Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.RunTest
PushStateTransitionTests.cs
Source: PushStateTransitionTests.cs
...164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...
RunTest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Random;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;10{11 {12 {13 public readonly ActorId Id;14 public E(ActorId id)15 {16 this.Id = id;17 }18 }19 {20 public readonly ActorId Id;21 public M(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public readonly ActorId Id;28 public N(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new M(this.Id));37 return Task.CompletedTask;38 }39 private Task OnM(Event e)40 {41 this.SendEvent(this.Id, new N(this.Id));42 return Task.CompletedTask;43 }44 private Task OnN(Event e)45 {46 this.SendEvent(this.Id, new E(this.Id));47 return Task.CompletedTask;48 }49 private Task OnE(Event e)50 {51 return Task.CompletedTask;52 }53 }54 public void TestPushStateTransition()55 {56 this.TestWithError(r =>57 {58 r.RegisterMonitor<RandomExecutionMonitor>();59 r.RegisterMonitor<RandomWalkMonitor>();60 r.RegisterMonitor<RandomStrategyMonitor>();61 r.RegisterMonitor<RandomChoiceGeneratorMonitor>();62 r.RegisterMonitor<RandomIntegerGeneratorMonitor>();63 r.RegisterMonitor<RandomBooleanGeneratorMonitor>();64 r.RegisterMonitor<RandomDoubleGeneratorMonitor>();65 r.RegisterMonitor<RandomFloatGeneratorMonitor>();66 r.RegisterMonitor<RandomByteGeneratorMonitor>();67 r.RegisterMonitor<RandomSByteGeneratorMonitor>();68 r.RegisterMonitor<RandomUInt16GeneratorMonitor>();69 r.RegisterMonitor<RandomUInt32GeneratorMonitor>();
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new PushStateTransitionTests();7 test.RunTest();8 }9 }10}
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers.Coverage;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers.Deadlock;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers.Livelock;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers.PartialOrder;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.Strategies.Analysis.Analyzers.PartialOrder.Strategies;
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 RunTest();6 }7}8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 static void Main(string[] args)11 {12 RunTest();13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 static void Main(string[] args)18 {19 RunTest();20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 static void Main(string[] args)25 {26 RunTest();27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 static void Main(string[] args)32 {33 RunTest();34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 static void Main(string[] args)39 {40 RunTest();41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 static void Main(string[] args)46 {47 RunTest();48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 static void Main(string[] args)53 {54 RunTest();55 }56}
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 PushStateTransitionTests test = new PushStateTransitionTests();12 test.RunTest();13 }14 }15}
RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3{4 public static void Main()5 {6 var configuration = Configuration.Create();7 configuration.SchedulingIterations = 100;8 configuration.SchedulingStrategy = SchedulingStrategy.Random;9 configuration.TestingIterations = 100;10 configuration.Verbose = 2;11 configuration.LogWriter = new DefaultLogWriter();12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableHotStateDetection = true;15 configuration.EnableOperationInterleavings = true;16 configuration.EnablePhaseParallelization = false;17 configuration.EnableStateGraphScheduling = true;18 configuration.EnableStateGraphSchedulingStrategies = true;19 configuration.EnableTaskInterleavings = true;20 configuration.EnableUnfairScheduling = true;21 configuration.EnableUnfairSchedulingStrategies = true;22 configuration.EnableWorkStealing = true;23 configuration.EnableWorkStealingStrategies = true;24 configuration.EnableWorkStealingScheduling = true;25 configuration.EnableWorkStealingSchedulingStrategies = true;
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