Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckLessOrEqualThan
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.TestingIterations = 1;18 configuration.EnableCycleDetection = true;19 configuration.ReportActivityCoverage = true;20 configuration.ReportFairScheduling = true;21 configuration.ReportCodeCoverage = true;22 configuration.ReportDataRaceDetection = true;23 configuration.ReportDeadlockDetection = true;24 configuration.ReportLivelockDetection = true;25 configuration.ReportOperationCoverage = true;26 configuration.ReportRandomExecution = true;27 configuration.ReportScheduleTrace = true;28 configuration.ReportStateGraph = true;29 configuration.ReportStateGraphDataRaces = true;30 configuration.ReportStateGraphDeadlocks = true;31 configuration.ReportStateGraphLivelocks = true;32 configuration.ReportStateGraphUnfairSchedules = true;33 configuration.ReportUnfairScheduling = true;34 configuration.ReportVerbosity = 2;35 configuration.UserOutputToConsole = true;36 configuration.UserOutputFilePath = "CoyoteOutput.txt";37 configuration.Verbose = 2;38 configuration.TestReporters.Add(new ConsoleReporter());39 configuration.TestReporters.Add(new FileLogReporter());40 configuration.TestReporters.Add(new HtmlReporter());41 configuration.TestReporters.Add(new XmlReporter());42 configuration.TestReporters.Add(new JsonReporter());43 configuration.TestReporters.Add(new HtmlCoverageReporter());44 configuration.TestReporters.Add(new XmlCoverageReporter());45 configuration.TestReporters.Add(new JsonCoverageReporter());46 configuration.TestReporters.Add(new HtmlStateGraphReporter());47 configuration.TestReporters.Add(new XmlStateGraphReporter());48 configuration.TestReporters.Add(new JsonStateGraphReporter());49 configuration.TestReporters.Add(new HtmlScheduleTraceReporter());50 configuration.TestReporters.Add(new XmlScheduleTraceReporter());51 configuration.TestReporters.Add(new JsonScheduleTraceReporter());52 configuration.TestReporters.Add(new HtmlRandomExecutionReporter());53 configuration.TestReporters.Add(new XmlRandomExecutionReporter());
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Query query = new Query();10 query.CheckLessOrEqualThan(1, 2);11 }12 }13}
CheckLessOrEqualThan
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Query;8{9 {10 public static void CheckLessOrEqualThan(int a, int b)11 {12 if (a > b)13 {14 throw new Exception("a should be less or equal than b");15 }16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Query;26{27 {28 public static void CheckLessOrEqualThan(int a, int b)29 {30 if (a > b)31 {32 throw new Exception("a should be less or equal than b");33 }34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.Query;44{45 {46 public static void CheckLessOrEqualThan(int a, int b)47 {48 if (a > b)49 {50 throw new Exception("a should be less or equal than b");51 }52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.Query;62{
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static bool CheckLessOrEqualThan(int a, int b)7 {8 return a <= b;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static bool CheckLessOrEqualThan(int a, int b)18 {19 return a <= b;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static bool CheckLessOrEqualThan(int a, int b)29 {30 return a <= b;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static bool CheckLessOrEqualThan(int a, int b)40 {41 return a <= b;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static bool CheckLessOrEqualThan(int a, int b)51 {52 return a <= b;53 }54 }55}
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Query q = new Query();7 q.CheckLessOrEqualThan(3, 3);8 }9 }10}11 at Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckLessOrEqualThan(Int32 left, Int32 right) in C:\Users\user\coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\Query.cs:line 1712 at Program.Program.Main(String[] args) in C:\Users\user\coyote\2.cs:line 1113public void CheckLessOrEqualThan(int left, int right)14{15 Assert(left <= right);16}17 at Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckLessOrEqualThan(Int32 left, Int32 right) in C:\Users\user\coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\Query.cs:line 1718 at Program.Program.Main(String[] args) in C:\Users\user\coyote\2.cs:line 11
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<Query>();10 ActorRuntime.RegisterActor(typeof(MyActor));11 ActorRuntime.RegisterActor(typeof(MyActor2));12 ActorRuntime.RegisterActor(typeof(MyActor3));13 ActorRuntime.RegisterActor(typeof(MyActor4));14 ActorRuntime.RegisterActor(typeof(MyActor5));15 ActorRuntime.RegisterActor(typeof(MyActor6));16 ActorRuntime.RegisterActor(typeof(MyActor7));17 ActorRuntime.RegisterActor(typeof(MyActor8));18 ActorRuntime.RegisterActor(typeof(MyActor9));19 ActorRuntime.RegisterActor(typeof(MyActor10));20 ActorRuntime.RegisterActor(typeof(MyActor11));21 ActorRuntime.RegisterActor(typeof(MyActor12));22 ActorRuntime.RegisterActor(typeof(MyActor13));23 ActorRuntime.RegisterActor(typeof(MyActor14));24 ActorRuntime.RegisterActor(typeof(MyActor15));25 ActorRuntime.RegisterActor(typeof(MyActor16));26 ActorRuntime.RegisterActor(typeof(MyActor17));27 ActorRuntime.RegisterActor(typeof(MyActor18));28 ActorRuntime.RegisterActor(typeof(MyActor19));29 ActorRuntime.RegisterActor(typeof(MyActor20));30 ActorRuntime.RegisterActor(typeof(MyActor21));31 ActorRuntime.RegisterActor(typeof(MyActor22));32 ActorRuntime.RegisterActor(typeof(MyActor23));33 ActorRuntime.RegisterActor(typeof(MyActor24));34 ActorRuntime.RegisterActor(typeof(MyActor25));35 ActorRuntime.RegisterActor(typeof(MyActor26));36 ActorRuntime.RegisterActor(typeof(MyActor27));37 ActorRuntime.RegisterActor(typeof(MyActor28));38 ActorRuntime.RegisterActor(typeof(MyActor29));39 ActorRuntime.RegisterActor(typeof(MyActor30));40 ActorRuntime.RegisterActor(typeof(MyActor31));41 ActorRuntime.RegisterActor(typeof(MyActor32));42 ActorRuntime.RegisterActor(typeof(MyActor33));43 ActorRuntime.RegisterActor(typeof(MyActor34));44 ActorRuntime.RegisterActor(typeof(MyActor35));45 ActorRuntime.RegisterActor(typeof(MyActor36));46 ActorRuntime.RegisterActor(typeof(MyActor37));47 ActorRuntime.RegisterActor(typeof(MyActor38));48 ActorRuntime.RegisterActor(typeof(MyActor39));49 ActorRuntime.RegisterActor(typeof(MyActor40));50 ActorRuntime.RegisterActor(typeof(MyActor41));51 ActorRuntime.RegisterActor(typeof(MyActor42));52 ActorRuntime.RegisterActor(typeof(MyActor43
CheckLessOrEqualThan
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckLessOrEqualThan("myActor", 2);2Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckLessThan("myActor", 2);3Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckGreaterThan("myActor", 2);4Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckGreaterOrEqualThan("myActor", 2);5Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckEqual("myActor", 2);6Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckNotEqual("myActor", 2);7Microsoft.Coyote.Actors.BugFinding.Tests.Query.CheckExists("myActor");
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