How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.Query class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Query.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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GetNext

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Query q = new Query();12 int x = q.GetNext(10);13 Console.WriteLine(x);14 }15 }16}

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GetNext

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Query;8{9 {10 static void Main(string[] args)11 {12 Query q = new Query();13 var result = q.GetNext();14 Console.WriteLine(result);15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Query;26{27 {28 static void Main(string[] args)29 {30 Query q = new Query();31 var result = q.GetNext();32 Console.WriteLine(result);33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.Query;44{45 {46 static void Main(string[] args)47 {48 Query q = new Query();49 var result = q.GetNext();50 Console.WriteLine(result);51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.Query;62{63 {64 static void Main(string[] args)65 {66 Query q = new Query();67 var result = q.GetNext();68 Console.WriteLine(result);69 Console.ReadLine();70 }

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GetNext

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var q = new Query();8 q.Add(1);9 q.Add(2);10 q.Add(3);11 q.Add(4);12 q.Add(5);13 q.Add(6);14 q.Add(7);15 q.Add(8);16 q.Add(9);17 q.Add(10);18 q.Add(11);19 q.Add(12);20 q.Add(13);21 q.Add(14);22 q.Add(15);23 q.Add(16);24 q.Add(17);25 q.Add(18);26 q.Add(19);27 q.Add(20);28 q.Add(21);29 q.Add(22);30 q.Add(23);31 q.Add(24);32 q.Add(25);33 q.Add(26);34 q.Add(27);35 q.Add(28);36 q.Add(29);37 q.Add(30);38 q.Add(31);39 q.Add(32);40 q.Add(33);41 q.Add(34);42 q.Add(35);43 q.Add(36);44 q.Add(37);45 q.Add(38);46 q.Add(39);47 q.Add(40);48 q.Add(41);49 q.Add(42);50 q.Add(43);51 q.Add(44);52 q.Add(45);53 q.Add(46);54 q.Add(47);55 q.Add(48);56 q.Add(49);57 q.Add(50);58 q.Add(51);59 q.Add(52);60 q.Add(53);61 q.Add(54);62 q.Add(55);63 q.Add(56);64 q.Add(57);65 q.Add(58);66 q.Add(59);67 q.Add(60);68 q.Add(61);69 q.Add(62);70 q.Add(63);71 q.Add(64);72 q.Add(65);73 q.Add(66);74 q.Add(67);75 q.Add(68);76 q.Add(69);77 q.Add(70);78 q.Add(71);79 q.Add(72);80 q.Add(73);81 q.Add(74);82 q.Add(75);83 q.Add(76);

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GetNext

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Query q = new Query();8 int next = q.GetNext();9 Console.WriteLine(next);10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private List<int> list;24 private int index;25 public Query()26 {27 this.list = new List<int>();28 this.list.Add(1);29 this.list.Add(2);30 this.list.Add(3);31 this.index = 0;32 }33 public int GetNext()34 {35 int next = this.list[this.index];36 this.index++;37 return next;38 }39 }40}

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