How to use TestPushStateTransition method of Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.TestPushStateTransition

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...43 this.Assert(false, "Reached test assertion.");44 }45 }46 [Fact(Timeout = 5000)]47 public void TestPushStateTransition()48 {49 this.TestWithError(r =>50 {51 r.CreateActor(typeof(M1));52 },53 expectedError: "Reached test assertion.",54 replay: true);55 }56 private class M2 : StateMachine57 {58 private int cnt = 0;59 [Start]60 [OnEntry(nameof(InitOnEntry))]61 [IgnoreEvents(typeof(UnitEvent))]62 private class Init : State63 {64 }65 private void InitOnEntry()66 {67 this.Assert(this.cnt is 0); // called once68 this.cnt++;69 this.RaisePushStateEvent<Done>();70 }71 [OnEntry(nameof(EntryDone))]72 private class Done : State73 {74 }75 private void EntryDone() => this.RaisePopStateEvent();76 }77 [Fact(Timeout = 5000)]78 public void TestPushAndPopStateTransitions()79 {80 this.Test(r =>81 {82 var m = r.CreateActor(typeof(M2));83 r.SendEvent(m, UnitEvent.Instance);84 });85 }86 private class M3 : StateMachine87 {88 [Start]89 [OnEntry(nameof(InitOnEntry))]90 [OnExit(nameof(ExitInit))]91 private class Init : State92 {93 }94 private void InitOnEntry() => this.RaisePushStateEvent<Done>();95 private void ExitInit()96 {97 // This assert is not reachable.98 this.Assert(false, "Reached test assertion.");99 }100 private class Done : State101 {102 }103 }104 [Fact(Timeout = 5000)]105 public void TestPushStateTransitionWithOnExitSkipped()106 {107 this.Test(r =>108 {109 r.CreateActor(typeof(M3));110 });111 }112 private class M4a : StateMachine113 {114 [Start]115 [OnEntry(nameof(InitOnEntry))]116 private class Init : State117 {118 }119 private void InitOnEntry() => this.RaisePushStateEvent<M4b.Done>();120 private class Done : State121 {122 }123 }124 private class M4b : StateMachine125 {126 [Start]127 [OnEntry(nameof(InitOnEntry))]128 private class Init : State129 {130 }131#pragma warning disable CA1822 // Mark members as static132 private void InitOnEntry()133#pragma warning restore CA1822 // Mark members as static134 {135 }136 internal class Done : State137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestPushTransitionToNonExistingState()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(M4a));146 },147 expectedError: "M4a() is trying to transition to non-existing state 'Done'.",148 replay: true);149 }150 private class M5a : StateMachine151 {152 [Start]153 [OnEventDoAction(typeof(E1), nameof(Foo))]154 [OnEventPushState(typeof(E2), typeof(S1))]155 private class S0 : State156 {157 }158 [OnEventDoAction(typeof(E3), nameof(Bar))]159 private class S1 : State160 {161 }162#pragma warning disable CA1822 // Mark members as static163 private void Foo()164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {...

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TestPushStateTransition

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1{2 {3 static void Main(string[] args)4 {5 Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.TestPushStateTransition();6 }7 }8}9public static void TestPushStateTransition()10{11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.RandomSchedulingSeed = 2;16 configuration.Verbose = 2;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableIntegerOverflowChecking = true;21 configuration.EnableDeadlockDetection = true;22 var test = new PushStateTransitionTests();23 test.TestPushStateTransition(configuration, true);24}25configuration.TestingIterations = 100;26configuration.SchedulingIterations = 100;27configuration.MaxFairSchedulingSteps = 100;28configuration.RandomSchedulingSeed = 2;29configuration.Verbose = 2;30configuration.EnableCycleDetection = true;31configuration.EnableDataRaceDetection = true;32configuration.EnableHotStateDetection = true;33configuration.EnableIntegerOverflowChecking = true;34configuration.EnableDeadlockDetection = true;35public void TestPushStateTransition(Configuration configuration, bool isReplaying)36{37 this.TestWithError(r =>38 {39 var a = r.CreateActor(typeof(A));40 r.SendEvent(a, new E());41 },42 replay: isReplaying);43}

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.Scheduling;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);17 testEngine.Run();18 var report = testEngine.TestReport;19 Console.WriteLine(report.ToString());20 Console.ReadLine();21 }22 }23}24 at Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.TestPushStateTransition() in C:\Users\alex\source\repos\coyote\Tests\Microsoft.Coyote.Actors.BugFinding.Tests\PushStateTransitionTests.cs:line 3025 at CoyoteTests.Program.Main(String[] args) in C:\Users\alex\source\repos\coyote\CoyoteTests\Program.cs:line 1326var configuration = Configuration.Create().WithTestingIterations(100);27var configuration = Configuration.Create().WithTestingIterations(100);

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.States;6using System;7using System.Threading.Tasks;8{9 {10 static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 100;14 config.Verbose = 1;15 config.MaxSchedulingSteps = 10000;16 config.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageReporter());17 await Microsoft.Coyote.TestingServices.CoyoteTester.TestAsync(config, () => TestPushStateTransition());18 }19 static void TestPushStateTransition()20 {21 var config = Configuration.Create();22 config.MaxSchedulingSteps = 10000;23 config.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageReporter());24 var runtime = RuntimeFactory.Create(config);25 runtime.RegisterMonitor(typeof(Monitor));26 runtime.CreateActor(typeof(Machine), new Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.Events.CreateEvent());27 runtime.WaitAsync().Wait();28 }29 }30}31 at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition, String message)32 at Microsoft.Coyote.Runtime.Runtime.WaitAsync()33 at CoyoteTests.Program.TestPushStateTransition()34 at CoyoteTests.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTests\Program.cs:line 23

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TestPushStateTransition

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public PushStateTransitionTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestPushStateTransition()17 {18 this.Test(r =>19 {20 r.RegisterMonitor(typeof(Monitor));21 r.CreateActor(typeof(A));22 });23 }24 {25 [OnEventDoAction(typeof(B), nameof(Check))]26 {27 }28 private void Check()29 {30 this.Assert(false);31 }32 }33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(PushState))]35 {36 }37 private void PushState()38 {39 this.PushState(typeof(S2));40 this.SendEvent(this.Id, new B());41 }42 [OnEventDoAction(typeof(B), nameof(DoNothing))]43 {44 }45 private void DoNothing()46 {47 }48 }49 {50 }51 }52}

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using Microsoft.VisualStudio.TestTools.UnitTesting;4{5 {6 public void TestMethod1()7 {8 var configuration = Configuration.Create();9 configuration.SchedulingIterations = 10;10 configuration.TestingIterations = 10;11 configuration.SchedulingStrategy = SchedulingStrategy.PCT;12 configuration.RandomSchedulingSeed = 0;13 configuration.Verbose = 1;14 configuration.MaxFairSchedulingSteps = 1000;15 configuration.MaxUnfairSchedulingSteps = 1000;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableDeadlockDetection = true;19 configuration.ReportActivityCoverage = true;20 configuration.ReportFairScheduling = true;21 configuration.ReportUnfairScheduling = true;22 configuration.ReportStateGraph = true;23 configuration.ReportStateGraphFile = "stategraph.dot";24 configuration.ReportDataRaceTrace = true;25 configuration.ReportDataRaceTraceFile = "dataracetrace.txt";26 configuration.ReportDeadlockTrace = true;27 configuration.ReportDeadlockTraceFile = "deadlocktrace.txt";28 configuration.ReportCoverageResults = true;29 configuration.ReportCoverageResultsFile = "coverage.txt";30 configuration.ReportFailureTrace = true;31 configuration.ReportFailureTraceFile = "failuretrace.txt";32 configuration.ReportStatistics = true;33 configuration.ReportStatisticsFile = "statistics.txt";34 configuration.ReportActivityCoverageFile = "activitycoverage.txt";

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new PushStateTransitionTests();7 test.TestPushStateTransition();8 }9 }10}

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 100;11 config.SchedulingIterations = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxUnfairSchedulingSteps = 100;14 config.MaxStepsFromEntryToBug = 100;15 config.MaxStepsFromReproToBug = 100;16 config.MaxSchedulingSteps = 100;17 config.MaxUnprovenPrograms = 100;18 config.MaxUnprovenProgramsPerIteration = 100;19 config.MaxUnprovenProgramsPerSchedulingIteration = 100;20 config.MaxUnprovenProgramsPerTestingIteration = 100;21 config.MaxUnprovenProgramsPerFairSchedulingIteration = 100;22 config.MaxUnprovenProgramsPerUnfairSchedulingIteration = 100;23 config.MaxFairSchedulingStepsPerIteration = 100;24 config.MaxUnfairSchedulingStepsPerIteration = 100;25 config.MaxFairSchedulingStepsPerSchedulingIteration = 100;26 config.MaxUnfairSchedulingStepsPerSchedulingIteration = 100;27 config.MaxFairSchedulingStepsPerTestingIteration = 100;28 config.MaxUnfairSchedulingStepsPerTestingIteration = 100;29 config.MaxFairSchedulingStepsPerFairSchedulingIteration = 100;30 config.MaxUnfairSchedulingStepsPerUnfairSchedulingIteration = 100;31 config.MaxFairSchedulingStepsPerUnfairSchedulingIteration = 100;32 config.MaxUnfairSchedulingStepsPerFairSchedulingIteration = 100;33 config.MaxFairSchedulingStepsPerUnfairSchedulingIteration = 100;34 config.MaxUnfairSchedulingStepsPerUnfairSchedulingIteration = 100;35 config.MaxFairSchedulingStepsPerFairSchedulingIteration = 100;36 config.MaxFairSchedulingStepsPerUnfairSchedulingIteration = 100;37 config.MaxUnfairSchedulingStepsPerUnfairSchedulingIteration = 100;38 config.MaxFairSchedulingStepsPerUnfairSchedulingIteration = 100;

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 public static void Main(string[] args)6 {7 PushStateTransitionTests test = new PushStateTransitionTests();8 test.TestPushStateTransition();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Specifications;14{15 {16 public static void Main(string[] args)17 {18 PushStateTransitionTests test = new PushStateTransitionTests();19 test.TestPushStateTransition();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25{26 {27 public static void Main(string[] args)28 {29 PushStateTransitionTests test = new PushStateTransitionTests();30 test.TestPushStateTransition();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36{37 {38 public static void Main(string[] args)39 {40 PushStateTransitionTests test = new PushStateTransitionTests();41 test.TestPushStateTransition();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47{48 {49 public static void Main(string[] args)50 {51 PushStateTransitionTests test = new PushStateTransitionTests();52 test.TestPushStateTransition();53 }54 }55}

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TestPushStateTransition

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using Microsoft.Coyote.Testing.Fuzzing;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1000;12 configuration.SchedulingIterations = 1000;13 configuration.SchedulingStrategy = SchedulingStrategy.Fuzzing;14 configuration.FuzzingIterations = 1000;15 configuration.FuzzingMaxSteps = 100;16 configuration.FuzzingMaxSchedulingSteps = 100;17 configuration.FuzzingMaxFairSchedulingSteps = 100;18 configuration.FuzzingMaxFairSchedulingStepsPerIteration = 100;19 configuration.FuzzingProbabilityOfEnablingFairScheduling = 0.5;20 configuration.FuzzingProbabilityOfChoosingNextOperation = 0.5;21 configuration.FuzzingProbabilityOfChoosingNextSchedulingStep = 0.5;22 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStep = 0.5;23 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIteration = 0.5;24 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerOperation = 0.5;25 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerOperation = 0.5;26 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerOperationPerSchedulingStep = 0.5;27 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerSchedulingStep = 0.5;28 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerOperationPerSchedulingStep = 0.5;29 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerOperationPerSchedulingStepPerFairSchedulingStep = 0.5;30 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerOperationPerSchedulingStepPerFairSchedulingStepPerFairSchedulingStepPerOperation = 0.5;31 configuration.FuzzingProbabilityOfChoosingNextFairSchedulingStepPerIterationPerOperationPerSchedulingStepPerFairSchedulingStepPerFairSchedulingStepPerOperationPerSchedulingStep = 0.5;

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