected override Task OnInitializeAsync(Event e)55 {56 this.SendEvent(this.Id, new GetPrev());57 return Task.CompletedTask;58 }
GetPrev
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 CoyoteRuntime runtime = CoyoteRuntime.Create();10 runtime.Start(async () =>11 {12 var q = new Query();13 var a = new Actor();14 var b = new Actor();15 var c = new Actor();16 var d = new Actor();17 var e = new Actor();18 var f = new Actor();19 var g = new Actor();20 var h = new Actor();21 var i = new Actor();22 var j = new Actor();23 var k = new Actor();24 var l = new Actor();25 var m = new Actor();26 var n = new Actor();27 var o = new Actor();28 var p = new Actor();29 var q1 = new Actor();30 var r = new Actor();31 var s = new Actor();32 var t = new Actor();33 var u = new Actor();34 var v = new Actor();35 var w = new Actor();36 var x = new Actor();37 var y = new Actor();38 var z = new Actor();39 var a1 = new Actor();40 var b1 = new Actor();41 var c1 = new Actor();42 var d1 = new Actor();43 var e1 = new Actor();44 var f1 = new Actor();45 var g1 = new Actor();46 var h1 = new Actor();47 var i1 = new Actor();48 var j1 = new Actor();49 var k1 = new Actor();50 var l1 = new Actor();51 var m1 = new Actor();52 var n1 = new Actor();53 var o1 = new Actor();54 var p1 = new Actor();55 var q2 = new Actor();56 var r1 = new Actor();57 var s1 = new Actor();58 var t1 = new Actor();59 var u1 = new Actor();60 var v1 = new Actor();61 var w1 = new Actor();62 var x1 = new Actor();63 var y1 = new Actor();64 var z1 = new Actor();65 var a2 = new Actor();66 var b2 = new Actor();67 var c2 = new Actor();
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Query;3using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Monitor;4using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Monitor.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Monitor.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.Query.Monitor.States.Events;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(Monitor));18 runtime.SendEvent(new Query() { });
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var query = new Query();8 var result = query.GetPrev(3);9 Console.WriteLine(result);10 }11 }12}
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